there everyone this is gigi from garage
from.net academy oh no wait
it's suzanne well sudan dj
i don't know who i am anymore well never
mind this video is about making
claymation animation in blender using
keymash adam or skimash kimash is an
awesome adam developed by daniel
martinez lara award-winning animator
founder of the peppa school and
animation school heavily involved in
development of grease pencil in blender
and also now keymesh together with pablo
de varo the blender sculpting hero who
made the latest
stellar improvements for sculpting in
blender
and what's even better it's free so
let's roll the intro and jump straight
into blender
[Music]
to download kimesh make sure to go to
this address it's on github so do
download the zip file
unzip it and here you have the key mesh
py install this in blender just go to
the preferences add-ons and install
the keymesh py file now just activate
the add-on and boom
there you have it just remember it's
experimental it can have bugs and stuff
but it's already quite usable
so here's the interface it's really
simple and let's see
what it does you add a keyframe you
change the mesh add another keyframe
change the mesh and so on and this way
you can have animated meshes
and in edit mode it's pretty basic but
the real fun begins when you use the
sculpt mode
these keyframes can also be copied and
moved just as any other keyframes in
blender
[Music]
so now let me show you how i created the
intro animation with a clay suzanne
first you need to add the monkey now
subdivide it a little bit just to have
some geometry to work with
i'll apply the subdivision modifier and
there you go the mesh is quite dense
maybe let's add a little bit more
density this is just a single monkey in
the scene so we'll need to
save on geometry right now i can modify
it in the scope mode
we have a lot of nice brushes like clay
thumb just to make things look
more claish now let's quickly create a
cycles material for that
i just imported a few nice textures from
the ccr textures
just to make the thing look like clay
now add a few lights
set up lighting so that it looks better
even a piece of clay can look really
nice if you like it correctly
or else it will look like crap let me
play with the lights positions a bit and
maybe add some colors to the light
just to give a little bit more interest
to the whole thing and this is how the
shader looks like
it's pretty basic just the principle
shader i'll get rid of the displacement
because i'll use the displacement
modifier
just to make my clay a little bit more
sophisticated
i'll add a texture here oh the monkey
got crazy but let's tone it down a bit
i'll use a voronoi texture for the
deformation
and just tone down the intensity so
strength is 0.1
then it's already looking better maybe a
little bit more
subtle so 0.5 will be fine
maybe let's play with the scale of it i
want to look kind of like
signs of tools used on the sculpted
monkey just to fill in the lights a
little bit more i'll just use a studio
hdri from hdr haven and it's already
looking better
we have some ambient lighting of the
scene
i'll add a little bit of color to my
clay so using a mix
node let's make it a little bit more
brownish and now let's go to the color
management
tab and play with the exposure so that
we have the monkey lit well and exposed
well
in the shot so you can use a technique
with false color just to see which areas
are really
over burned so the red color means too
high exposure so it will be overexposed
and you'll lose detail in the highlights
so let's make it more balanced
and play with the light values or with
the exposure so that it looks well in
the end
now let's switch the view to filmic
again it looks
quite nice you can also apply a look to
that
so i think medium high contrast is just
enough to make it look nice
and crispy
all right enough of that blue depth
let's make the monkey animated
let's go frame by frame from the first
frame i'll add a keyframe
with the keymesh add-on and then i'll
move
to the scope mode and i can modify my
monkey
i'll use the grab brush to do that oh
you can see that there are
strength artifacts appearing and that's
just because of the displacement
modifier so i'll turn it off
just for the sake of sculpting i'll turn
it on back
after that and it will work fine it's
just a small bug of this
i'm setting up keyframes right now for
each frame and you can see i can
toggle between them with arrows and it
already starts to move
quite nice but i want to achieve a kind
of a claymation feel to the whole thing
right now the speed of animations is 30
frames per second so i'll
just keyframe every third frame so that
make
the animation feel a little bit more
jumpy kind of like a lower
frame rate and this will give a more
claymationy
feel to the whole thing less smooth and
more like
realistic because if you wanted to
sculpt the real play and
just make 30 frames per second it would
have to be really really subtle so that
usually you use a smaller frame rate for
that kind of animation
well you can easily get lost in that
sculpting thing so i use their
photo reference of myself like the
animated sequence and i base this on
my face try to fit this to the movements
of my face and just have fun play some
music
and sculpt sculpts called sculpt sculpts
called sculpt sculpt skull
just pressing keyframe mesh every now
and then and now i'll turn on the
displacement modifier
and let's see the monkey talk quite cool
yeah video reference can really help you
that's what the
pro animators do anyway
and right now i'll render this using
desktop service which is a server rental
i want to have little bit
more render power under my fingertips
and my home computer and i'll just boot
a server here and i'll use the gtx 1080
ti 10 cars of these once i run it i can
connect it via remote desktop and boom
once i log in i just have a remote
computer with 10 great cards i'll just
need to quickly download blender here i
already copied my files here open it
with blender
and i have now 10 powerful gpus to
render this out works pretty fine with
the viewport here
check the settings and run the render
and while it renders i can go and make
myself some coffee or just work on my
local computer
while the remote server is rendering and
i can just imagine how
long a single frame would take on my
single gpu right now with this
10 powerful cards less than 15 seconds
per frame so i
rendered every third frame so just 100
frames
for the whole animation it was just like
a blaze i just copied the file
and pasted this in my local pc after i
have the whole thing finished
it's quite important not to forget to
close the server because i'm really
paying for time here as you can see i
didn't really go bankrupt on this
just took me less than an hour so i paid
four bucks for the whole thing and there
you go
now you have a talking monkey or
whatever claymation animation you want
to create
pretty curious about your results with
the keymesh addon please share it in the
comments i hope you liked it and don't
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next videos
if you didn't like it well then just go
eat a banana and now back to my identity
crisis i'll see you in the next
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