Hello everyone welcome back to PJ Chen Design channel. Today we're gonna talk
about this bangle, and how to edit the surface to get this bump in the middle.
Are you ready! Let's get started!
we are going to starting with the oval in the
size it's about 2.5 inch wide, so it's 1.25 inch I just type it there, and
then set it up here, holding the SHIFT, and you can go you know either round
there, or it's either narrower,. depends on the final size that's coming up.
so this is what we have as oval size, we want to design everything outside of
this middle area, and then let's starting doing a profile. In this profile
I'm going to look at the right view and then I'm gonna decide it with the arc. The arc
I'm going to use, gonna turn on a grid snap, and depends on how deep that you
will like this one to be. I want to make something a little bit wider, so
I'm just gonna go over there, and kind of counting the same number on the other
side, and have the middle come over here. so right now I have something look like
this in the perspective. So we are going to creating the surfers first,
let's go ahead to use the Sweep 1 rail, this is the rail, this is the cross session,
and we're gonna end up a shape like this.
Notice the seam is right at the top, and I wanted to keep it as one single sheet
as possible, so I'm gonna rotate it 180 degrees to make sure the seam is on
bottom, because that's the place, we going to cut it off. I'm coming to
the right view, we're gonna throw a curve for whatever that's going to fit your
design. I'm just gonna simply do something like this, and have this one
mirror to the other side, now I have those two curves, are going to be my
cutting object. Let's trim off both on the right and the left sides. so now we have
something like this, Okay we wanted the end to be nice and rounded. My little
trick here instead of just chop it I like to do is duplicate the edges of
this one and this one. so now we have to curve there in that red color, and I'm
going to draw a curve like this at the front view, again going to mirror to the
other side, because it's symmetrical, and I'm going to use those two curves to
trim the curve in the red color, that we just had so now I have something like
this. It doesn't look like as much change, but what we have is the
curve is stopping right there in order to get a very nice curve in between. I'm
going to use the command blend, so we gotta blend the curve from this curve to
this curve, so you get something like this. You can make them shorter, longer
whatever that's gonna fit into your design, so I'm going to do something more
like this okay. and once I have done, I'm gonna click OK
and then I'm going to have this curve pull back to this surface. So
it's now hopping on the surface. With that one, since it's again, this is
symmetrical.I'm going to mirror that little curve we just pull back and put
it to the other side. So now let me delete the original one, so it's
not confusing now. we have those curve this one and this one, let's go ahead to
trim the one in the middle, we're gonna trim twice remember that was a seam
there, so I can keep this one as a single surface. The next step I'm going to
offset so we are going to use surface and offset the surface, this one and go
up to, I'm setting the distant for 2 here, and it's gonna be like this. Okay so
once we have this, we need to have the middle one this bump up, so let's turn on
the control point, and it's really not much for us to edit, so we are going to
use the command, rebuild, and we're gonna rebuild this
surface, we have the dialogue over here. You got 65, we don't actually worry about
U, we want to V to be a little bit more. So now we have 3, we need to
have a lot more. Okay so let's take a look on this, and then turn on the
control point of the new surface we just have. Okay so now we have this one, we're
gonna go to the top view, I'm just gonna pick up only in the middle, and use the
Gumball to scale up, so then I will have a little island right in the middle. so to
creating the edge right here. I'm going to use the blend tool. Let's use the blend
surface, and one thing you want to make sure the chain edge here. AutoChain=Yes.
Sso we want to go from this edge to this edge, and then you can
adjust the blend to get whatever how puffy you like. I'm just gonna keep it
like this one. All we need to do now is select everything, and we join together.
Make sure this is a close solid polysurface. So that will be our puffy middle
puffy bangle. I hope you enjoyed it. Please like and comment and let me know what
you think so I can reach more people. Thank you I'll see you next