In this video I'm going to show you how to use the cloth modifier to very
quickly and easily create a couch cushion, which is very natural and
realistic looking. So, I already have a box in my scene I'm creating a new box
I'm going to convert it to edit poly and then give it some geometry just by using
the connect tool that looks good it's connected in this direction as well like
that and then apply a cloth modifier go into object properties choose the box
that's this box which the cloth has been applied to and we'll set that object to
a cloth and we'll use a preset any of these fabric presets will work but think
about what you want it to look like I'm going to use silk so it's kind of a
light fabric now this pressure setting is the important one that simulates gas
inside of an enclosed object so we'll inflate that box kind of like a balloon
I'm going to set it to somewhere around 2.5 it can go from 0 to 100 now I want
the gravity to be 0 because I want this to just float right now and just so
really that all it's going to be affecting it is the pressure setting so
if I hit simulate that thing will inflate like a balloon and you'll get
these nice wrinkles in it it's great can it cancel because that's good enough
right there now what you can do is let's collapse that down to an edit poly and
from there we can start adding our manual cuts
we'll take this polygon here and we'll just start using the cut tool to add
detail I'm going to add a chop on this pillow because interior designers love
to see the chop on your rendered pillows sometimes they get kind of weird about
it anyway I'm going to put that in because that is
fairly realistic
we're snapping there so that our vertices are all connected let's take
this sorry this is kind of a boring part you've seen this before let me just get
through it add in some extra geometry and of course you can go in and add as
much or as little kind of wrinkles as you want or variation to your model I
can even take this and you can even do this with an FFD modifier or whatever
you want to add this extra variation in
but it's nice when we're doing it on top of these really natural-looking kind of
folds that we already got from the cloth modifier so let's raise that all up like
that kind of get a little crease in there actually let's make it a little
bigger a little deeper I should say okay now if I did a turbosmooth on that right
now look kind of like that which is not bad all right there's our natural
wrinkles look working just fine but we can make it even better I'm going to
actually take turbosmooth off right now what we can do
is actually let's add the turbosmooth now there's a lot of different things
you can do with this for example we can now put an edit poly modifier on it and
select this edge here and loop it and we can do our regular extrusion no your in
and out or you in or out depending on how you want that to look maybe like
that now let's see what that looks like let's move on again gives us a little
seam there obviously it's not bad what we can do those before we put that
turbosmooth on let's do another cloth modifier and we'll add objects to it
will add that box to box two will become inactive and will be just a collision
object box 3 which is our cushion will become the cloth silk again put the
pressure at three I guess maybe four that's something you'll have to tweak
and experiment with then we'll turn our gravity up to 100 again negative 100
default is negative nine eighty by the way but I don't want it to follow that
quick so if you simulate this now it's inflating again but it's also going to
come and crash down into this which would be kind of like setting out a
couch so imagine this is a couch you can set that as a collision object and just
sit this cushion right down onto it let it simulate for a minute didn't get a
great simulation there so let's mess with the settings a little bit box three
will set it to generic heavy set the pressure to two let's see we get
awful computer currently I would maybe turbosmooth at first and then let it
collide because then you get obviously the more tessellation you have the more
accurate it's going to get but this looks like it's working pretty well you
can cancel it once you have something that you like and then you can just use
your animation slider to go back and forth with it
right about there is good you can see the nice folds I'm getting now we can
put the turbosmooth on we have a pretty nice pillow there whoops
you see we've got our crease still we have these really natural-looking folds
we have a fairly efficient model going on it's not too high poly now we could
have added as many custom wrinkles as we want and then still turn that cloth
modifier and would kind of make it all look more natural but either way that
cloth modifier is really handy for making these nice natural folds in your
fabric and getting a really nice pillow in a really short amount of time and of
course you can make more pillows and crash them into these ones and make them
react with each other and make them react with that couch make it lean back
on the couch do whatever you want all using the cloth modifier just simple
settings using the presets so it's a really cool tool for making things look
natural