LORRAINE CINK: Landing a synergy attack can even
stun stronger enemies and bosses when
performed at the right time.
Yas, stunning.
Hi, I'm your complimentary upgrade.
I'm Lorraine.
And I'm your first class hot towel.
I'm Langston.
This is Earth's Mightiest Show.
Where we talk about all of the most vacationist
stuff in the Marvel universe.
Totally a word!
It's summertime, so we are getting ready
for the ultimate nerd vacation.
That's right, y'all.
It is time for San Diego Comic Con 2019!
We will be there on the ground with Marvel Live.
Yeah.
We're going to be bringing you everything from Marvel's
biggest stars to comic book creators to the world's
best cosplay, all weekend long.
Yes.
Hey, make sure you join us when we kick off Thursday
at 11:00 AM Pacific time.
And livestream every dang day through Sunday.
It is a marathon, not a sprint.
What is your favorite thing about Comic Con?
Oh, Lorraine, what a tough question.
I love the stage events.
I got to say, I love the cosplay competition,
seeing all the ideas you come up with for different characters.
I remember we had Spider-Man in the Spider buster armor.
And then he was wearing a Spider-Man mask
underneath the Spider-Man helmet.
The reveal was great.
We all cheered.
LORRAINE CINK: That is just commitment.
LANGSTON BELTON: It's perfect. Oh, my goodness.
What about you, Lorraine?
I have to say, my favorite things are actually
people, which are the fans!
We get to talk to the fans all the time.
But it's so nice to get to have people talk to us.
And you just will be walking the hallway and be like,
I like your shirt. I like your shirt.
Are we best friends?
We're best friends.
I have lifelong friends from Comic Con.
You will, too. You'll go in a booth, too.
You'll have a magical adventure.
It's going to be great.
And hey, make sure you tune in on July 18
through the 21 on Marvel.com and across all
of Marvel social media.
I'm so excited.
I'm not going to sleep until the very day of Comic Con.
No, we'll need you to.
No, I can't.
You'll lose your mind.
But that's not the only big thing happening next week,
right?
The MARVEL ULTIMATE ALLIANCE 3: The Black Order
is coming to the Nintendo Switch on July 19.
That's next week, y'all. - Yeah.
Yeah. Yeah.
Which is why I've got the download
on what you need to know before you play the game.
To the gaming lounge!
Yeah!
The wind.
Here are five things that you need to know about MARVEL
ULTIMATE ALLIANCE 3: The Black Order before you
get the game on July 19.
First up, unlock your potential.
Each character has up to four abilities,
which unlock as each character reaches a certain level.
Hot tip-- use experience cubes as a quick way
to unlock your favorite character's full potential.
Next up, team up with timing.
Characters can amplify their abilities
by synergizing with another teammate
who has a compatible ability.
Hot tip-- landing a synergy attack cannot only lead
to greater damage, but can even stun
stronger enemies and bosses when performed at the right time.
Yas.
Stunning.
Get it?
Team up your teams!
You don't need to pick four characters of the same team
to gain a team bonus.
Just having two or three from the same team
can boost your team.
Hot tip-- be sure to experiment with various team combinations
to find the right set of bonuses that work best for you.
Teamwork makes the dream work.
Don't be afraid to be passive aggressive.
Let me explain that.
Each character has either passive or active abilities
that make them unique from each other.
Experiment with each character, as their unique ability
might be what you need to clear that hard to beat challenge.
Hot tip-- Hulk has attack armor, which
allows him to blow through enemy attacks,
while Wolverine's healing factor allows him to recover
vitality when idling.
Go extreme in your boss battles.
Alliance Extreme attacks are your character's
strongest ability.
Using them at the right time against a boss
is the quickest way to stagger them or to do big damage.
Hot tip-- choose wisely between the two Alliance Extreme
attacks during boss battles to increase
your chances of victory.
And there you have it.
Go preorder MARVEL ULTIMATE ALLIANCE 3: The Black Order
now, so that you can play it on Nintendo
Switch starting on July 19.
And I'm back!
Ooh.
Whew.
He freezes sometimes.
I know what I'm going to do with my summer, though.
I'm going to be playing MARVEL ULTIMATE ALlIANCE
3: The Black Order, baby. - Oh, yeah.
I'll be with you.
Yeah, please be sure to preorder the game now.
Or get it in stores on July 19.
Oh, it looks so fun.
I am going to smash the crap out of Proxima Midnight.
You know what you did. You're dead to me.
[HISSING] - Oh!
Oh, OK.
Well, listen, hey, life can't all be fun and games
unless you're Ryan Penagos, AKA Agent M, who does nothing
but have fun and play games.
I know.
In fact, he even got to swing by Marvel Studios
and learn about how Spider-Man, Far From Home
whips off the screen.
Oh, check it.
[MUSIC PLAYING]
Hey, Marvel fans.
Ryan Penagos, AKA Agent M here.
Going to give you a little bit of a behind the scenes chat
and a look at Spider-Man, Far From Home,
but I'm not doing that alone.
I've got 3D Stereoscopic Supervisor, Evan Jacobs here.
So you're the guy who helps us get Spider-Man to thwip off
the screen.
- That's exactly right. - I like that.
That's pretty cool.
A lot of people--
a lot of our fans, let's say, go see the movie more than once.
And so this is like a way to go--
you saw it in 2D that first night.
But you go back the second night or the third night or whatever.
And you see it in 3D.
And you go, oh, my god.
It's like seeing a new movie.
One of the things that I want to dig into
is, like, just the biology of it all.
How does that affect the work that you and your team do?
Well, if you think about it, we experience the world in 3D
all the time, right?
With our two eyes taking the world in,
and our brain is taking those two separate images
and fusing them and giving you an--
what we call depth perception.
When you go to the movies, for many years, it's been flat.
Which, in a weird way, is what people
have come to think is normal.
3D in the cinema, though, is a little bit different than 3D
in real life, in that it's actually
a magic trick of sorts.
But we're going to trick your brain into thinking that things
have dimension and depth.
But at the end of the day, you put those glasses on.
And hopefully, it feels like Spider-Man
is right there with you.
You know, in the trailer for Spider-Man, Far From Home,
we saw this water creature.
We saw a big fire monster sort of destroying the bridge.
And, like, all these things that Spider-Man is up against.
Of all the fun elements in play in Spider-Man,
Far From Home, I would imagine the most is Spider-Man himself.
Because he's Spider-Man.
He's the greatest superhero of all time.
EVAN JACOBS: Well, what's cool about him is he does a lot more
flying around in this movie.
So there's a lot of fun opportunities.
Anytime we can get him airborne and off--
you know, or shooting webs or whatever, there's a lot of--
those are always great, because it can bring the audience
on the ride with you.
I want to talk a little bit about rotoscoping.
Yeah.
It's so much fun.
What is rotoscoping, in terms of the stereoscopic experience
that you're working on?
The basic idea is tracing photograph images, right?
If you think about what 3D is in the context of a movie,
you sort of start with this flat image that would
be sitting right on the screen.
And then you want some of the things
to be identified as distant background,
some in the mid-ground, some in the foreground.
And to do that with a flat, 2D image that you photographed,
you got to retrace the whole thing.
So you trace every single thing in the frame
that you want to have on a different layer.
That's how you separate these people, right?
That's the first step of this process.
And that's what we call rotoscoping.
There's a procedural process that would maybe take the edges
and stretch them out, but that doesn't look very good.
So pretty quickly, you've got to go in
and hand paint all that stuff.
So you're rotoscoping the entire film?
Every single frame.
Every-- I'm trying to process, like,
the amount of people that you need, the manpower, the time.
And the attention to detail, because it's not a--
you know, the way you describe it,
it doesn't seem like something-- just
someone puts their headphones on and blindly does it.
No, it just--
it's a crazy process.
But you know, one of the things that's really fun about it
is when you get a filmmaker in at the end of the thing,
and you've done a sequence, and you've taken their film
and presenting it back to them in a completely new way.
And then they react, you know, as if-- as if they've
never seen the movie.
That's so cool, though.
That's just the craziest thing.
Yeah, it's really fun.
One of the things that I think is, you know-- differentiates
the Marvel films from some of the other films that
are out there in the marketplace that are released in 3D
is that we're really involved all the way through.
I heard a term as we were starting
to put this together, something called a depth script.
Yeah.
What is the depth script?
And how does that play into this whole process?
If you think about it, 3D can be just like a musical score
or just about any other part of a film, in that you essentially
have a depth script.
And you sort of can be, like, I can make it very
deep in this section, because it's going to be
a very exciting 3D moment.
And then I can give the audience a break,
and, you know, come down a little bit.
And then I go back up again for something else.
And that kind of ebb and flow of the process
is a creative control that we have,
so that people experience it.
So if you think about it, just in the musical context, if you
just kept it loud all the time, you wouldn't
really know that it was loud.
You know?
You're not always doing the cool 3D just to do it.
RYAN PENAGOS: Yeah.
You're doing it if it affects the-- if it helps the movie.
Yeah.
Evan, I'm super excited to see this movie.
You have completely sold me here, this whole conversation.
But for our fans who, you know, have seen it once,
maybe haven't seen it in 3D yet, why
do they have to see it in 3D?
It's a completely different experience in 2D.
So the elementals are incredible.
There's some other stuff I can't talk about that's amazing.
What?
And really, really fun and disorienting
and cool and exciting.
And it's going to get--
we're going to take them on a ride.
So it's definitely--
I'm very proud of this movie.
And I'm proud of the work that we did.
There's some of the films that we work on really
lend themselves to the format.
And this is one of those films.
Avoiding spoilers, I can't tell you much about it,
but you gotta go see it.
I'm telling you.
The cameras are off.
You can tell me everything.
All right.
OK.
There you have it, everybody.
Evan, thank you so much.
I am a full convert into the 3D experience.
I need it.
I want it.
I hope you guys want it, too.
Spider-Man, Far From Home is in theaters now.
Be sure to see it in 3D.
Oh, so good.
I love Spider-Man in 3D, especially because Spider-Man--
by virtue of being Spider-Man-- is always
swinging through the buildings.
And that's so cool in 3D.
Yeah.
And I got to say, all the visual effects in every single frame,
just going through every single frame
and doing all these minor adjustments and minor tweaks,
hey, thank you to that VFX team--
Oh, my god.
--for making Spider-Man look so good.
Someone get these people coffee.
Oh, my goodness.
That's a lot of work.
You know, I'm going to--
I think I'm going to take a European vacation myself
like Spidey.
I'm just not going to fight anyone.
Don't try to make me.
It's my vacation.
I'm looking for the fights.
- Oh! - I want to fight some baddies.
- All right. - Yeah.
Well, listen.
Hey, tell us where in the Marvel universe
you think would make the best vacation spot.
And use the hashtag #EarthsMightiestShow.
Oh, and this is cool.
This weekend, Marvel has revealed
some of the Marvel merch available exclusively
at San Diego Comic Con.
Go head over there and watch that video now on Marvel.com.
- I'm Langston. - I'm Lorraine.
And this is Marvel.
Your universe.
[MUSIC PLAYING]