Hey, what is up, nation?
In this session I'm gonna be teaching you how to model
a storefront system.
Okay, so here is a bunch of google images
of storefront systems.
I just want to point out really quickly,
the difference between storefront and curtain wall systems,
just so you're using the right terminology,
Because they can be pretty confusing.
And I remember being in architecture school and being confused,
by which is which.
So basically throughout my experience,
I've figured out that storefront systems
are typically non structural,
And curtain wall systems are structural.
So that's the main difference between them.
So typically you'll have like a shell here,
like this would be built.
And then afterwards,
this storefront system would come in
and they would be put in afterwards.
If I type in "curtain wall",
I see that it's a lot of like glass panes.
So like a high-rise will have a curtain wall,
and that is to be structural.
And its all right,
because it needs to essentially support itself.
So and typically is much larger than my storefront system.
A storefront system usually only spins one-story.
So we're gonna go back.
And just storefront here, just so we're clear.
And then you have a clear expectation of what I'll be showing.
What we're gonna do here is do storefront system similar to this.
And I'll make it super quick,
and we'll go from there.
So let's jump into it!
Okay, so I have Sketchup open,
and I'm just gonna really quickly model a building
that will then put this into.
So let's bring this up.
And then I'm gonna go under here, make a rectangle.
And this is essentially gonna be like that whole foods market
that we just saw.
So let's say we have something like this.
We're just gonna make this a group.
And we want our storefront system to come across here
Now depending on what you want to do,
you may want to take a look at some details
for different storefront systems.
Just so that you get a clearer idea of what's going on.
But what I'm going to start here with,
is...actually let's start here.
I'm gonna start with glass.
Now I don't want this glass to be multiple panes
or anything like that.
I want to simplify it as much as I can.
So I'm just gonna use this.
And then I'm just gonna inset it a little bit.
So let's say we insert it on this side, six inches,
and then on this side we'll also in set it six inches.
So we have that a little bit of an inset
I'm just gonna make this a group.
And then copy this.
And then just edit this piece here.
So we already have that offset.
We're gonna stay on the green
and I'm gonna come to that point.
And I'm selecting, there's an invisible line behind there,
you guys can't see.
And I'm gonna snap it there.
So now I have the glass for the storefront system that I'm looking at.
I'm gonna hit B to bring up the paint bucket tool.
Go to my materials, go to select,
you can make your own here.
I'm just gonna find a glass and mirrors.
I'm just gonna use one of the default ones for now.
It's just something like that.
Actually I hate this so much, I'm gonna change it.
I'm gonna edit.
I'm just gonna turn down the saturation.
So it's not so blue.
That looks pretty good.
So now we have our glass.
And that's a separate group.
Now you may want to look at
how different storefront systems do this.
Typically the corner is gonna be pretty fat.
So we're gonna just do a 4x4.
Here some just gonna do 4x4, or comma 4, okay.
That's actually looks pretty tiny.
But we're just gonna say this is in the middle.
I know that there are different storefront systems that you can do,
like on the edge or a top.
So we're just gonna use that and see how that looks.
Looks too wimpy.
So the same thing.
Alternatively, like if you have a center,
you can hit R for rectangle.
Then if you hit ctrl, it'll choose the center.
Just make sure you have the up arrow selected.
So that it's in the green or the blue axis.
And I'm gonna type 6,6.
See how this looks.
And this is me, essentially just going through the design process with this.
So it looks okay.
I think just this kind of scale a little bit.
But what I'm gonna do is keep that.
Let's say, the top one is gonna be four.
So let's select our top rail, is gonna be four inches deep.
So let's move this down 4.
Move this up 4.
Okay, I'll just make that a group.
Now what I would want to do here is hit B,
and then choose anything really.
Just so that you have, as you start to go through this,
that everything is the same material.
And if you decide to go back and change it later, you can just edit.
And that way you'll be good.
So let's choose this guy.
I'm just making another square down there.
Okay, I just wanna select this, and go all the way across.
But for some reason that didn't look like it was in the middle.
So let's try it again, okay.
Just make sure you're staying in that, in the right axis.
So I'm gonna hit the right arrow key,
and that will make sure that it stays there.
And this is gonna come all the way down.
Just chill, click into that B and paint it.
Right-click, make group.
Click this again.
Now I'll have this as a reference, but we got to come in here.
Control that rectangle.
P for push pull, go all the way across.
I can use this as reference, that face there.
So we have this.
Now, let's say, we want our door to be down here somewhere.
So let's put in.
Move this down.
Let's say the end here.
And then, just to be safe,
and we can actually copy this to the top
and hit the up arrow to lock to the blue axis.
Okay, so we have that.
And then if we want to get sort of a vertical separation,
we can do that as well.
Let's do something like there.
So we have that vertical separation.
Now the thing that you really want to be careful about,
and I didn't do this based on any sort of dimension.
Um, so, you may need to like, look into that when you're doing this.
What I'm gonna do is take this.
I gotta make a copy of it.
And let's say, I want this to be 4 by 6.
I'm gonna move this in a little bit.
I'm gonna take the first one, just move it to here.
And then, moving it and I hit ctrl.
So it's gonna make a copy.
We're gonna go to there.
And then hit the divide.
If you see in the bottom right,
there is the forward slash button.
Let's say 10.
Typically you don't want to go wider than 4 inch or 4 feet,
just because it's a glass size.
It's nice, I think they come in 4 by 3 inces,
I'm sure you can get a larger.
But just something to be aware of when you're doing this,
that glass does not have an infinite size.
So I think I did 15 there...
Now the trick with this is that
you have to go 4 foot - that's probably fine.
At least aesthetically.
So we can see that.
So each of these is 4 feet.
And let's say, for instance, we want to put a door here.
So let's do something like that.
And a lot of times you'll have these horizontal things,
just where the top of the door is.
So let me measure.
Get rid of that actually.
And then I will come up, let's say the height of our door is 7 foot.
It's actually waaaay different.
So let's actually just change this.
This is actually some feet.
Yeah.
So we're gonna move this up.
Let's say it's a 10 foot CI.
3, it's 11 foot.
Do another one, okay.
Now one thing that I didn't do,
is I didn't make this a component, unfortunately.
So I'm just gonna really quickly do that.
And then delete these.
So will make this a component.
I'm not gonna name it, just for now.
I think I said 15, right?
By the way, 15.
Then just double-check this, wip, yep.
And then for the hight here, what I can do with this,
cause I just made it...oh, actually
you can just take it and move down,
now it will say "component".
It will size all of them.
For this guy, I can scale it.
So I hit S, I hit the scale button.
And this will not really affect anything too much.
Because that is...
a just a wonder action, so it's not stretching everything in a crazy way.
I will just push-pull this down, okay, cool.
And actually will just make this much smaller.
Something like that, maybe.
So now we have this.
And now what you need to do to get your little doorway,
is that I'll delete...let's say I wanna make this a unique component.
So I'll just right-click on it, go to "make unique".
That you way you wanna go to edit this.
It won't change all of them.
And then I'll just use this top point as a reference.
And then I want to change this.
There is a spot where you can walk through and open the door.
So I'll just do something like that.
And then from here, go to the other side, same thing.
Space bar to quit my current operation.
P to push-pull.
And I push-pull until it doesn't exist anymore.
There's a little bit here.
You can leave it as a trash hold,
or I'm gonna hit E and use the eraser tool to delete it.
So now we have a place where a door would exist.
And then if I hit J here, I have a special thing set up for that.
Just choose this...intersection point.
Something like that, okay.
Hit L for line, then we have our 2 doors here.
And I could...I hit cntr+X here to delete them.
Or right-click on them, make a group.
And then I can start adding in.
Hardware and things like that, maybe there's sort of like
a metal thing up here.
I'm sure you can also find doors on 3D warehouse.
And you may need to adjust this, so that
if you are doing like an actual project,
you wanna make sure that this opening is sized all equally.
So there's that.
And then I will just take this.
I have that extra piece here.
And...what I'm gonna do is actually rotate this.
So for right now I'm gonna hide this.
Because I wanna use this is my rotation point, this corner here.
I hit the up arrow.
And that's gonna take this guy.
And then I'm...when I have this, it's gonna start to rotate.
I'm gonna hit control to make a copy.
And then it's gonna come over here and I'm just gonna type 90.
That way it's gonna get my equidistant spacing here.
Go to view -> hidden geometry, turn this guy back on.
And then turn hidden geometry off.
Now the trick here, is that I wanna get equal spacing.
So I'm gonna select this.
Gonna select my moly in here, hit M to move it.
And then select this point.
And as it starts to move, hit cntr.
And it will allow me to make a copy.
And then I can go here.
And I can type a number in.
So if I type 10 in, oh it's too short.
If I type 15 in, it's also too short.
Let's go 20.
20 looks okay.
So I made it too short a little bit.
If I wanted to keep it a little bit longer, I'd go 21.
Oh, it's actually...probably in there.
Let me just hit cntr+X, that's how I can see that's going on
When I copy this through.
So let's try this again.
Select this, again, while it's moving, hit cntr.
Select this point here.
Times 21.
Okay, 21 is too many, let's just do 18.
Let's go 19.
19 seems like it works.
What I'm gonna do here is I paste in that again.
And then select this wall here.
And we need to put this in that group.
Edit -> paste in place.
Use this, and then hit K so it brings that back.
And then what I want to do, is just copy that off to the side for a second.
Because what I need, is I need to copy this.
Because the end is gonna a little bit fatter.
Copy this all the way down to here.
And then delete that last molien.
Select this, bring it to here.
And then I just need to extend everything also.
So what I'm gonna do is select this, select this face here.
P to push-pull, use that little point as a reference point.
And the same thing for this as well.
I could go all over the edge, I just ganna go to right there, till the edge of my molien.
There we go, I just use that corner there.
This guy makes sure you stay in the right axis.
And there we go!
So yeah, you have your storefront system!
Typically, like I said, you gonna have some fatter, moliens, the corners.
Maybe the ends as well.
You wanna obviously look at the storefront system
that you looking at specifying.
If you're just doing it fo statics, you can do whatever you want.
And then we also made an opening for the doorway.
This is a larger opening that you would actually have.
So you may wanna try get a number here,
it makes sense for an actual door.
Maybe it's a 6 foot opening, so you have 2-3 foot openings.
Or maybe you take into account even the molien size,
maybe that's how you decide what this whole thing is.
Just based on this system.
And then you have your doors,
and you can open them and close them if you want.
So maybe you make this a separate group.
Maybe this is it's own component even.
And you select it.
And you open it.
Something like that.
And then, like I was saying before,
just let me actually, just really quickly make this a component.
What you can do it is just move it off a little bit.
And then flip it along the red direction, okay.
And then I'm just gonna copy this.
Or actually rotate it a little bit so we have a little bit of dynamic going on.
And then what you wanna do is just going back to where this thing was earlier,
and let's say hit this color, maybe you want straight black.
So what I'm gonna do is press P to bring up the paint bucket tool,
hit ALT, and it's gonna bring the eyedropper.
And then select that.
And you can see it says "Metal Seamed".
If I hit add it, and I change this
I have HSP selected on the picker.
This other ones you may wanna choose for whatever reason.
If you are more comfortable with a different sort of metric.
You can just change that black.
If you ever wanna go back, you just hit "reset color".
And also if you have something, you can just colorize,
and that will soft of change the color,
without like really disturbing things.
Just mess around with it, if it's something you are interested in.
Hopefully this helped!
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And as always, happy hacking!