someday computers might rise up and kill
us all so it's best to suck up to the
most intelligent of the lot right now I
will keep my eyes peeled general
welcome to watchmojo.com and today we'll
be counting down our picks for the top
10 video games with the best artificial
intelligence
what are you telling me what are you
telling me for this list we're looking
at examples of virtual intelligence in
video games whether it's being used for
friends or foe we're not at war here no
yeah we're focusing strictly on dynamic
and reactive events where the AI can
show its strength in his own terms
so no scripted sequences here also and
perhaps most importantly we're not
saying the AI and these games are
perfect nothing's perfect
anything else chief but Sarah no I'll be
offline for a few days number 10 Max
Payne 3 so Paolo just got a lot more
dangerous Max Payne 3 sought to outdo
its predecessors in terms of delivering
boodle gunplay and tough-as-nails foes
which miraculously it does
former cop max pains enemies vary from
common criminals to trained mercenaries
but they all share one thing a keen
tactical Drive they dive behind objects
move around the environment and flank
the player from all sides in the hopes
of successfully gunning your character
down better keep moving max number 9
thief the dark project sneaking in the
shadows has never been quite as intense
the games developer Looking Glass
Studios wanted to illustrate how combat
with the enemy is something to be feared
someone's been having too much fun here
so to that end the guards in each level
of this game are highly reactive their
vision stretches across the entire room
and they are quite sensitive to sound
I'll find you damn you they are also
good about declaring their state of
alertness so players can at least act
accordingly to the situation but will
befall you if you step out of line one
would think these scum had never faced
tribulation in their lives the breed
condemned criminal origins in condemned
criminal origins players guide forensic
investigator Ethan Thomas through the
worst day of his life
common I don't got all day yeah that's
get a move on as if limited access to
firearms and a heavy reliance on melee
weapons wasn't bad enough even has to
contend with some of the craftiest
Psychopaths you'll ever find in gaming
the demented thoughts you encounter love
to faint hoping to make you block at the
wrong time leaving you open to a
devastating blow if you do manage to
land a hit enemies will often turn tail
and run only to lurk in the shadows or
behind a corner waiting for the perfect
moment to bash your skull in number 7
Grand Theft Auto 5 you'll never guess
who I just showed round a house in the
hill dynamic behavior in games might
seem like a distant reality but here it
gets a little closer thanks to
innovations in the euphoria game engine
characters in the world of Grand Theft
Auto 5 react to player's actions rather
believably you point your gun and a
passing motorist and they might slam on
the brakes and take off in the other
direction cower and fear behind their
steering wheel or put the pedal to the
metal in an effort to ram you fender
bender guys sweet ride and he might pull
you out of your own car and dish out a
little street justice of his own now
they give Paige a major problem little
touches like this can be found by the
hundreds making Los Santos into a living
breathing city rather than just a
lifeless sandbox
those bastards love to sell drugs who
doesn't number 6 left 4 dead 2
the zombies might not be the smartest of
enemies but the real brains of the
operation here is going on behind the
scenes
part of this multiplayer zombie based
shooters design is based on the AI
director a system that modifies the
experience based on player actions if
you take the easy route you might face a
challenging gauntlet of undead creatures
leave somebody behind or spray too far
from your friends and it's no
coincidence that something extra
terrible is gonna happen to you the
director also manipulates details such
as the weather lighting and level layout
even the placement of walls becomes a
factor number five black and white you
will both moon the ones of the donors
artificial intelligence and morality can
be interconnected in certain games we
won't forget you you know black and
white is one such cave setting up the
player to both manage a world's
villagers and train a giant creature as
your earthly representative the creature
is fascinating in how it's designed sort
of like a King Kong Tamagotchi it
responds to you slapping or stroking it
for its actions thus the creature can be
pushed to be Noble or monstrous
depending on how you treat it as for the
villagers similar godlike acts sway
their perception of you do you make them
believe in you by performing miracles or
literally by raining down fire upon them
they are gonna be slaughtered anyway
number four half-life series valve
certainly enjoys tinkering with their
non player characters that's for sure
even in the original half-life the
relentless way in which the Xen aliens
lunged at you was matched only by the
ruthless quick thinking of the human
soldiers but when half-life 2 released
we were exposed to a different breed of
NPC combine soldiers and assorted units
who knew how to fight strategically and
without mercy
fun fact the combine gunship shooting at
your guided missiles is unintentional it
simply knows how to defend itself by
default number three alien isolation
screaming definitely seems appropriate
here being the first survival horror
game by developer Creative Assembly
alien isolation had a lot riding on the
successful design of its titular foe and
were still surprised they pulled it off
so convincingly
the eponymous alien known as a xenomorph
comes into play as an AI unpredictable
force its talks about doing as it
pleases silencing particularly loud
people before slinking back into the
darkness and let's not get into its
tendency to suddenly charge into the
frame number two Killzone 2 come on you
two despite being on the defensive the
antagonistic Helghast know how to put up
a fight as the villains of the Killzone
series the Helghast have never been
known to be slouches in combat but it's
vital to their efforts here every battle
between them and the invading ISA is
made difficult by the nature of their AI
they stick to cover well providing
suppressive fire and safety in numbers
when necessary thankfully the player is
also graced with combat savvy allies who
know how to push forward and keep
themselves alive
all the more fun for us before we unveil
our top pick here are a few honorable
mentions
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number one fear nothing's quite as
impressive as opponents who can think on
the fly and fear delivers that in spades
you are the point man sent into an
abandoned series of locales to combat a
rogue military force unfortunately said
military forces rather devious and
governed by one of gaming's most
advanced AI setups enemy soldiers know
how to dive behind cover when firefights
go awry use alternative means of attack
to reach the players call for backup or
just run away and never come back we'll
say this about them their strategic
capabilities know no boundaries do you
agree with our list who needs to know
what examples of video game AI satisfy
you
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