[Music]
okay we're in Autodesk fusion 360 this
is a modern solid modeling packaged 3d
modeling it's very simple and should be
very approachable for anyone with any
any 3d CAD experience and I'd say it's
pretty quick to pick up for anyone
without so for preparing files for
origin this is a very straightforward
tool primarily because we've created
this plugin which enables us to export
data directly from here with basically
one-click exports so I'd encourage you
to take a look at this now I've turned
on the origin this is the 3d space
origin so this point here is 0 in XY and
Z one more thing of note of actually the
default may not be Z up so up here
there's a preference where I've told it
to make the default modeling Ziya so if
there's anything different on your
version that's it so this is the
viewcube this enables made-up orbit
around so if ever you're wanting to find
your way around your your file the
viewcube is a great way to to navigate
now we are going to import an SVG so
this is a common thing that you may want
to mess with so finding an SVG online
and then preparing it for origin so
we're going to create the actual 3d
shape we intend to cut in infusion and
then use the plug-in to export it so we
have a new file here I've turned on the
origin and I'm going to tell it to be
inches inch so now I'm gonna select a
face and I'm going to create a sketch
you'll notice there's no sketches down
here yet so go sketch create sketch
you'll notice a view cube has reoriented
to the top so we're looking straight
down on a plane which when I
you'll see it says it's the XY plan
we've created a new sketch called sketch
1 and we're in sketch mode so that means
we're on the right path so now we're
going to try to insert a SVG so in this
sketch it already knows what plane we're
on if you hadn't already created a
sketch it would do it now automatically
for you so here is the request for an
SVG file so I'm gonna go and find one of
those online this is called the noun
project so I've signed up to this
there's a bunch of free Creative Commons
SVG files that are actually already
pretty much the color we need to cut
them on origin so I'd encourage you to
take a look here for nice simple shapes
to be able to cut out if you need to
embellish anything so here's a rocket
it's made by Nina and we're gonna
download it as an SVG so this is the
vector file rafter not a raster image
we'll describe that elsewhere so we'll
download it with a Creative Commons
license and as a result we'll will
mention Nina and you're a thank you so
here's the file open so it's now placed
this file you know in that plane on that
sketch we don't know the scale of it so
we're gonna deal with that later I can't
measure it at the moment so we'll just
go OK to this and now I'm gonna zoom in
one thing of note these lines
I can't manipulate because they actually
show up green when I import them like
this that means they're fixed so if I
right-click on a line there's fixed
unfixed here basically fixed means yeah
you can't drag them they're sort of
locked we can unfix them all or we can
just extrude it as is and I'm gonna
scale it when it's a when it's an actual
solid object so I'm gonna make a 3d form
first then scale it I'm quickly gonna
get a measurement of this so we know
how much we wanted to scale it by so I
selected the measure tool and then you
just need to click twice and it draws
that little line and tells me we've got
point eight six nine inches is from that
point to that point so I'm just sort of
throwing out numbers I don't really care
what size it is I want it to be say four
and a half inches something like that so
I'm going to delete this text and then
we're gonna extrude this object then
we're gonna scale it up so I've selected
I'm still in sketch mode and I'm gonna
select this this is called a profile so
the moment you have a solid shape in
infusion so it's like a it has a border
that's closed it will create this
profile which means I can select this
area and extrude it so you'll see this
is the same I can I can manipulate these
independently or holding down shift and
selecting I can extrude them together so
we're actually give this a go we'll
extrude them both so I'm gonna go here
extrude and you'll notice it says I have
two profiles selected so that's that
inside one and the outside one and it's
asking me how far I want to extrude so
I'm gonna go to 0.5 if I don't give it a
unit it's going to default to my scene
units so that's fine and it's telling us
it's going to create a new body so we'll
see what happens down here when we
accept this okay
so first up of interest my sketch has
been hidden and I'm Noah I'm no longer
in sketch mode that little indicator
that I was in sketch mode is gone so I'm
going to hide the origin I'm going to
open up this new folder that's popped up
which is called bodies by selecting this
I can see I've made bodies one and one
more thing of note bodies one was
generated with this extrude function so
this is a history we'll get more into
this later we can go in and manipulate
things that have happened
in the past based on that so collapse
that now I'm going to name this body so
it's space yep
this is just good practice in general
whenever you make a shape in a 3d
package it's a good idea to name it so
that when you are browsing later things
make sense also our plugin actually if I
was to export this as is it would take
that name for the SVG file I export
okay so now I'm going to make that
little window in the top so we'll turn
on our sketch again so I'm going to edit
this extrude feature here so this is
kind of a one of the when things get
really interesting with parametric
modeling we can start to do things back
in time and I'm going to change the
height of this so I'm gonna make it go
down instead of up and then with my
sketch visible so with the little
portals selected here I've selected that
profile you'll see it's in my sketch
hiding that you know there's no there's
no detail in our 3d model but it exists
in our sketch so we're gonna add a
little pocket to a 3d element so this is
going to be a new extrude and I'm gonna
do it
negative point one now what's
interesting here is it's gone red and
this is turned to cut so it's negative
0.1 inches and this is now automatically
turned to a cut so here we go it's
telling us it's cutting into the object
called spaceship so that makes sense
this is going to create a little pocket
so I'm gonna hide the sketch again and
orbit around so that's a shift
middle-click zoom in and out that looks
good so now we're going to scale this
whole thing so to do that I'll select
the shape I want to scale the body and
then I'll go scale by default this will
probably show up his uniform
which would mean the the height that we
entered for our extrudes the the panel
thickness would get distorted along with
the object so we're gonna do a
non-uniform scale and I'm happy with my
Z height so I'll leave that at 1 and
I'll make the X and y both 5 times as
big
ok and zooming out frame it up again
that's now ready to export of note
origin will not be able to cut into
these little slots as they become
infinitely small so this is something
you'll get used to with CNC rotating
cutters so you know the the diameter of
the cutter dictates how much detail in
these little inside corners you're able
to cut it's also tied to how deep you
can cut in a single pass so if we're
cutting with a quarter inch bit it's
just going to come up here and turn
around and then do the same over here so
it won't it just will leave this out so
we can we can cut this just fine it will
just omit this little detail that's just
an interesting side issue to consider so
exporting to shaper is as simple as
we're going to save this file save as
spaceship save so this saves my fusion
project of note that's available on the
cloud anywhere you log into a computer
with fusion on it you can get to
spaceship now we want an SVG to be saved
from that project so I'm going to go
export to shape up it defaults to a
single face needs to be selected and it
needs to be facing towards the top so we
can confirm the top here where this
would be the flat top surface of the
panel and interestingly we don't need to
select this pocket it's automatically
going to be found by a plug-in and come
along for the ride
it'll be color coded appropriately so we
okay
I'll call it spaceship the tune now we
look at that folder so that's great it's
created a black outline so that means
cut on the outside so the silhouette
will go around that and then the circle
is great so that's a pocket so it's
going to we're going to be able to mill
that down to a specific height which is
exactly what we've asked it to do here
so that's ready to drop on a thumb drive
and cut with origin okay so take a thumb
drive drop it on the side there we've
scanned this in so it's just a matter of
going add file USB there's a spaceship
appropriately scaled so we'll place it
you notice it's working like a mouse now
we're going to move to cut mode and I've
already set a quarter inch cut up and
we're not going to touch off and we're
doing an ear cut so this will just give
us a quick idea of what we've basically
just created in fusion so that would be
me pocketing out that little window so
you cut the interior details first and
then we'll do the silhouette cut plunge
down now you'll notice here the details
where we said that little corner will be
difficult to get to this is all fine and
that detail we won't we won't cut in
there because that cutter you'll see the
diameter of the cutter is too wide to
get in there so it's all pretty
straightforward stuff and back to the
beginning there we go so I was doing
that and we can see that that's a little
spaceship
you