hello it's ricardo and welcome back to elite dangerous and elite dangerous odyssey with update
eight now with us after a little bit of a shaky start with the display of language isn't it being
bumped back from a morning release to an afternoon release frontier developments have released their
patch notes now i'll put a link to the patch notes so you can read them at your leisure
in the description however there's a couple of things i wanted to pull out as i did with my
update 7 video a couple of weeks ago one of the first things i want to talk about
really is around about optimization now it's no secret that odyssey is run like
an absolute dog even on higher end pcs i myself are fortunate to have an i9
i've had a new pc great when odyssey uh launched back in april may time and i've got a 3080 supreme
rtx card and it still ran like a dog there have been improvements however and obviously you can
do things by dropping down the quality but when you drop a considerable amount of change
on a machine like this that's meant to be totally kick-ass right and runs every other
game brilliantly you want it to run perhaps one of your favorite games that you spend an awful lot of
time in perfectly and at high quality and high resolution i typically play at 4k anyway let's
get on to the optimization bit after doing an awful lot of work on optimization and that's been
really anticipated by everybody who's been playing elite dangerous odyssey let's face it the numbers
have dropped off quite significantly lately anyway in the patch notes they do call this out
they've allowed for gpu performance improvements to lit effects such as glass
skin particles as well as gp2 gpu light culling so they've made some improvements around that
to help prioritize performance i notice a huge drop in performance when going up to the screens
and then coming out of the screens you know the display screens on a station
or on a surface uh i would get a drastic frame drop there as well and it would slowly recover
as i moved around also they've made various improvements around shadow prioritization to
help with performance great a primary fix to fix the visual flickering around shadows they said
they've made a more refined way of choosing the priority of shadows at display um also instancing
is being fixed on a case-by-case basis so further reports will be addressed individually so
that's a good comment they've made there because optimization will be ongoing they've probably made
a broad range of fixes that have been reported and by the telemetry that's been fed back from
the various crash reports that i dare say people have fed in and they're addressing it so i tip
my virtual hat to you frontier developments for recognizing all of this and fixing it but let's
face it you had to do something right you had to do something if you know top end machines couldn't
run it at the higher resolutions they continue and say the various optimizations to lighting systems
and light rendering have been made textured light shader optimization replace a resolve pass with
a tight uav load what does this mean i don't know but it sounds impressive shadow textures spotlight
instances for less draw calls again i think unless you're a graphical artist you just gotta
believe they've done something and i'm sure they have and i'm sure it would be great
um the shader scalarization optimization fix the order of terrain rendering well that will be good
especially in odyssey when you're going around and doing your bases and fixed performance drops when
on foot with a number of ships flying above your head and various feature and mission optimizations
great stuff optimization brilliant so they've done an awful lot of graphical optimization
let's just hope that when we get into playing this in anger it doesn't fall over and make a
right old mess so optimization quite a bit quite a hugely anticipated fix for update 8 for a leak
dangerous odyssey let's hope it makes a huge bit of difference because it certainly needs it
so moving on the community management team have come up with the updates of note and these being
the alliance crusader anaconda beluga federal corvette imperial cutter type 9 and type 10
now support a multi crew of four so if you're going to go and do your surface missions
and you want to take your crew with you you're going to need an alliance crusader an
anaconda a beluga a federal corvette an imperial cutter a type 9 and a type 10.
which with the exception of the alliance crusader really are quite big ships to
be perfectly honest and some of the settlements you're not going to be able to get down there so
it could be or it does look like that if you want to go down and you all go in the
same ship and let's hope instancing works that the alliance crusader could be the go-to ship
for doing your combat missions on the ground just my point of view we're gonna have to
find out they've also added four new engineers baltamos elena bressa rosa deyette and yi shen
to the colonia region these are colonia engineers and what exactly do they do well
they've adapted these but you could click on them and remove the shadow so balatanos no suppression
accuracy handling jump assist improved life support sprint duration ads movement
eleanor has got clip size reload speed backpack reload increased ammo reserves ammo rating shield
regen increased malay damage rosa range scope stability backpack capacity improved radar
tool battery and battery capacity and yi has synthetic audio suppression headshot damage
quieter footsteps and night vision what exactly all that means we're gonna have to get ourselves
over to colonia or unless you are a colonia commander and find out what it's all about but
it is gonna give more content for people to get and do once they get themselves out of the bubble
another rather meaty addition with elite dangerous rc update 8 is that you can now disembark into the
internal concourse on wells class mega ships some of that people have been asking for for a while
and hopefully in future updates we're gonna get to be able to walk around our own fleet carrier
after you've dropped four billion credits on it added all these things wouldn't that be wonderful
so that's gonna be something as well we can look at and it adds to the depth of the game especially
around these wells class mega ships and be able to walk around those as well and we'll come on a
little bit further on um in the video and we talk about that another good thing as well is the emote
system you can now be able to salute wave applaud disagree agree point stop advance go emotes
pretty standard stuff really especially waving as opposed to just ducking up and down when you
see someone uh that's a good stuff really and to be fair you got a question if you're gonna
it really should have been there from the beginning shouldn't it really in my opinion
anyway they've added new missions to meet and interact with characters at settlement great
a little bit more variety that'll be fantastic and i need new delivery and smuggling missions
oh great something else to do and get in there they've also added bounty hunter and
assassin ships to some odyssey missions okay and updated cosmetics from horizons
to integrate properly with the odyssey version of the game i suppose that's more about
how your character is displayed but we'll have a look at that in a minute
so these updated existing horizon cosmetics to have odyssey variants the existing horizon
cosmetics and now have odyssey counterparts included in their packs for no additional cost
what does that mean each piece of the existing gear has been split up into a torso and leg
section allow for compatibility with existing odyssey attire right okay then so if we went
out there and did some character generation in odyssey and decked our commanders out a
different sort of flight suit and all the rest of it now that's going to be in odyssey i reckon
um they've rectified some erroneous balance values with jump assist on different suit types
oh dear i quite like flying around and jumping around um
some of these installations makes things a bit easier and with the recent updates and the
ability to jump swayed from their original designs and they've set the values back to new scaling
well perhaps you can't jump as far anymore they've fixed some issues with conflict zones
uh which are called conflict zones to occasionally spawn too close to star ports of course you'd
incur a bit of problems there and they fixed the yellow adder error when
selling mission linked cargo to a black market or fleet carrier we've already mentioned the
engineers with the mega ships they've added these social spaces again to the wells class mega ships
which are into astra apex vista genomics pioneer supplies bartender frontline solution escape pods
escape pods are available at mega ships to cover any rare situations where players might
find themselves on a mega ship and are unable to get to their own ship okay when you choose
to use a friendly ever supportive escape pod it basically sends you through the death flow where
you eventually wake up at a safe location okay but why wouldn't you use a taxi an inter-astra
and go somewhere else anyway they've added escape pods and like i mentioned they're available at
mega ships to cover these rare situations so there's been an awful lot of chatter as well
around fleet carriers when modules have been added to the fleet carrier the capacity limit
increases equal to the module whereas that was a problem and a reported fix the feet carrier
ui interactivity fixes following update seven there were some problems when some fleet carrier
ui screens failed to load so they fixed that as well they've done some interactions as well with
damage details for glass and metal surfaces again fix for decals appearing incorrectly on turrets
ship launch fighters no longer contribute to conflict zones at
and that relieves the chance of an exploit um lighting again well we killed a lot of lighting
in the graphical section for optimization they've done an awful lot of work on
lighting uh they've got some cockpit overheating vfx will now consistently trigger when appropriate
that wasn't working and that was quite frustrating as well and it did some work as well around livery
in regards to the new missions let's talk about these um they've added mission contacts
these are characters that commanders will meet during missions to fulfill
various mission objectives great a little bit more variety and not such a sterile environment
when you go into some of these missions you know you want it to feel like a bustling
base you're going into with people with their own
personalities and agendas going on so they've got delivery smuggling and collection from content
they've added ai bounty hunter and assassin ships like i mentioned earlier on added flight
risk targets to assassination and takedown missions great covert heights missions from
mission providers should now appear more commonly blah blah blah blah blah one of the good things
that people are looking for if you're bombing around an elite dangerous odyssey with your crew
is the addition of multi-crew so the fourth seat will now appear automatically in the alliance
crusader anaconda beluga federal corvette and imperial cutter great so the optimization
section we've covered you know i think it's going to be a good update there's quite a few you know
game enhancements here as well but for me the key thing to all of this you can forget walking around
mega ships and all that that's great it's nice to have it's actually getting the game to run
as anticipated and if it can do that and it can continually do that with all the other
updates that i've got they've got coming on as well that will be absolutely fantastic
so with that i'll put the description um and the link for the forums for frontier for this update
and hopefully we can all start enjoying elite dangerous odyssey i know console commanders
my heart goes out to you as it was intended and hopefully these updates will then trigger off
the console version of elite dangerous odyssey for all our xbox and playstation
4 and 5 players as well i've been ricardo thanks very much to listening to my rant
and pick a part of elite dangerous odyssey update eight hope you found it useful there's
a lot in there and i'd encourage you to read it um looking forward to those
new missions take care see you soon and look back for more videos in the series
you