In order to get this kind of updated and get rid of my Corona materials, what I'm
first going to do is go into my render setup go to v-ray and go to global
switches. One thing I like to do in this in these newer versions of you is make
sure that I right click on where it says default here you can go to advanced an
expert I have to right-click and switch all to expert because I know what mostly
settings are and I like to use them so under global switches go to override
material where it says none you can click on it and it gives you the option
to add a material there what I'm actually going to do is go into my
material editor and you can see these are all Corona materials I've changed
the renderer from Corona to v-ray so now they're not showing up in this slot
let's put a new viewer a material v-ray it's going to be right there and now we
just have a solid gray default viewer in material and let's just drag that into
our override material like so and we can instance it it's actually call it
override now let's try to render and see what happens ok something's there looks
a little bright ok that's not what we want so let's stop ok
so something was wrong with the lighting that again goes back to the fact that
this was a corona render originally he hit shift del and bring on my lights you
will see that I have a corona son over here which seems to be emitting light
obviously because it was very bright but it's not set up to be the way that I
want it in since this class is in black or oh no we're just going to delete that
and we'll add a v-ray son like you've seen before go to create panel lights
drop down to v-ray add a v-ray son
would you like to automatically add a very environment map yes there's already
environment map in the slot because there was a corona Sun before
would you like to replace it yes and what that's doing again is if you go to
rendering environment now you can see I put a v-ray default sky here if we
instance that into our material slots you will see we have a v-ray sky right
there which just gives us a very basic background and it's tied to the Sun so
that when we move the Sun the sky changes what we're going to do is come
up this way just a little bit in the front view so now we have this sharp
angle like it's a sunset now let's see what happens when we render actually I
want to show you a different way to render now we go into v-ray the Rays
changed a little bit with the last few iterations one nice thing that you can
do with the latest version if you go to the frame buffer buffer under v-ray
frame buffer show last frame buffer we can just do this refresh interactive
rendering and what that does is it makes the rendering basically interactive so I
can still work over here well this is rendering figuring things out I want to
zoom out there though put that off to the side let's go here and turn this
down intensity multiplier 2.03 and we'll see that this updates automatically of
course not in the right view anymore there we go okay and it just starts
doing a progressive rendering again and showing us basically where we're at this
is too bright still actually like I've shown on these little update videos with
the with the camera what we can do is go into rendering environment and with the
physical camera we now do our make sure our exposure control is on when you put
in a physical camera this will to automatically be turned on for you
and that is now a good place to control the exposure of your image as long as
that's turned on you can now go into the camera make sure this camera selected
select camera and you can go down to where it says exposure right here in the
camera settings under modify and you can change the target exposure value right
here we put that to 8:00 you can see now we're about in the right lighting range
that we want to be in our skies turning blue
nothing is blown out and overexposed okay so we put in a basic theory of Sun
it's looking pretty good now I think I taught you this before but
one thing that you want to do composition wise is usually put the Sun
on the opposite Amole but put the Sun on the opposite side of your camera so that
you get some nice contrasting shadows coming through here and then you notice
this side is is completely in darkness and the front is well defined by the
shadows that are being cast okay so there's basic adding of v-ray
Sun and getting our exposure correct