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When I was growing up as a kid,
if you would have told me that video games would evolve
from playing as a purple dragon collecting gems
to moving your real body to pick up trash to stab into a zombie's brain
I probably would have asked,
"Where do I sign up? That sounds awesome!"
Virtual reality gets more and more accessible every year. It seemed like just a little while ago,
It was so out of reach, but now, just for a few hundred bucks,
you can be slashing cubes like a frikin Jedi!
When VR was just getting popular, I was kind of skeptical
because it's hard to convey the feeling of virtual reality when you're just watching videos and reviews.
It really is something you have to experience to truly believe.
My first experience with real virtual reality was at Halo Outpost Discovery
And if you don't know what that is, well, for one, you're a stupid dork loser, but
it's basically a travelling Halo Convention.
It's got land parties and Meet and Greets and Laser Tag
and overpriced grilled cheeses that cost, like, $12.
Oh my god. It was so expensive. What the hell.
but most importantly it had the coolest VR experience ever.
For starters, this was a lot more futuristic than what you're gonna find in your own house
We had to wear a big vest with a battery pack on the back and we had a huge square to play in.
It was a 3v3 Slayer with just plasma pistols.
Me and two of my buddies versus three strangers.
(and we absolutely f*king annihilated them)
The game lasted about five minutes, but I wish I could have played it for five hours.
I immediately went home and started researching VR systems and eventually bought a used oculus rift.
It was like 200 bucks, baby. That's a bargain!
And suddenly I became a soldier in Pavlov, a wanderer in Fallout and whatever I am in Job Simulator
I don't know. I'm gonna get fired. I'm so bad at my job!
But the one thing that all these games had in common were they weren't really games as much as they were
experiences or demos or things that didn't really seem that finished or it was done better outside of VR.
But The Walking Dead Saints & Sinners, to me, feels like the first VR game that could sell a system.
It's got hours and hours of gameplay, tons of areas to loot and explore,
a cool crafting system and side quests. AND ZOMBIES THAT POP OUT OF NOWHERE
Get off me! Get off me! GET OFF ME! GET OFF ME! GET OFF ME!
And not only that, you don't just have zombies to worry about,
there's also people trying to turn you into Swiss cheese with rifles!
Listen, you can see I'm clearly not infected, alright?
I have no weapons on me. I'm just walking through-
*Gunshots* *Panic*
One of the coolest things about VR is how you handle your inventory and weapon setup.
Your left and right hip are for daggers and pistols,
your left chest is for a flashlight, right chest is for a journal,
back right shoulders for two-handed things like shotguns and bows,
and your back left shoulder is for your backpack and inventory.
One of the scariest experiences is when you're at nighttime with a dying flashlight
and a zombie's charging you and you pat your right hip and there's no weapon.
There's no dagger in sight.
So you panic. You try to reach for your backpack and you pull something out
But he's already attacking you. You're shaking them off with your arm
And you don't know what to do. You're trying to pull out, like, a broken glass bottle
to stab in his eye
And in that exact moment you realize you're immersed.
The world is dark and gloomy, but it's also curious and full of adventure,
you know, you find some food on the ground and you think,
"Maybe I'll eat it now to survive the next fight,
but I should bring it back to camp and use it to cook real food,
but I'm really hungry and that dog food's looking real good right now!"
and there's secrets around every corner.
It could be a drawing leading to a supply cache, or maybe a photo of a family
that, if you look on the back, has a code to a safe that gets you a new crafting recipe.
You really never know.
At the start of the game you feel like you can die at any moment
*Cowardly noises*
Okay, here we go, into the creepy, dark, wet, scary tomb.
*Cowardly noises*
Thank God I have my screwdriver!
But towards the end of the game, you're pulling up to the zombies like:
*Broody voice* "I came here to kill zombies and eat dog food and I'm all out of dog food.
Oh, heh, actually, false alarm, I have one more can left
so... I'm just gonna head out now.
And oh my god, how you heal wounds in this game and apply bandages
is the coolest thing ever. You literally have to wrap it around your arm!
God, I love it so much
Virtual reality has come a really long way since it was created
and I'm excited to see what happens in the next few years...
Well, excited and terrified, because if a game comes out that's so good I don't want to leave it,
that's what we're gonna have a problem.
Even now, if I play VR for, like, two hours and I take off the headset and look at my hands, I'm like
These are not my real hands. Who are these imposter's hands?!
I'm in my office trying to warp stuff to my hand like in the game, I'm like:
Come on! COME ON! Why isn't this working?
*Whack* *Weakling noises*
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*Belch* Thank you guys for watching this video.
I will see you guys in the next one.
*Laughter*
Woo!
*Shnazzy music*