Hey, what is up, nation?
In this session I'm gonna be showing you how to make stairs in Sketchup.
We're gonna delete our scale figure here, and the first
thing that you want to make sure that you understand is the floor to floor
height, in whatever you're doing. So we're gonna just draw a line here,
maybe we'll make it a rectangle, and make this a group, and then we're gonna cut
this up, let's say, let's say, it's a weird amount - twelve foot two and a half. All
right, so this is our floor that we're going between, let's say, it's like an
overhang or something. So we want to get from here to here and that is our...the
stairs that we're going to need. Let's actually bring this down a little bit,
we're just gonna do a single run, keep it a little simple for now. In a future
video I might make a more complex stairs. So let's take our tape measure tool and
we're gonna check, so we have nine foot two and a half inches, and it could
actually be even more weird than that, so let's move it down. Let's say three
thirty seconds, so how weird is it. Okay, so this like super odd number here. What
you want to do is look at your local code, or what your township ask them
what code is applicable, if this is an actual project, obviously. And then you
want to check and make sure that you're verifying typically a tread, is about, you
know, let's say, a foot or so we'll just be a little bit safe. By, let's say, three
foot wide. I do that the wrong way. Group. Actually I want to make this a component.
"Tread" - so we'll call that. So we have our tread here, now what you wanted to is
sort of basically figure out what your maximum riser is, that's the vertical
part of your tread. So if I take that tread I just made and I copy all the way
down, so that it's on the surface, and then I hit "Divide", let's say, 10. So I
just took a guess there. I'm gonna measure this and that's all about 11
feet or 11 inches, sorry. And that's way too much, so we're gonna undo that. Do it
again. We're gonna we're gonna look for somewhere around 7 inches, so I think
that was 10, so let's try divide - that's the backslash or the / key, 15 and let's see
what our tread height is here. So that's much closer to 7, let's just add a few
more. We had 15, let's say 18. 18 treads here. So M for move, moving it down, divide 18.
So now we're on 6 and that's perfectly fine as well, so now we have all of these,
I can actually delete the rest of these because I have that spacing the really
the thing that I care about is just the spacing So now I have that dimension
here, if I select this, copy it there, I choose 17, you can see if I extend this
out a little bit. There we go! I have all of my treads, they're perfectly spaced
and then if I just want to do the same thing with the risers or because
this is a component, I can actually just draw like that. And then delete this
bottom guy. So that's the basic shape of my treads. You know what I like to do for
the for the riser. Or not the riser, the
stringer. What I like to do for that is...
...is use an actual shape. So if you think of this as being, if you need a stringer
it's got to be one piece, right. So I'm just gonna take this off to the side
really quick, there just make it a group and rotate it. So if you make this and
then take the shape, rotate Q for rotate, the arrow to lock to that axis - there you go!
So if we were to lay down this stair and we want to draw a shape here, essentially
what we're looking for with the stringer is an actual size and that'll help give
some realism to what's going on. So, let's say, our we have a two by twelve. A two by
twelve is about one and a half, the actual size of it, is about one and a
half by eleven and a quarter. So we're just gonna choose eleven and a quarter
by this size doesn't shouldn't really matter all that much. Okay, so we have
that size and then we can just...actually just pull this out, and extend that down,
and I think just doing the stair like this helps me understand what's going on.
So we have the dimension here, the length doesn't really matter, let's draw the
shape first. So let's just cut this guy out, and then we can copy him down, so
let's time this by 20, that's more than we need. But that's why we can just delete
the extra. So we're just gonna hit the E for the eraser tool and then just delete
all these little guys.
I'm sure there's a quicker way to do that. You could always do something like that.
And then when we get to the top here
after this tread we don't need anything else. So I'm just gonna come down, I want
to come down here. So I'm just gonna copy over this line, so then it gives me that
purple line, the perpendicular line, and delete the top here, and then with the
bottom, oh, we have too many. Which is fine. We just want to extend this line back.
Cuz it's flat on the bottom, right, and your stringer has to sit on the ground.
Okay, so that's basically stringer, and then we're gonna take that, and we're
going to shoot at 1.5 inches because that's what we got. Now we have a perfect
stringer. That's gonna look really nice when we put it in here, so I'm just gonna
make a copy, actually let me make this a component first, so stringer. And then
come over to here, a Q for the rotate tool, I'm just gonna line everything up.
Right, green, so there we go with that. And then I can just copy this over. Now what
happens here, is that you can see my stringer through because I have, my
stringers are face based, and my treads and risers or not, so obviously you can
come in, just extrude this up a little bit, let me move the stringer in, okay.
Extrude this out, so let's say, this is a half inch, and this is up a half
inch, and then you know, you might want a little bit of a look around at the
end. So let's push this out, just a teeny tiny bit. And then if you wanted it to be
round, you could always draw this circle here.
Extrude that along, gonna hit E for the eraser tool, then hit ctrl to hide that
line. And then if this is too far, like I think that there's just a little too
much, just bring it back. Let's try something more like that. Obviously you
might want to Finnick with this a little bit, and maybe I want this to be like that.
So I see the edge here, but this gives you the fundamental part of your
stairs, and maybe I don't want to top, I want this to be unique. A unique
component, and I don't want there to be a top piece.
Extrude this...maybe the floor is then, you know, the floor turns into that instead
of the it being an actual tread. So we're not going to do the railing today but
this should give you a good idea of how to create some stairs. I like doing it
measuring the floor first, because that's typically how house stairs are done anyway.
You're not gonna pick a number that I want my risers to be seven inches
because it's never exact. So you just want to be careful, make sure that your
stairs are within code, if you're doing it for an actual project, but it's a
quick way without having to get out of calculator to figure out how many steps
you're gonna need.
So hopefully this helped, if you liked
this video, please don't forget to like, subscribe and share this video with your friends!
And as always, happy hacking!
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