hey what is up nation in this session we're gonna be teaching you how to make
a door in Sketchup. Okay so I went online and I found a picture of a door that I
really liked it's pretty much a standard door so I'm just going to go to file import
and then look for my image, yeah you might have to change your... It was
a JPEG... 'All image types'. That's this guy. I'm just going to import that and
see that I have that here and then I'm gonna scale this door so typically a
standard door... looks like there's a little threshold there... a standard door
is 6'-8" tall, so what I'm gonna do is this and then type in 6'-8". Do you
want to resize the model? Yes. And then when I measure this, it says 6'-8" so
and there we go. Now I'm going to change my camera to 'parallel projection' and
then go to 'standard view' 'top'. and when I go this way you can see it's just
about 8 foot... or 3 feet sorry...
Get rid of that and then just center this, just sort of eyeball it. Now what I want to do
is... I'm gonna try to get the nicest numbers here so if I come across... this
looks like it's about six inches... let's try it going to seven... nope we'll try six
and a half... six point five. Then come all the way up.. You can see here that what keeps happening is
that when I close a shape it fills in that area again so there's two ways you
can sort of remedy this what I'm gonna decide to do just help is to make a new
material so I'm gonna hit plus here come down to use texture image and then
choose that image again and then select these guys kind of funny and then I'm
gonna position my texture and I can move these points here so I just select the
binding area and you have to start with this guy
go one more okay
oops just a little skewed still just need to get this last point in the right
spot there we go and then right click and hit done just delete this guy now I
can go and delete that so I have the door and you can decide to keep this in
here if you want or not I'm not gonna keep it I'm just using it as a reference
so I'm gonna keep this line I'm gonna copy over this looks about nine and a
half inches and then since the store is going to be symmetrical I'm going to
draw a six and a half on this side that was six point five inches it certainly
doesn't look the same does it six and a half seven okay I must have drawn
another line
laughs
now this doesn't look right it looks off and that's sort of just
like one of the things that you deal with when you're doing something like
this let's say I like the way that these two middle ones look right so this is
nine and a half and this is also nine and a half and then these three should
be the same size so I just need to do some subtraction so but you can sort of
cheat when you do this so let's say three feet right nine and a half is 19
so if I do 19 inches here then come down you can see that the left over here this
is my cheating this is what I have left over so if I do that that's one then if
I do two that's two then three so this should be the size of my start and end
so we're gonna paste this here actually just do one of these
the same thing on this side it just helps you from not having to use a
calculator use the software to actually do the hard work you know here I'm just
holding shift and then when I click measure you can see that's five and
eleven sixteenths five and eleven sixteenths five and I live at sixteen so
it's what we wanted I'm gonna come down here let's do this looks about four
inches let's say this is seven let me say this is probably five and eleven
sixteenths again and this guy is probably also the same so I'm just gonna
select that choose a number here let's say two foot seven
and then we don't need this bottom line but I'm just gonna stay let's say two
foot four looks sounds good and then I'm just gonna delete all these extra lines
that we don't need right
just make sure there's even a tiny one right there and of course when doors are
made they're made in pieces so you can make it in pieces if you want
oops okay so okay so we have the fundamental part of the door and the
next thing we wanted to do is to make the door in three need to give it some
dimension so what we're going to start out doing is I'm gonna hit P for
push-pull and cinder door thickness is anywhere between one and three-eighths
inch thick to 1 and 3/4 inch thick so we're just gonna choose our like an easy
number we're just gonna do one and a half inches thick but what we want to do
here is the door is gonna be the same on both sides so we don't want to model
that twice because that's a lot of work that we don't need to do we're gonna
make half of the door and then we're gonna mirror it and then attach it
together so we're going to move this door let's say 0.75 inches and then you
can just double click all these I don't move at that same distance and then I
want to select the edge here right click and hit hide copy this make it a
component we're gonna say door let's call it an interior door
and maybe give it a number just in case we have more than one door and then when
we do this we want to flip it along the blue axis right bring that up
and then make this whole thing a component and call this door interior
door one okay so that's that we're going to go back to our top view and you can
see here we have these pieces we just need to make so I'm gonna select this
guy zoom out a little bit so I can see what's going on and I'm going to hit the
offset tool and then just sort of guess how much this is so it looks like it may
be about an inch and then there is another piece zoom out a little bit more
so it looks like it goes through then there's a sharper bevel at the end that
may be about half an inch right okay so I think these might be a little too deep
we're just bring it up a little bit more so I'm gonna hit the plus arrow looks
like it's at 3/4 so I'm gonna make it at whoops 3/8 half of what it is just to
they just don't need that much bring this up oops
and actually when I come to here so if you look at
these what you'll find is that there's sort of like a little beveled edge so
you draw this out a little bit and then make an arc to point arc I want it to go
this way just stay locked on here that looks good
and then what I want to do is select my lines then I'm gonna go around just a
nice subtle oops
and then hit tools follow me and choose this piece you can see that's a nice
little bevel we have going there and then I'm gonna select this piece and
this is gonna be flush with the door so I'm hitting the up arrow to lock to that
you can see that and then there's a tiny little just select the edges here tapers
a little bit between these two about 1/16 of an inch so there we go I'm gonna
delete that select this guy and you can make this component if you want if you
think you might need to come back in and change any of that stuff at any point if
you might want to change the look you see this guy is too big so what I might
try to do here is make this a group copy it down and then go into this group and
just push this up I'm just gonna lock to that green axis
then try to find the corner for some reason quite make it there we go and
since I'm just moving those lines it is gonna fit perfect so you can see that's
a group there there and I can do the same thing for the top as well
doesn't make sure that when you're selecting your lines that you're
snapping to where you want it's easy to sort of get thrown off and of course you
can always throw some hardware on here what I might do is just actually go to
the 3d warehouse you can get the door you want but the hardware let's just
type in door hardware and you can see there's a ton of stuff in here
so I like this guy I'm going to download it and load it into the model now it's
in there I'm going to rotate it 90 negative 90 use this bottom piece
I'm gonna actually just put it in there so I'm gonna paste in place I'm gonna
select that guy and delete it actually cuz I want this to be on both sides of
the door and then just hand it up so I'm gonna hit you for rotate 90 there you go
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