hello it's ricardo and welcome back to elite dangerous and elite dangerous odyssey
9th of december 2021 which marks the release of update 9 for elite dangerous odyssey
yes folks lots of stuff going to be included in here and we're going to go through the patch notes
updates of note are going to be the modal scorpion the new war imagined srv and also
the multi-olympic controller modules along with other quality of life improvements and hopefully
some improvements to how the game performs let's dive into the patch notes and see what's fixed
now over the past couple of months those players of elite dangerous and elite dangerous odyssey
have been no strangers to the steady steady stream of updates patches and hot fixes that
frontier been releasing to elite dangerous and elite dangerous odyssey although odyssey do
perfectly honest with you with update nine though let's actually see what's fixed there have been
some quality of life improvements and also some additions the updates of note are the introduction
of the vodal scorpion that was released on the 8th of december uh via a live stream we got our
first look at it via the live stream and it just looked really good and a little bit like the old
batmobile with the external wheels and all the rest of it with a great big honking space gun on
it and i'm really excited about that this scorpion is a new srv specifically for supporting infantry
on ground-based missions and actually holds two people in multi-crew the scorpion is fitted with
two seats for a driver and a gunner allowing two commanders to operate as a team in this
machine and also all scorpions come fitted with two weapons a surge repeater which is a
rapid fire weapon that increases its fire rate and accuracy the longer it's fired for that's going to
be interesting and also an oculus that's how i'm going to say it oculus launcher a combination of
dumb fire and lock-on missile launcher oh exactly that's going to work i really don't know but we
can't wait to find out the scorpion is only stocked at a military economy so everyone's
going to start shooting over to a military economy and picking one of those up and the cargo bay on
a scorpion is still two tons so some interesting points there you can still carry cargo and your
multi crew and you've got a great big honking weapon what the shields are going to be like
we're going to see when we get a good old deep in review when we get to a military installation
the next main huge update to the game is going to be the multi-limpet controller
modules now multi-olympic controllers are now available from outfitting wherever
outfitting may exist multi-olympic controllers can program a limpet to perform one of a given set of
tasks and be available in multiple types there's mining operations rescue xeno and
universal in a great big size seven that will do everything apart from doing the ironing form
which is great can't wait to try it out and it's certainly gonna save some slots on some of the
bigger ships as well you know i mean the xeno multi limit controller module
i think definitely have a good reviews along with the multi-olympic controller or mining
update eight saw us have different types of missions with those that settlements you could
pick things up from people you could deliver things to people it was a little bit lackluster
now with update nine mission providers at settlements can now have missions they can
hand out to the worthy commander whether if these people these mission givers or mission
providers are injured or killed during the course of the mission and that mission will
be considered failure mission providers will fight back if you stick a gun in their face and
mission providers will reappear at the settlement once the mission is marked as complete so perhaps
they'll even give us out more missions who knows planets have had some major improvements as well
uh with some light tinting from the atmospheres and apparently we'll see some really good updates
as well when the game is released in its update 9 configuration module management they've said
a fix has been implemented for pre-engineered modules from community goals not being marked
informatively as such so pre-engineered module awards will now have the description display
and display the fact that they are indeed pre-engineered is always quite well when you've
got a lot of modules in your module storage here's the big thing for me now optimization
update 9 is going further into optimization they say there's optimization for something called
motion graph animation and third distance planet rendering lighting scatter rocks object physics
and ai character modules they've optimized things to text mesh tube lights scatter rocks
minor optimation optimizations to vehicle debris rendering and the like there are loads in there
and you can read through those in the patch notes they've also had a good look at stability as well
a crash the desktop has been prevented which was occurring when viewing a mission invitation inbox
message and crashes if a bit of dialogue is queued a fix has also been implemented for a crash that
could occur when talking with a mission giver i've certainly had my share of crashes with the league
dangerous odyssey they've done some improvements to ais ain't drop ships will take explosive damage
great uh effectively implemented for super cruise assist as well and also definite different
improvements in regards to srv audio they've rebalanced the srv audio perspectives whatever
that means and they've got loads of fixes in there for remotes reduced volume for overly cloud loud
planetary explosions and the camera suite when activated will have less of a fizzy surface noise
coming through at distance so they've done some real goods of optimization fixes there
they've added a 30 second cooldown to the drive assist on and off covered lines to reduce the
spammy quality for players who switch drive assist on and off frequently they've done
a few fixes to the camera suite and also in conflict zones they've implemented a fix for
the current commander's reputation with a faction being highlighted amongst other things as well
black markets now also off the full black market value for illegal goods
fleet carriers when accessing information about a fleet carrier by the system map
certain vital information was missing for example the access type and owner they've addressed this
with interactions they've fixed that for it deployed olympics not having collision they've
fixed missing turret schematics they've also fixed the thyroid shutdown field not affecting ships
damn it um thyroid interceptors emp blast will now not disable commander ships in combat axms
then a lot of fixes around lighting and also mega ships as well where mega ships cargo and escape
pod canisters would often become stuck inside mega ships mending them irretrievable for example after
hacked breaking a cargo bay or escape hatch some or all of the cargo escape pods stay inside the
ship so they fixed that they done some fixes to mining where raw materials would be stuck inside
a mountable rock and it also fixed some things around missions now this is quite interesting
the fix around some delivery missions failing to progress upon interacting with mission contact
implement for recovery and scavenge missions unable to fail if the mission is abandoned a
fix for combat aftermath signal sources when commanders are given the option of taking the
scan objective what i haven't seen in here which i hope they've fixed it's not having enough people
in there when you've got the scavenger destroy missions and you destroy say 16 scavengers and
you should destroy 17 and there's not 17 people here because they've fallen through a building
so hopefully they might have addressed this with this update but it's not actually listed out
without fitting they've also gone through and made updates to um thermal conduit experimental effect
the color will now reflect how much of an impact on the modules damage the ship's heat level is
applying good good for them lots of work around rendering some server issues have been fixed
and settlements in odyssey have also had a little bit of love where floating objects
have been removed um gaps in roofs in agricultural buildings and effects implemented for
zed fighting mad flickering of wall or floor textures so in short yeah quite a lot of fixes
they've added some more stuff to the tutorial um ship focus tutorials no longer allow on foot
action such as this embarking and the user interface as well as had to stop it freezing
or locking up in some sort of way so a huge update great now to be fair we're probably going to get a
9.1 anytime soon as well so you know there's going to be with every release and every problem we're
going to get more fixes that have to be banned out still a couple of weeks before christmas which is
great frontier got loads of time and it's going to be very interesting to see how well received this
update update nine for elite dangerous odyssey is actually being done now some of these things
will float over into elite dangerous horizons there's a separate patch note out for this just
to deal with what's been happening what's been implemented in with elite dangerous horizons
as i mentioned i'll put the link to the patch notes in the description of this
video i've been ricardo thanks very much for watching and listening to me ramble on through
the elite dangerous odyssey update nine of these notes let's hope it's a good one and i
can't wait to use that olympic controller and the vodal scorpion i'll see you soon
you