Hey, what is up, nation? In this session I'm going to be teaching you
how to make realistic grass in Lumion.
Okay, so we've already opened Lumion in this default mountain scene. And what
we've done is you've come to landscape, and under landscape there's this
paintbrush. And you can see that this swatch here has a little grass symbol. So
if you select any of these, it'll add grass to that landscape texture. So if I
if I hit cold grass, it'll color like that, or even if gravel it'll get like
this white look. Or gray look. So just beware that, so like if I come in with
the paintbrush...
...ans let me zoom out a little bit. Start...you know, I can do stuff like this. But then
whenever I select this, this paintbrush here, that'll be when grass starts to
grow. There's that, and then there's also this little tool here, which is really
the cool thing. Let me change this back to something that makes a little bit
more sense. Let's do clovers. Yes, you know I like
this one. When you click on grass, you can then customize the grass size. So this is
just changed the how the size of it. Basically this scale now grass height
for a lot of mine. I usually do high grass, because it covers the most, and
then wilderness. I like to get enough. This is what I do. But it looks patchy if
you do this. So I like to get enough so that our varies in height, but so that
you don't see the...you don't see the underlying texture. So wilderness to go
like something like that. So you get a little bit of variation height, but!
You're not seeing the underlying texture. So there's that you can also turn the
grass off all together by clicking that little icon. There's also these types you
can add, like random things that will be placed throughout your grass. You can
change the spread or the size of those. I usually like to maximize random size.
We're going to do something like that. Just so that it feels more natural.
Obviously, there are rocks in here as well.
You don't mess with that kind of stuff. Now as you zoom around, you'll see more
rocks. So there's that. I'm gonna get rid of these, just showing you that you can
do that. And then the other way to get grass, is to actually place an object. So
this is like a really good uniform. Let's get grass everywhere. There's also
objects. And so if you click "objects", and then go to "nature", there's also a section
for grass. When you go to your objects, you can see grass here. So what I found,
this is actually really useful for. Is like if there's little patches of grass,
or a specific kind of grass that you want, or you just wanna add a little bit
of variation. So if I put this grass in, it looks pretty cool. And then you
obviously, you know, you have some abilities to change the hue, the
saturation. What-have-you. So...so you have that. And our really nice goal for this
is doing mass placement. So, selecting, basically, this is your area. Zoom in, so
you can see what it looks like and then you can change the number of items. So it
can be more or less dense. So this just gives like more, I like this
kind of
of grass. You know, if you're doing like a low shot or something, or you're
rendering. This grass can look very stale, because there's so much of it. Like you
know, if I'm doing a top-down shot, you can start to see the tiling of the of
that. But if you're doing a top-down shot of this, it looks...it looks better. Because
there's more variation. And you can even add, you know, a different kind. So, let's
say, we want this rough grass, and just reduce that. Or whatever, so you can just
get more variation through actually placing objects. But it's gonna take more
processing speed. So these are the ways to make grass. I think I showed you a few
different ways, so you have the paint, brush that you can use this grass, and
then you can either toggle that on or off and you can edit the grass in there.
And then there is an object, you can place a grass object. So hopefully this
helped, if you liked this video, please don't forget to like, subscribe and share
this video with your friends. And as always, happy hacking!
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