Today, for the first time ever, we are revealing three brand new games
set in the Clash universe. Stay tuned.
Hello. I’m Drew, the Community Manager for Clash Royale.
I’m Darian, Community Manager for Clash of Clans.
And I’m Seth. I’ve been a game designer for Clash Royale and Clash of Clans.
Today, we’re pulling back the curtain here at Supercell
to show you not one, not two,
but three new Clash games in development.
With the new projects, we’ll expand the Clash universe
in ways you’ve never seen,
introducing new genres and new gameplays into the Clash world.
This is the first time in Supercell history
we’ve ever shared any of our games at this early early stage of development,
so things are subject to change.
To find out more about these new Clash games,
head to clash.com for more information.
So, let’s jump into the first game.
It’s a turn-based, tactical, adventure strategy game, titled...
Clash Quest.
Hey, I’m Touko, a Game Lead in the Clash Quest team.
Hi, I’m Jimmy. I work on the Clash Quest team as a Producer.
We are a small team in Helsinki
and we hope to provide a fresh take on the Clash world.
Clash Quest is a tactical game, which starts very simple.
Once you get into it, you’ll see there’s a lot of depth
and the complexity opens up.
Players can expect to see some familiar things:
the Barbarian, the Prince, Archers, and Giants.
The player faces off against preset defenses,
and the way that our Troops work is similar to what you see
in Clash Royale or Clash of Clans.
The Troop pathing or what they’re targeting is very similar.
Each battle is divided into a few stages.
You start with a set amount of Troops in your army.
If you run out of Troops, you lose the match.
One way to get stronger is to get more units in your army.
Get more units by exploring the Archipelago,
so you can get these army increases as a reward from a battle,
and also from the map.
You can select an individual Troop and deploy them that way,
but the rewards or the payoff
is by forming larger combinations of the same Troop.
Obviously, those kind of things can have a big impact or effect
on the outcome of the battle.
The inspiration for Clash Quest came from the Clash characters we have.
Each character has their unique way of behaving or attacking.
We felt like there’s an opportunity
to create a totally new experience around those characters,
and provide new challenges for the players in a fresh way.
One of the things we’re really excited to bring to the players is bosses.
It’s brand new.
In Clash Royale or Clash of Clans,
there’s no such thing as enemies or villains,
and our game has that.
One other new addition to the universe is Items.
Each Item triggers a bit differently.
For some Items, you need to activate a big combo to get the Item power.
Some are more passive.
So, for example, Prince has an Item that does area damage
when you have more than five Princes. You try to make big combos,
activate your Items in a smart way to defeat the enemies.
We want to expand the overall Clash Universe
through the environment and gameplay. And so hopefully at the end of it all,
the Clash Quest game is going to deepen the overall Clash World and expand it.
When we think about visuals,
we want to make the visuals support the gameplay as well as we can.
We wanted to simplify the characters a bit,
so they would be easier to read and interact with.
When you see the game, I think it’s clearly a Clash game.
Hopefully, what feels familiar is the feeling of delight,
that feeling of frustration
when you know that maybe you should have made a different move.
We have a good mix of familiar of the Clash brand,
as well as bringing something fresh into the Clash brand.
I’m most excited to get this game into the players’ hands
and see their reactions in response.
I think a lot of people who have played Clash of Clans and Clash Royale
will play this game.
Hopefully, some people who haven’t played those games,
we’re introducing the Clash world to them as well.
We feel like there’s plenty of different ways and interesting possibilities
in how this game can be expanded, so exploring those
and seeing the player feedback will be really interesting.
CLASH QUEST
So that was a first look into Clash Quest.
If you want to stay up to date on this game’s development,
make sure you visit clash.com for all the details.
Historically, all of our game development has happened in Helsinki, Finland.
As some of you have noticed,
we have spent the last couple years hiring new positions
and staffing up brand new game teams in our studio, Supercell Shanghai.
The final two games we’re revealing today are the first games
that have been developed in the Supercell Shanghai studio.
We’re kicking it over to our colleagues in Shanghai.
Hello, everyone. I’m Vlad, from Supercell Shanghai.
We’ve been having a blast, creating not one,
but two brand new Clash games.
These two games have been in development for quite some time.
So first up, we have Fan, the Game Lead and Game Designer on the Clash Mini team.
CLASH MINI
Hi, everyone. I’m Fan, from Clash Mini.
The endless fighting is not only happening in the Villages and Arenas,
but now, also on tables, in the format of a board game within Clash.
Players will compete for intelligence and strategy against each other,
using miniatures.
This is where the name Clash Mini came from.
In Clash Mini, players place their Minis at the same time.
And when the placement is done, Minis will start combat automatically.
We wanted the game to be the most accessible
and lighthearted strategy game.
The game is intended to be easy to play but still have lots of depth.
On the gameplay side, we’re trying to make a casual strategy game
that everyone can play.
So, we decided to focus 100% on the strategy part,
over real-time control, like Clash Royale or Clash of Clans.
As a player, the most striking thing about Clash Mini
is that Minis are incredibly cute and uniquely fitting to the world.
Imagine your favorite characters from Clash sitting down at the Mini table
and dueling with the miniature versions of those around them.
The world feels familiar,
yet the cuteness of Minis could be very deceiving as well.
Some of them are a true challenge that you need to overcome in each round.
And now, let’s talk about our second game that we’re working on,
Clash Heroes.
Hi, everyone. I’m Nan, Game Lead for Clash Heroes.
As the name suggests, Clash Heroes is a game
where you assemble a team of diverse characters
and set out on a journey through the world of Clash.
You’ll play a variety of adventures,
some bitesize and lighthearted, others more epic,
like when you encounter a Goblin Giant or Golem for the first time.
In Clash Heroes, you’ll see familiar faces
that you may already love, with maybe some new twists
to how they look or what they can do.
But we’re also looking to introduce some new characters to the universe.
Whether you have five minutes or half an hour,
we hope to offer you a thrilling gameplay experience,
worthy of your time.
At the same time, especially for more experienced players,
we also want to give you the space to customize how you play.
We’re really looking forward to seeing the fun and crazy ways
you’ll play these characters,
especially when playing together with your friends.
One thing to mention here, Clash Heroes is made with Unreal Engine.
So this is a very different and new way of game development for us.
There’s a lot to learn on this project,
and I want to emphasize that we’re still quite early in development.
This concludes the Shanghai Studio Update.
Back to you, Helsinki.
How good do those games look?
Super cool. We’ve had so much fun
showing you new Clash games that we have in development.
And remember, we’re developing these games because of you!
This wouldn’t be possible without all the Clash players
and content creators in the world.
Thank you for supporting Clash
and we hope these games get you as excited as we are.
And while we’re excited to share these brand new adventures
set in the Clash world,
this is just a reminder that these games are in very early stages of development.
That means they are works in progress, and things are likely to change.
Clash of Clans and Clash Royale will not be affected
by the development of these new Clash games.
We’re also developing other games at Supercell,
and they won’t all be set in the Clash universe.
That’s right. There’s tons of stuff in development at Supercell.
To find out more about the three Clash games we’ve revealed today,
make sure to go to clash.com, link in the description below,
to find the information we’re ready to share at this point
about the Clash games in development.
Thank you guys for joining us. We will see you next time.
Bye. - See ya.