Yep, I've gone Garlic-style again, because I got too lazy to go get a haircut
(I mean it's hard now in the current circumstances)
So I decided to spike it up. Anyway,
World 11 was a tough one. While I found it to be significantly easier than Big Wave Beach,
the fact you get a mix of zombies from other worlds increases the difficulty quite a bit,
ESPECIALLY with the portals coming in, as if you’re unprepared for a dangerous zombie
such as a Jester, you could be in for a ride. Not to mention the fact there are some new
zombies in the world that can wreck your defences. While I never liked the Shadow Plants that
much, it took me halfway through the world to realise I didn’t HAVE to use Moonflowers
but there’s still some good stuff to be found AND I’m counting tutorial plants in
this world as both of them take place outside the Player’s House. You know how they’re
ranked by now, I’m Asa from GoldNinja Vlogspot and...
[cheesy record scratch sound]
ALTHOUGH, before we start the list... Yep, we’re on the last world in the series,
so now I’m in two minds of what to do next. Therefore, I need your help! Yes, you! On
my Community tab I have a poll for you to vote on for what videos you’d like next!
Most votes of course, wins! K, let’s go.
At the bottom of the list at the ninth spot (that feels weird to say) is the Nightshade.
I STILL don’t understand this plant. From what I can gather, it’s a BTEC Bonk Choy
that can only attack three times when unpowered, but when powered by the Moonflower it’s
an advanced Peashooter AND can regrow its leaves. But to make things more ludicrously
complicated, the leaves are more damaging after you feed it Plant Food. So in short,
its only real advantage is that it’s cheap, as it’s virtually useless without the Moonflower.
While its damage is decent when ranged, a lot of zombies in Modern Day can defend against
projectiles (due to importing zombies from other worlds) and most of the time you’re
better off using multi-attack plants in this world to clear the hordes down. All in all,
not a plant I ever actively choose to use.
8 is the Potato Mine. The lowest out of the tutorial plants easily, it may be a good kickstarter
instant-kill, but the Chili Bean is easy to unlock just from playing the first few levels
of Wild West, which doesn’t require time to arm AND stuns zombies behind it. Another
thing that lowers the use of the Mine is that in the first three worlds, you can take out
any non-Gargantuar by feeding Plant Food to a Peashooter. And then there’s Bonk Choy
and Snapdragon that can take out tough zombies in a 3x3 area with THEIR boosts. And THEN
there’s the Primal Potato Mine which kicks this plant’s arse in every way possible.
(It just occurred to me that I covered the Primal plants before their modern counterparts.
Is that weird?). So, the only real reason to use the basic Potato Mine is to pick off
threats early in a level for a low cost while you set up your main defences.
7 is the Moonflower. Okay, it seems like a cop out to put the aid to other Shadow plants
this low on the list, due to how well she boosts the other plants. However, as a sun
producer, I always found the chaining system to be unnecessarily complex and always find
that I’m better off just using regular Sunflowers, or larger versions like the Primal flower
due to taking up less space. Therefore, I usually use Moonflower as a secondary producer,
with its primary focus on powering other Shadow plants, especially the Dusk Lobber. Another
good one that I often forget about is the Shadow Peashooter, as it allows it to function
as a hybrid of a Laser Bean and Stallia. However, the worst thing about the plant is easily
its terrible Plant Food effect, which just gives as much sun as it would normally, plus
a force field which doesn’t do much. The plant is certainly not a bad one, but I would
honestly prefer it if it simply powered other shadow plants and not produce sun.
Sixth spot goes to the Dusk Lobber. Again, this is another one that could get me heat
for being too low, but its mediocre spot is mainly due to how good the plants above it
are. The plant can be compared to the Pepper-Pult, with one sneaky little difference: while the
Pepper-Pult does more direct damage, the Dusk Lobber does greater splash damage.
It is also cheaper and recharges faster, though
it still doesn’t have a fast recharge, which is annoying. However, that aspect is somewhat
remedied by the Moonflower power, as that allows the plant to fire in three lanes and
for this reason I like to plant just two of them and use them as support plants. But that
doesn’t mean the Moonflower is essential to using the Lobber effectively, as the Lobber
is just fine on her own.
The middle spot goes to the Wall-Nut. And finally we get to the OG defence plant, and
while I mentioned in the Jurassic Marsh video (which I’m HOPING you’ve all seen) that
it’s basically outclassed by the Primal Nut, the Wall-Nut had a long reign on the
throne before that. None of the others could fully phase out the Wall-Nut. Tall-Nut? 2.5
times more expensive. Infi-Nut? 50% weaker. Endurian? 25% weaker. Pea-Nut? Still consider
it more of an offensive than defensive plant. Garlic? Sucks. What I’m saying is that although
it was outclassed when the tenth world was released, it was my primary defensive plant
before then, so I cherish it.
In fourth place is the Shadow-Shroom. A plant that can keep on damaging zombies and ignore
armour, giving you easily kills against tough zombies? Yes please! While it can only be
used once, it has the advantage over Magnet-Shroom for being able to work on non-metallic armour
like Blockheads. It’s also a great counter for Newspaper Zombies to escape their boosts.
Sure, you can use instant-kills most of the time, but the Shadow-Shroom has the advantage
of having a faster recharge, and its Plant Food is awesome, even poisoning non-eating
zombies. I find it works better as a stand-alone plant as its Moonflower power, while useful
isn’t as groundbreaking as the Dusk Lobber’s. The Shadow-Shroom may be slightly outclassed
by the Goo Peashooter, but not only is that a Premium plant, but has a much weaker Plant Food effect in comparison.
Into the top 3 and the highest plant unlocked in Modern Day on the list is the Grimrose.
Despite being the lowest-voted Modern Day plant when I did a poll, it’s my personal
favourite from the final world. The so-called ‘land Tangle Kelp’ is really a massive
improvement over that plant, and is a quick instant kill for most zombies, although its
system of targeting the most dangerous zombie has both pros and cons. It’s an improvement
over the Chili Bean as it can take out any zombie that is not a machine or Gargantuar,
while the Chili Bean only works on eating zombies, and the Grimrose still deal some
damage to those zombies that it can't kill. What’s more, it can be used three times before disappearing
if you power it with a Moonflower. Also, a sneaky little cheat – you can dig it up
before it disappears for a partial sun refund. The plant has two disadvantages though: 1)
its rubbish Plant Food effect and 2) it’s virtually useless in Far Future as it can’t
properly kill any zombies besides the basic ones. Overall, it’s a very useful instant kill
with or without the Moonflower.
Runner-up... Peashooter. It’s weird that the first plant unlocked in the game is the
second-last one discussed in this series, and I see this being a very polarising ranking;
some people may view it as a pioneer and therefore should be high up, while others feel it is
outclassed and therefore should be low. While I can see that latter point being the case
with several plants, especially Primal and Fire Peashooter, I still use the Peashooter
frequently to this day due to being cheap, simple and having a good Plant Food effect
that can usually deal with Bucketheads, and in my opinion is more useful than the Cabbage-Pult’s
boost. Another reason for the high ranking is that it’s easy to level up, so the firepower
quickly increases as the sun cost eventually decreases. There’s a reason why it’s essentially
the MVP of the entire franchise, and it’s the second-best Modern Day/Tutorial plant.
And finally, topping the list is the Sunflower. The most important plant in the game for beginners,
it’s kind of at the top by default, although I could just copy and paste everything I said
for the Peashooter regarding the debate about being outclassed. I’ve previously stated
that I’m not a big fan of the Sun-Shroom and the Twin Sunflower suffers from a much
higher cost and slower recharge. And as I’ve already said, the Moonflower is... not great.
The way I see it, the only producer that actually outclasses the vanilla Sunflower is the Primal
version, due to its cost and production rate being directly proportional and allowing saving
up planting space. Only thing is the Primal Sunflower is unlocked midway through one of
the game’s hardest worlds, so the Sunflower may be the primary pick for a while. It’s
also a lot better than in the first game due to producing 50 sun instead of 25. All in
all, one of the most essential plants in the game and a worthy #1 on this list.
Thanks for sticking with me this far on probably my most controversial list yet, but that’s
it for the Ranked series for Plants VS Zombies 2 plants. Remember to vote what you'd
like ranked in my poll that I spoke about in the beginning, like the video, subscribe if you’re new,
I’ve been, Asa, thanks for all the support on this series.