>> Hi, I'm Asya Cara Pena, and I am a ride mechanical engineer at Walt Disney Imagineering.
My job is to start from design all the way to delivery to get a
ride system up and running. My first project with Walt Disney
Imagineering was actually in Cars Land at Disney's California Adventure and that
was the Luigi's Rollicking Roadsters and I did a lot of work with making a
vehicle that could be accessible for our guests with disabilities, and that was
incredibly rewarding. It opened me up to this whole new world of accessibility
and things that I hadn't had to deal with before. Walt Disney Imagineering is
absolutely at the forefront of ride technology in this industry. We have to
innovate every day here. We're constantly creating things and I think one of the
things that I love about my job here is when we hear the word creative or
innovative times we might think of our more like artistic fields, but engineers
here are constantly designing and we are designers and so we're also the creative
innovative people as well. Recently I've had the immense pleasure and honor to
work on the Star Wars Galaxy Edge project from Millennium Falcon smugglers
run there's this real-time responsiveness that the ride system had
to be able to do in order to allow guests to really pilot the Millennium
Falcon and that didn't exist when we first concept the ride. That was
technology that we had to create. I know it's challenged me in ways that I never
thought possible, the way that we tell stories here we have to put so much
input into getting it just right and I mean I'm telling you about the level of
detail that we go into to make sure that everything is exactly as we think it
should be, it's it's kind of mind-boggling.
What I work on brings joy to people
and you get to actually see that. I don't know of another another
industry or another place where you get that kind of
I can't like pat on the back of that's what I do.
>> Hi, my name is Charlie Watanabe
and I am Senior Story Editor. We are storytellers actually every
ah, shop, restaurant, attraction what have you you know parks has a story. I am writing
stories for Duffy and Friends, when I write stories for Duffy, I want to make
sure that story or the message is appreciated by little kids as well as
their parents or even their grandparents. Imagineering is full of amazing people
they all bring in different talent and in different abilities and I think
if you're a good collaborator you'll be able to obviously you know offer the
best part of you but also get the best part of other people.
It's really rewarding that we were able to come up with this character with stories which
means that your ideas actually come to life. I can actually come up with stories
or new characters and to convey the idea that it's great to love and great to be
loved and call it my profession. That's just one of the most amazing things
one can have anyone's life.
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>> My name is Leslie, and I am an R&D Imagineer Manager inside of Research
and Development at WDI. What I do is work to bring to life new experiences that we
can put in front of our guests for Parks and Resorts. Inside our Research and
Development group what that means is that we either think of technologies
that exist and figure out how we can apply them to the park and resort product
to bring new experiences to life or we dream up new experiences that
don't even exist yet, and develop the technology that we need to build them.
I think part of why I like working at Imagineering is that I've flown through
a bunch of different projects and every single one of them has been different
and great in their own ways. Part of why I like coming to work is that you kind
of never know what's happening next. You never know what new projects are on the
horizon but they've all managed to be great. In Research and Development we're
always trying to bring new experiences to life for our guests and for us those
innovations can happen in lots of different ways but two ways to describe
it are sometimes we see a new technology that exists and we say "hey, how can I
take that and apply it to parks and resorts?" So that we can bring something
new to life and then on the other side sometimes we have an idea for an
experience and the technology doesn't even exist to make that happen. So we
have to figure out how to build that. So we invent new technologies, we put things
together that aren't meant to be together, but once they are they do
something really kind of magical and amazing. So those are two kind of ways
that we innovate here and get new things done. To be an Imagineer, building things
is key and that can be in any sort of format so mechanical engineers that
build physical things, or that simulate the world around them. Or to sketching
an environment or an experience, storyboarding it's about that desire and
drive to make the thing. To make the experience so that you can really show
and inspire and explain to people what you want to build and how you want to
build it. Super critical skills to being successful here and something that we
look for and everyone we hire.
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>> My name is Kevin Boutte, and I am a Facility Designer. So my first experience
with Walt Disney Imagineering was through the Disney Imaginations
competition and that entire experience was amazing and I learned so much it was
like living a childhood dream. Through that process I got an internship, where I
had the opportunity to work as an architecture intern developing a lot of
concepts within our Florida and Disneyland Parks including Star Wars
Galaxy's Edge. I had the chance to work on all our rock work. Which is basically
the mountains that you see on Battu. Every day I'm learning something entirely new
that I never thought I would learn in the company. Everything from projection
to robotics because of that you're always getting inspired by other people
about how to solve problems. How to dream bigger, in my day to day role I take on a
lot of activities that deal with the design of our environmental spaces which
include things like designing facades which are the outside of the buildings.
So it's a things that make make it look like it's from a fantasy or from the
future. We're constantly dealing with new new themes, new stories, things that we
never imagined we thought we would work on and we dive deep into those stories
and hopefully try to figure out best way to tell those stories with the world.
And ultimately at the day, it's about creating happiness. But you know through
that I think we also inspire a lot of people to chase their dreams to imagine
the impossible to do something they've never done before and I think that to me
is the most rewarding part of the job.
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