Uncharted 4 is the biggest game coming to the Playstation 4.
Welcome to the skilled channel and today we're talking about the next big adventure in the
Nathan Drake series.
This new game will push the PS4 to the limits and bring new gameplay to an already successful
franchise.
Let's take a look at 10 cool features in Uncharted 4.
10 Graphics Uncharted 4 is a technical marvel for the
Playstation 4 and it's due to the high level of detail implemented by the developers.
The environments look very rich and alive but it's the subtle details that really make
the game look impressive.
The devs aimed for a natural feel in this game.
From the way characters move and react to the environment to the almost photo realistic
look of the player models up close.
The devs spent a vast amount of time on player modeling and animations.
The possibilities for facial expression are about 4 times the amount they had in The Last
Of Us.
09 Vehicles An interesting feature of the game is the
implementation of vehicles.
In the E3 demo we saw a very extensive chase scene where Nathan Drake drives a jeep through
a city and open roads.
The vehicle action is just as intense as close quarter combat is in the game.
This is due to the high pressure enemies and the destructible objects in the environment.
And although the paths are somewhat linear and guided, the vehicle segment isn't entirely
on rails.
There are opportunities to go through branching paths.
08 Wide Linear Uncharted does not aim to go open world, but
they do aim to have more openness to the levels with alternate routes to completing the same
objective.
It's all about pacing for Neil Druckmann, the creative director at Naughty Dog.
In an interview regarding gameplay, he stated �Yeah, I mean the term we use is wide-linear.
It's not open-world, because we wanted to tell a very specific story, with very specific
tension.
The thing I have a hard time with, in open-world games, is that there's a lack of tension.
Say if my ally's life is in jeopardy; I can still go off and do five different side-quests,
and I don't believe that jeopardy.
So I feel we need some way to control the pacing, and it needs to be ways where you
are still active as well.�
07 Cinematic Action / Even Crazier The best thing we love about Uncharted has
been kicked up a notch.
The cinematic action still rivals the production value of a Hollywood blockbuster.
Even in the gameplay footage that Naughty Dog was kind enough to reveal we see big shoot
out scenes, vehicles crashing through buildings, Nate jumping across roof tops, Nate driving
across roof tops, and hanging by a rope on a moving vehicle crashing through a scaffold.
That was just in one demo.
If there's one guaranteed result from playing an Uncharted game, you can be sure it's going
to be a wild cinematic ride.
06 Character Development As much as we love the action and Nate's desire
to hunt for treasure, this game focuses more on relationships and character development.
The Creative Director Neil Druckmann also had a statement regarding this topic.
�I think as far as the story goes, relationships are the most important.
In terms of what interests me the most, that fluctuates a little.
Even with something like this, which is a stylised reality, with the classic 'good guys
versus bad guys', you can still tell a human story.�
In the new game we see Nate reuniting with his long lost brother who he thought was dead.
We still see camaraderie with his friend and mentor Sully.
And we see foreshadowing of tension between Nate and Elena.
05 Combat Combat has been improved in incremental ways.
Melee combat appears more dynamic, with enemies being able to counter Drake's attacks and
attempt to use weapons during fist fights.
Enemies pulled from ledges will now attempt to grab Drake, players must force them off
or be dragged down with them.
Stealth has also been tweaked.
Nate can now hide in bushes, and by breaking the line of sight with all enemies, Nate can
return to stealth.
This is different from other games which force the player to kill all enemies in the area
to proceed.
There is also a new system alerting players to enemies that can see Nate, and what direction
they can see him from.
Enemies that make noise will now be highlighted, in order to plan attacks or avoid them.
Sully is also a helpful companion once again.
He is capable of taking on enemies that are outnumbering Nate in order to make escape
from grappling easier.
04 Environment Details &Mechanics The jungle area shown in the demo looks much
larger than previous games with more focus on climbing.
Climbing is still simple, but more dynamic.
Nate can now drive a metal spike into rocks to climb terrain and bridge gaps between handholds
in the surface.
Nate also has a collapsible grappling hook allowing him to swing to new areas and avoid
enemy fire, or allow him to close gaps and attack enemies.
Nate's flashlight can be activated at will by the player, as opposed to earlier games
where it was activated automatically.
It can be used to highlight paintings on the wall for Nate to interact with.�
Nate can now find clues and add them to his journal, unlike earlier games where they were
added automatically when a puzzle was encountered.
03 Dynamic And Contextual Details An impressive featured of Uncharted 4 is how
dynamic the environments and contextual details are.
In the urban environment, we see that crowds are now more dynamic and react to Nate's actions.
Nate will also adjust his movement to get through crowds easier.
He'll even speak to civilians.
Objects in the environment are now destructible from gunfire and contact.
Sandbags appear as cover items, but if they are shot they will leak and shrink making
them useless as cover.
02 Merging Cutscenes With Gameplay One presentation aspect that Naughty Dog mastered
in the Last of Us was the ability to blend cutscenes with gameplay making one of the
most seamless story driven experiences.
Uncharted 4 capitalizes this even further.
We see Nate go from navigating a city, to a shoot out, to a chase scene, to a second
chase scene, and then finally a story driven scene with dialogue.
The story telling is very well paced and should keep gamers hooked all the way through.
01 Story Uncharted 4 takes place 3 years after the
events of Uncharted 3.
Nate goes into retirement and has settled into a quiet life with his wife Elena.
Nate's long lost brother Sam, who he thought was dead, comes back into his life with a
lead on a pirate treasure.
Therefore Nate returns to the world of thieves.
This time with his brother involved, the story is much more personal.
And there's a historical conspiracy tied into this pirate treasure that Nate is chasing
after.
Many people are saying that this will be the game that ends the Uncharted series.
The creative director Neil Druckmann made a strong statement for the fans, �Well our
approach has been, the first three games were the set-up, and if we were to do one more,
how would we top it all off?
How would we bring Nathan Drake's journey to a close?
Everything we're doing is constructed towards that; Bringing closure to a very long journey.
That journey isn't about just chasing treasure, it's also about the relationships you have
formed along the way.�
Outro Uncharted 4 looks to deliver all the same
features, action, and story that we loved from the previous games but this time it's
a Playstation 4 flagship title.
Are you excited for Uncharted 4?
Or do you wish this wasn't a Playstation 4 exclusive?
Let us know in the comments.
And subscribe to the skilled channel for more upcoming games previews.