Hello, I'm here to tell you about Federations. The next expansion coming
to Stellaris. Federations has a strong focus on diplomacy and will feature a
reworked Federation system as well as the galactic community which is sort of
a United Nations in space and much more. but let's start talking about the new
Federation system.
First of all, Federations will now exist in different
types such as a trade league or a research cooperative. Each Federation
type will have its own passive effect and can gain access to new perks as they
level up. But you will need to maintain your Federation's cohesion in order to
gain experience. Each level will unlock three perks which can give bonuses to
all the members or sometimes to only the president.
Federation's now also have
laws which allows you to customize things like how the president is chosen,
the length of their term or how large your contribution to the Federation
fleet will be
The Galactic community is a major feature in Federations. empires
come together to debate galactic law, scheming and manipulating to try to come
out on top. It's a diplomatic battlefield where the resolutions passed can change
the face of the galaxy. Resolutions are broken into categories that appeal to
vastly different Empire types. Egalitarian empires may seek to pass the
greater good resolutions which enforce higher living standards for all of the
citizens in the galactic community. More trade oriented empires may instead back
galactic Commerce resolutions maximizing profits regardless of the cost.
The mutual defense resolutions can escalate forcing members to maintain a large
standing fleet lest they be in breach of galactic law. As you may expect that
should be popular with militarists but less so with pacifists.
use your diplomatic clout to aid your allies or cripple your rivals and decide
once and for all whether or not the pen is mightier than the sword.
Origins is a new feature which allows you to pick some background flavor for the founding
stories of your empire. Ever since the introduction of civics
we've long wanted to expand upon the concept of background stories and that
is why we're so happy to add origins to the game. There are currently 18 origins
in the game some of which you might recognize from their previous
incarnations as civics but there are also a significant number of new
starting conditions which you can use to enrich the story of your empire.
You may choose to play an empire with the void dwellers origin in which your species
has a significant preference for offworld habitats rather than planets.
You start out in a trinary star system with three habitats and the technology
to build more. Right from day one your empires strong aversion to planets
will change the way you prioritize its resources and the manner in which it
will expand out into the galaxy. In common ground your empires concerns
begin with your immediate neighbors. This is one of two origins in which you start
as leader of an existing Federation; the other being hegemony. Common ground can
grant you some safety in numbers with allies of equal standing close at hand
there to help deal with whatever formative events the galaxy may throw at you.
Few events could be as formative for your empire as those in the doomsday
origin. Your civilization has less than 50 years to escape a planet on the verge
of catastrophe. The pressure is on to gather resources from the disintegrating
crust of your own homeworld and then seek out and settle a new galactic
capital before all is lost. Whether your empires origin is one of
high drama, ordered prosperity or something in between we hope you'll
enjoy adding these additional flavors to your stories.
I want to tell you about the juggernaut, a new ship coming in Federations.
The juggernaut is as much as a colossal warship as it is a star base. It has a
shipyard and is able to repair your fleets and build new ships to reinforce
your losses. The juggernaut is going to be an excellent forward base of
operations during offensive wars. We're also adding a new mega structure:
the mega shipyard. As the name suggests the mega shipyard allows you to build a lot
of ships, really fast. With the juggernaut and the mega shipyard war mongers will
get new fun toys to play with.
In the upcoming 2.6 Verne update we have also
taken the time to improve upon and polish the diplomatic features of the
game. We have updated the user interfaces and added a few mechanics such as
improve and harm relations.
Envoys is a new feature that is very similar to
diplomats in EU4. You can assign envoys to improve the cohesion of your
Federation or to boost your standing within the galactic community.
Envoys are also necessary to perform the new actions to improve or harm
relations. We have also made improvements to the games performance and AI with a
focus on economic AI and giving the end game crisis more unique behaviors.
We hope you have enjoyed this preview of some of the features coming in
Federations and the upcoming 2.6 Verne update. We are really looking
forward to seeing you join our galactic community on March 17