what's happening ladies and gentlemen this is minh from architecture inspirations
today i'm going to show you what's new in Enscape 3.1 let's get started
number one new material library in Enscape 3.1 you will now have access
to the new material library which includes more than 240 materials that are ready to use
first i'll open up the Enscape material editor
you can see that we don't have any materials in the scene yet
to use the new material library you can click here and select import from Enscape material library
or go down here and click on this new icon in the escape toolbar
you will see that the materials are organized in different categories
such as bricks concrete fabrics glass roads tiles wood etc
alternatively you can easily type in the material that you want in this search bar here
to import a material just select one or multiple materials that you like
and click here to import the selection
you can see that the materials are being added to the Enscape material editor
which also show up in the sketchup materials tray once imported
you can close the Enscape material library now you can apply these materials to your scene
here you can see the bucket tool is not really working for me
so i'm going to use a plugin called Fredo thru paint
and it looks better
and if you need more materials just open the material library again
and choose from the amazing materials that are ready to use
also if you really like the material you can use the star icon to
mark it as your favorite so next time that you want to use it
you can go to the favorite section to find all of your favorite materials
as you can see with the new Enscape material library
you don't have to invest so much time in searching
and creating the right maps and materials for your scene
Enscape has given you more than 240 materials that are ready to use
and i'm sure they will keep adding more in the future
the cool thing about these materials is that like any other materials
you can edit them however you want for example you can change the
color or you can make it more glossy more bumpy etc
speaking of editing materials if you haven't noticed
the material editor has been renewed this takes me to number two material editor overhaul
in Enscape 3.1 the end scan material editor has been redesigned
to provide a more intuitive experience for example you can now see small thumbnails
of each maps that are in a material right next to their name
if you hover your mouse over them you will see a slightly bigger thumbnail clicking
on any of the map will take you to your settings these map tabs have also been improved
there's also a new material type that has been added which is the self-illuminated material
this replaces the self-illumination checkbox in the previous version
and of course the other types are still available to use
if you look at the icons to the right of each material in the materials list
you will see that these colors indicate the albedo color for their respective materials
also when changing materials types you will see that the list updates the type indicator
of that material pretty cool huh
another cool thing is that after you created a material for your scene
you can now export that Enscape material and save it in your personal library
the next time you can import it in
and the maps are already in place and the material is ready to use
if you have multiple materials you can click these three lines
and select batch material import this is extremely helpful because whenever i finish a scene
i have lots of materials i want to save for future projects
this new feature will help make my workflow a lot faster
number 3 ray-traced sun shadows
in version 3.1 there is now raytraced sun shadows which give you sharper and more accurate shadows
this feature is more noticeable when the shadow is sharper so i will go to the visual settings
and in the atmosphere tab i'll increase the shadow sharpness to 100
now to turn on the ray traced sun shadows i will go to the general settings window
and in the rendering tab turn on ray traced sun shadows
right away you will see a huge difference and when i move around the model
you can see that it works immediately after i start moving
this also works when you export an image
although the difference is not as big when you look at the shadows on the wall
but you can see a huge difference when we look at the plant
number four NVIDIA DLSS support you might also notice that
Enscape now supports NVIDIA DLSS also known as deep learning super sampling
this is a technology which uses AI super resolution to provide the
highest frame rates at maximum graphics settings with this new feature you will get to experience
higher quality on lower resolutions number five panorama gallery
there are also other new features such as the panorama gallery
to create a panorama click on this button and Enscape will create a 360 image
based on your current position to upload it go to the escape toolbar
and click on manage uploads now you can select these panoramas and upload them to the cloud
then you can use this link here to access your panoramas wherever you are
and those are the new features in Enscape 3.1 leave a like if you enjoyed the video
comment below and let me know which one is your favorite feature
stay inspired guys and i'll see you next time
you