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gamer's hate these but games still do
them welcome to watchmojo.com this list
will be going over some of the annoying
backwards or just plain bad things that
are still found in video games despite
frequent complaints from players and the
gaming community if you like what you're
hearing be sure to check out the full
song at the link below
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number 10 early access for big names the
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early access model involves releasing an
unfinished game for play by the public
in exchange for pointing out issues with
the game that need fixing although this
is often a necessary business strategy
for indie games since they usually don't
have the funds to hire quality control
testers on mass big game studios have
also adopted this model closely for
their multiplayer components
gamer's generally hate the increase of
companies releasing unfinished or buggy
products and many see this as an
exploitative tactic to cut out QA
testing with the overall fear that it's
a slippery slope that will lead to fewer
and fewer games being released
you know actually finished land is full
of skull
number nine instant fail stealth
missions in non stealth games who
doesn't love a good stealth game what
I'm really trying to say is that I love
Metal Gear well as fun as the genre is
gamers are less than enthused when it
intrudes on other genres it's become a
surprisingly common mission and other
games to have your character sneaked
around a given area trying to avoid
enemies lines of sight while nice in
theory in practice this mission type
rarely works well for one thing the
mechanics of these games are usually not
built with stealth in mind forcing
players to learn an entirely new
gameplay style for these areas but worse
is the fact that these missions are
often necessary to progress the story
and failure occurs whenever you're
spotted which will probably happen
easily necessitating doing it over and
over again number eight
badly designed inventory management
screens goddammit
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inventory management can be one of the
most aggravating parts of large-scale
games like RPGs so it's all the more
infuriating when the means of accessing
ones inventory is poorly designed
whether its menus with tons of tiny
slots or a few slots at all having to
use multiple buttons to equip things or
just a confusing interface inventory
management can very easily be screwed up
overly complex inventory screens can
prove daunting and it can definitely
take the fun out of games when we're
struggling to understand which should be
a simple feature number 7 forced motion
controls
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most gamers still recall the wheat craze
and how that quickly died out normally
motion controls are optional these days
so for those games it's no big deal but
there are still plenty of games out
there that try to force them in to be
fair one such motion control style that
has proven to be beneficial is gyro
aiming made popular with the likes of
splatoon yet there are still just as
many bad examples while breadth of the
wild and super mario odyssey were both
incredible titles they still had poorly
planned motion control sections this
isn't the problem exclusive to Nintendo
either acid a Okajima also included
motion controlled baby cradling and
death stranding thanks that's just what
we needed
virtual baby cradling number six goofy
or bad voice-acting
who have thought about what young like
you could actually do the right thing
and avoid his sorry back he told me to
chill video games have long been
notorious for some shoddy voice acting
while this may have been excusable for
older or cheaper games many big-budget
games today still feature bad or awkward
performances from voice actors we honor
Jackie's father and we honor his
sacrifice by doing what he would do
tirelessly defend Earthrealm although
there are some legitimately excellent
vocal performances in games these days
they make the weird ones or just plain
bad ones stick out even more even
established actors aren't immune to
giving bizarre line reads and the most
embarrassing of all is when people
playing themselves in games manage to
give a bad performance forget to lift
the fan even a pony and in your opinion
and the rest will take care of yourself
alright I guess so number 5 bad
companion AI take it easy huh deep
breath
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you're really not welcome here
ideally we'd always be able to make our
way through a videogame with someone
else playing with us however sometimes
that's not always an option for that
there's computer-controlled companions
given how advanced artificial
intelligence is becoming do you think
that these companions would be able to
exercise something approaching common
sense at least but that's not always the
case
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companions that get stuck on small
obstacles run into gunfire or just stand
around doing nothing while you do all
the work are still shockingly common in
modern games is it too much to ask for
AI that helps instead of hinders see
that Jim wanders the technology I get a
double number for quick time events
yeah
you press this button to insert action
here QuickTime events have been around
for ages but it's a wonder they've
lasted so long with how many gamers hate
them although some QTEs offer quick
button presses for a more cinematic
finish to a fight others are simply
command inputs inserted at random during
a cutscene
critics of QTEs have derided them as
offering the semblance of control over
predetermined outcomes after all it
hardly feels like game play if the
outcome isn't based on the player's
choices but by when or if they push a
button
number three unskipable cutscenesthat's
nice to eat Elling still some of them do
tend to go on a while and sometimes if
we've played through the section where
one place previously either after
completing the game once already or
because we keep dying it might be nice
to skip past them against all logic and
many gamer demands though there are
still games today that don't offer the
ability to skip over a cutscene we get
it the creator's spent a lot of time and
effort crafting the cutscenes to tell
their story but sometimes we prefer to
focus on our own time and efforts
instead of sitting through theirs again
number two excessive collectibles
collectibles are usually great they
offer a good incentive to continue
playing once you finish the main game
and they give you the opportunity to
explore areas you'd normally never touch
what they should not be used for however
is to Pat out the game's empty map
however it does make sense for 3d
platformers to have them since the
challenge is usually the terrain itself
but for many open-world titles where
platforming isn't a central aspect they
make even less sense especially if they
take more time to find than doing the
main game itself what can make them
especially infuriating though is if the
rewards for collecting them all seem
meaningless or they just poke fun at the
player's expense before we continue be
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notifications number one no local
multiplayer
playing games with your friends is
generally a great time for all involved
especially if the campaign is built
around co-op but not really if you're
playing like Super Smash Brothers or
Mario Kart or any of these games that
ruin friendships okay it can be
especially fun to have your friends over
or go to their house to play together
unfortunately many games these days
don't allow the option to play with your
friends
unless it's online
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part of this demise and local
multiplayer is unfortunately due to more
demanding technology as playing
split-screen also means having the
console render the same screen twice or
four times it's an unfortunate
consequence of graphical competition
since most triple-a companies prioritize
that their games look prettier then
compromise them so that more people can
play on one console but it can be
especially frustrating when you have
more than one gamer living in the same
house do you agree with our picks let us
know in the comments and hey if you're a
fan of the song playing right now be
sure to check out the music video for it
right here
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I just feel