Hey, what is up, nation?
In this session I'm gonna be teaching you
how to get 2d elevations out of Sketchup
We have this row home here and we want to get a 2d drawing of this front facade.
Now I've imported this and it's located orthogonaly, so it's pretty easy if you
have a bunch of stuff modeled in here, like if I head both sides of the street
you would need to cut a section. We don't need to do that for this so I'm not
gonna show how to do that. But what you need to do to get to 2d from 3d or
perspective in Sketchup is you go to camera, and then under here it says
parallel projection. So you just want to click that. They can see everything is
parallel projection. This line is parallel to this one, this parallel to that one.
So, this is parallel projection and then to get your front view, what you
need to do is go to camera -> standard views, and then we're gonna select front.
Because the way that we located this it turns out that this is the front view.
But you may need to choose back, or right, or left, or right for an elevation. Now
once you're in here, you can see there's a lot of information, but it kind of gets
muddied a little bit because there's a bunch of extra line. So you can change
the style. If we come into our style here, I'm just gonna keep it that and edit. You
can obviously go through any of these styles, build your own. We're just gonna
edit the existing one. We're gonna turn off the sky, that makes it. So that if we
export this we can export as a PNG with a transparent background, so we want to
add anything else in post-processing and Photoshop, or whatever. We can do that.
So that's what turning these off helps with. If I come over here to the edge settings,
I can turn off edges, I can turn off profiles. Now this looks kind of washed
out, but I like this view because what I'm gonna end up doing is adding shadows.
And that really helps define the depth instead of the lines, defining the shape.
So I like to have the light, do that. It's a personal preference. A style I like to
have shading with textures, but obviously you
can change it to whatever you want. Then here we already talked about that.
Watermarks: if you want to put a watermark on there you can do that, and
then here I like to turn off the mono axes, there's a line that you may or may
not have been able to see. That it just turned off. So yeah, it looks like my
lines may be turned off, and edges turned back on. So, and then you just click this
update style with changes, and you're good to go!
Now for whatever reason you don't have this, just go to window -> default trace
-> ship, this will say show/hide tray, you just click that. And then, or show tray
instead of high tray. And then the shadows you'll see over here, there's
just this little button you click to enable shadows, and this will take a
little bit at a time but you can see we get a nice angle across, you can see
the stepping and the steps, so you get a little bit of depth there. And then the...
if you want more dramatic shadows, you want to pick a winter month. So D is
December, so if I wanted more dramatic shadows that I would pick that because
the Sun is lower in the sky, which means longer shadows. If you want less shadows
or it's good to pick a summer month. Because the Sun is higher, so the shadows
are shorter. So I'm just gonna go sort of a middle ground in a spring or fall, and
then mess around with the Sun here. I want to get a little bit of depth of
this to show that this thing juts out, and get some definition in the doors as well.
So you can see this is way too much. I'm just going to go back a little bit.
Maybe a little bit of overlap. And the doors it's too far.
And then I think this angle is maybe too steep, so let's go shorter. So changing to
that winter month you can see I get a less steep angle of that shadow. And I
like how this looks, so. There's that and then there's also there's stuff going on
in the background, which is a little too much for me, so I'm gonna add fog to this.
Which is basically sort of like your view depth. So if you go to view, you can
enable fog here, and then you can edit this. you can see everything is sort of
like, has in a haze now. What I need to do is go to window -> default tray and hit "fog",
and then you'll have an option for fog here, so you can either display, or stop
showing the fog. And then your distance here, this is your front distance where
the fog starts. And this is your back distance. So we're gonna just find the
sweet spot here, so you can see the back starts to fade. So we want to sort of go
about here. And we we wanted to be really crisp until you get to that point. So a
very shallow depth of our fog. That's probably good. Yeah, so that is that.
And then you can go to file -> export and choose a 2d graphic to export this. You
want to also make sure, because sometimes this happens. You want to go to the
scenes, hit the plus here, and that will save your scene. So it saves all the
settings in your scene, if you have all these checked. And then you can always
rename this, you just click on that scene, type "front elevation", and then if I, you
know, wanted to make another elevation, let's say, I go to...
...left. Standard left...I don't see anything, just zoom out a little bit. Or
click this "zoom extents" and that'll get to me to what I want to see. This is dark,
but you can always change the shadows in here. So if I change the time of day, you
can see I get better shadows, that show a little bit more depth. Go back to the
scenes, click that, little plus, I'll take a few seconds. This will be a side
elevation, because it's a row home but the other side doesn't really, I don't
see anything, and maybe you know even to change this color here, instead of it
being brick, let's change it to color black or something. So it's a poche
instead of...
...they just brick, so it's a little bit more dynamic. Not just brick. Because
that's confusing in a lot of ways. So you just sort of focus on what's going on
architecturally. Right click, update scene. Now will ask you when you wanna
update, you can do that. And then it'll take a little bit, and then you can
toggle between your two elevations, you can see there's a little bit of an
animation going on between them. Which is causing a little bit of lag. So if you
want to disable that so it's quicker, you can go to window -> model info, and there's
the thing in here called "animation", you can disable scene transitions. Just check
that. And now you'll just very quickly go between the front and side elevation
without having to deal with that animation slowing down your computer. So
it still takes a little bit, but you don't worry about the animation.
Hopefully this video helped, if you like this video, please don't forget to Like,
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And as always, Happy Hacking!
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