One of the most thrilling games in MCC to watch is Sky
Battle.
Full of action, skill and strategy, this is one of the most exciting games to both watch
and play!
Although this game is very unpredictable, we have seen that strategy and skill are essential
to winning Sky Battle.
Today we will be showing you the most successful tactics and strategies in our guide of how
to win Sky Battle on the Candy Land Map...
First, to explain the game, Skybattle is a pvp game focused on killing players on a group
of islands above the void.
There are various utility items that can be blended with traditional pvp in order to vanquish
your enemies.
Many resources lay scattered around the islands.
These include bows, arrows, cobwebs, ore, TNT and creeper eggs.
The map has many types of islands and structures.
For the Candy Land map, these include starter islands, connector islands, the Candy Cane
towers, the Lollipop towers, the lower and upper donuts, and the donut hole island.
Many resources lay scattered around the islands.
Additionally, as the game progresses the borders closes in, forcing conflict.
The void below will kill any player instantly, and the vertical border will wither your health
away from above.
A key to understanding how skybattle works is to look at the scoring system.
Players receive 50 points for a kill, 50 points for winning a round, and only 2 points for
surviving past another player.
This scoring system is heavily skewed toward aggressive plays and taking fights, so strategies
are usually shaped around this.
Another mechanic that shapes the strategy of skybattle is the unlimited number of blocks
that each player gets.
Blocks are life in skybattle.
They are necessary to build bridges, block off other teams or even block clutch.
Blocks should be utilized to their fullest effect to build extremely safe bridges, and
ideally kept in your off hand.
At the start of the game, every player receives the same items.
These include an iron chestplate and pickaxe, a stone sword, a bow and 2 arrows, food and
infinite blocks.
The starting island also has an iron block, 2 TNT, 4 sticks, and a crafting table.
Next to the starter island, both connector islands contain 2 iron blocks, though teams
will likely contest these.
Also very close to the starter island is the oreo supply island.
This contains a bountiful supply of resources including: an Iron Sword and axe.
8 arrows, 2 TNT, 2 sticks, 2 creeper eggs, a splash potion of healing along with an iron
block and diamond ore.
After looting these areas, players typically advance up the candy cane towers, where they
can find four fishing rods, four cobwebs, and another crafting table.
Continuing inward to the center of the map, after crossing the asteroid belt of small
islands, players can choose to climb the lollipop towers, or go straight to the donut rings.
At the top of the lollipop towers sit 6 cobwebs, 2 more sticks, 2 TNT, 2 creeper eggs, 4 arrows,
1 diamond ore, and another crafting table.
These islands are quite close and in the case a team arrives early, multiple can be looted.
So, as we’ve seen, the map is filled with valuable resources and utility items.
Understanding how to use these items to their fullest effect is hugely important for finding
success in skybattle.
First, we’ll talk about the item with the most potential to kill and by far the most
fun item to use, TNT.
From directly damaging to players, to spleefing or knocking them in the void, creating separation,
and even making cannons, TNT has a variety of ways to be used both offensively and defensively.
However, the most effective way to get kills per piece of TNT is to blow up congested areas
during fights, especially in the final circle.
Ideally, you want to place TNT in areas with multiple players, either dropping it from
above, or placing it around combatants.
TNT also has the ability to break through the roof fortifications of teams, without
any counter.
By placing TNT, teams will tend to halt any aggression they were showing.
This also includes stalling teams, either to pinch teams against the border, or giving
time for your team to regroup.
Sending single players on TNT bombing missions can be a very successful plan, as a single
player can easily kill multiple others with a single piece of TNT.
Playing aggressive with TNT, even at the cost of one's own life should be considered when
playing skybattle.
Lastly, TNT does a tremendous amount of damage when on a level field with the player, with
no blocks in between, simply placing blocks between yourself and the TNT will substantially
cut down on damage taken.
The map also has a special feature when it comes to TNT, by placing TNT in the water
elevators, it will rise to the top and blow teams up.
Bows and arrows are another huge weapon in skybattle.
Not only is there the potential to easily knock players into the void, but they also
can provide some serious damage when used in the proper circumstances.
Due to being a rare commodity, arrows should mostly be used to shoot players when bridging
or in very exposed positions, with the goal of knocking players off, taking potshots at
players from distance is a waste due to the potential of arrows.
Dealing damage with arrows is a much more situational strategy.
On average, arrows do just under 3 hearts against the base armor, and 2 hearts against
full iron.
As a result it takes about 5 arrows to kill a full iron player, and 4 against a player
with only a chestplate.
Due to how long it takes to kill a player, arrows should be used to deal damage when
a player is stuck in a spot, unable to quickly escape or protect themselves against a barrage
of arrows.
Additionally, this can be used in unison with the border.
By pinning a player against the border, a player won’t be able to move as easily,
as well as them taking extra damage and not being able to recover.
The other explosive available in skybattle is creeper eggs, a different but very useful
style of explosive.
Creepers are a much more situational item than TNT, but have several big advantages.
The main advantage of creepers is the faster detonation time, 1.5 versus TNT’s four seconds.
Players have much less opportunity to escape or counter a creeper explosion if placed well.
Also, creepers can be placed inside the same space as a player, while TNT cannot.
Creepers can also get closer to players while TNT is stagnant.
These advantages come with serious drawbacks, first, the explosion is much weaker, creepers
have a lower explosion power, meaning they deal less damage and break less blocks, they
can’t even one shot a player in full iron, when in the exact same space!
Also, creepers can backfire if they end up targeting your team instead of another team.
The greatest counter to creepers is blocking the line of sight, a creeper cannot explode
if it doesn’t have line of sight to a player, simply placing blocks in the way can block
explosion damage and stop it from exploding.
There is no way to say for certain what the best way is to use the iron and diamonds for
armor and weapons.
However, it is considered better to use them for weapons first and then use any left over
on armor.
Leggings are better to craft than boots which are better than helmets.
By looting the oreo supply island, a team will have two iron weapons immediately, meaning
the team only needs two more.
Cobwebs are a very situational item in skybattle.
Cobwebs can be used in combat in order to trap players in place or block them off.
This is a very efficient way to escape a dangerous situation, creating space between you and
your attackers.
It can also be used to make your opponent helpless to bows and explosives.
Fishing Rods can be very useful to throw players off the map, however, if a player is crouching,
they can only be pulled off a platform when grabbed from a higher location.
Players are also safe if on a large enough platform.
Fishing rods also have some other uses though.
The rod can be offhanded after catching an enemy and can be held until a good time arises,
such as jumping across a gap or when forced into running across a bridge.
Crafting Tables are scattered throughout the map, and your team should grab at least one
if they need to craft items later on in the game.
They can be found at the starting island and at the top of either type of tower.
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another strategy guide is uploaded.
Height is massively important in void based PvP.
Having a higher height creates an invisible safety measure against opponents.
Enemies are naturally in a precarious position when forced to climb upwards while players
can much more easily drop to a lower position.
Additionally, height allows many items to work better, fishing rods, tnt, creepers,
and bows all are harder to counter when used from above, and cobwebs can be used to safely
drop from above.
When playing skybattle it is important to not focus solely on survival, by doing this,
many teams miss out on big opportunities for kills, teams need to be ready to respond to
an opportunity for easy kills, so when having a massive numerical advantage on good fighting
ground, teams should be on the attack.
There isn’t a whole lot of variation in skybattle strategies, most consist of picking
easy fights and staying alive.
Players will divide tasks at the start of a game in order to make sure the team has
a quick start to the game.
One player will grab the starter island with another going to loot the oreo supply island.
The other two should stay together in order to stay safe while collecting the iron blocks.
After that, all four players should ascend the candy cane tower.
With3 iron blocks, a team can has 27 iron ingots.
With this a team can all have iron swords along with a combination of three pairs of
leggings or use ironman strats and give one player full iron with enough iron left over
for two iron swords and an iron axe.
This decision certainly depends on team composition, aggression, and confidence.
At this point, it is important to look for players bridging to be able to snipe an easy
kill.
However, don’t waste arrows, use arrows when you can knock a player off.
At this point, teams must cross a gap to reach the middle island, however, they must be wary
of snipers trying to get an easy kill on a player bridging.
Making safe bridges here is a simple tactic to keep team members alive.
Be wary!
There will be many teams around at this point.
Once the team have made it safely to the middle island, teams can climb the lollipop tower
and collect the various resources.
Depending on how aggressive your team wants to be, you can travel to the middle island
and try to pick fights or simply survive longer.
At this point, many things can happen, teams can bridge straight from the tower, the upper
or lower levels of the donut, or try taking over another teams bridge.
The endgame will always be incredibly chaotic.
Trying to kill other teams with explosives is the usual course of action, along with
using the fishing rod to knock them off the island.
The end fight can go many ways, with many opportunities to kill other teams.
Take as many kills as possible and possibly even win!
There have been alternative strategies proposed and used in skybattle before.
Let's look at some of them
Created by the pink parrots in MCC 17, the middle rush prioritises getting the team to
middle as quickly as possible and setting up base.
The beginning is very similar to the regular strategy where a team quickly grabs the resources
around them.
However, one player rushes to the middle making a path for the other three.
Then, the team rushes to the middle to gather resources and quickly sets up a base in the
complete middle of the map.
This new island should be built several layers deep and rather high up, in order to have
better positioning.
In the endgame, the team should be able to use their superior position and to shoot,
blow us, and fish players into the border or void.
This strategy should be able to secure more survival points and some kills, but a team
will have to be more aware of their surroundings due to inevitably being attacked by multiple
teams in the endgame.
This strategy has only been used once by the MCC17 Yellow Yaks, but it brought success
in the single time it was used.
The Survival Strategy was created by Wilbur with the aim to bridge underneath all of the
islands and hide in the center island unnoticed the entire game!
Surprisingly, it worked!
At the beginning of the game one player bridges carefully, trying to minimise casualties while
the other players quickly grab the iron blocks and chest items also trying to avoid casualties
. When they have bridged to the very centre
island, they made a fortified base far below the map.
They stay there the entire game and withstand the explosives dropped on them.
Teams will either have to drop enough tnt to completely destroy fortifications or drop
onto cobwebs to stop this.
This strategy has only been used once though so is probably not reliable.
Also, the fact the yellow yaks block colour is the same as middle also helped them.
Either way this strategy is interesting and was worth mentioning for the surprising success
it created.
Hopefully, this video has helped you understand how to perform best in Skybattle!
See you in the next video.