Zomboss Battles are levels that I have always viewed as being deceptively hard. A big machine
that can summon zombies and destroy lanes of plants should be a big threat,
right? But the plants given are usually powerful and can overcome the Zombots easily,
especially because upon playing multiple times you can lock in a strategy. However,
not all of them are straightforward, and this list ranks all of them from easiest to hardest.
This is only the 10 bosses at the end of every regular world; the bosses at the end
of the expansion levels are excluded, so that’s why you won’t see the abomination that is Wild
West – Day 35 on here and I’m also not ranking the ones in Modern Day. I’m GNVS, let’s begin.
The easiest boss battle is the Pirate Seas one. You get Snapdragons which are obviously a beast
when given Plant Food, Coconut Cannons which you can just shoot at the Plank-Walker anytime,
Spikeweeds to make Barrel Rollers essentially useless and even Cherry Bombs,
which honestly make the level just stupid. This Zombot also doesn’t have any missile attacks;
he has the less-intimidating Imp Cannon replica, which can be an issue if one lands
on the leftmost tile, but you can easily boost a Kernel-Pult or Spikeweed to take them out,
and a slight learning curve on this level is finding out that Kernel-Pult’s plant
food can’t stop the charge attack, but aside from those minor setbacks, it’s easy as pie.
The second easiest zombot is Far Future’s creation, the Zombot Tomorrow-Tron.
He may be the tankiest Zombot, but that’s balanced out by the fact you’re using Citrons. Him and the
Laser Bean make this fight easy to win even though there’s only 4 plants overall, and even then the Infi-Nut is
barely useful after the first stage. You get Power Tiles too, but the configuration of them's kind of awkward;
because you get three of each so you have to try to figure out what to do with them from there.
The only hard part about this fight is that you get very little Plant Food towards the end,
so if you deplete it all early on you might be in a tight situation,
but it’s probably the simplest overall with its minimal plant count and only one real arrangement.
8 is Jurassic Marsh with the Dinotronic Mechasaur. The final regular boss battle
is a funny one to me, because it clearly tries to ramp up the difficulty quite a bit – but fails.
It’s pathetically easy because you can cheese the battle by using Bonk Choys as far right as
possible, and what makes it even easier is that the Primal Peashooters can stun the bot so he
spawns zombies at the same pace that dead people wrestle. Two defensive plants and the god himself,
the Primal Potato Mine also make the battle quicker to win. You’d think with this description
that this battle would get the bottom spot, but just by virtue of the fact that the dinosaurs are
present means it can’t be; the Pterodactyls and Ankylosauruses in particular can possess a threat,
and Gargantuars are still present (the one with WAY too much health, may I add), but the sheer
offense from the plants means you shouldn’t be sweating too much when playing this one.
Number 7 is the Zombot War Wagon in Wild West. NOT Day 35, day 25, the one’s that’s fairly
straightforward – but a step above the last three. The minecarts mean you actually have to devise a
strategy rather than switch your brain off and rely on instant-kills. My preferred setup is a
Pea Pod on one and a Melon-Pult on the other to support with the other melons which I plant based
on numbers – Winter-Melons in the even numbered lanes to allow chilling across the board and
Melon-Pults in the odd numbers. The rest doesn’t make a lot of difference, and just two Lightning
Reeds can deal with the chickens fine. Boosting a Lightning Reed can also ruin the Zombot. The other
problem is that he can take out multiple plants at once with his missiles, which he can also shoot
across minecarts. Regardless, with the power of the plants used, this one is still not that bad.
Outside of the top 5 is Lost City. This battle also has Bonk Choys, but it’s not as easy to
rely on those as both Excavator and Turquoise Skull zombies are present which can easily
dispose of them. The hardest part is probably the first phase, as the presence of Excavator
and Parasol Zombies will require a Red Stinger and A.K.E.E in every lane. The awkward trap tile
placement means that if the middle boulder is triggered, the outside plants will be destroyed,
and of course the Aerostatic Gondola can drop sandbags on the fire tiles whenever he wants,
resulting in the loss of a lane, and unlike the first four boss stages, you can’t block this
attack in any way, so you can only protect a single plant by giving it Plant Food.
However, despite these setbacks, this level really isn’t that hard. First of all,
although you have no lawn mowers, you can just plant on the boulder trap tiles as a last resort,
and while they do have a delay before you can use them again, you can do this multiple times, so it's hard to actually
lose the level. Also, plant-fooding Red Stingers can easily drain the boss’ health.
Number 5 is the Sphinx-inator. The OG, the first of many, the one that should have been easy as
he’s in the first world – but isn’t. While he’s not extremely tough, he’s easily the hardest out
of all the spider-designed Zombots, and the fact he’s likely the first one you’ll face also raises
the difficulty as you may not know what to do as a first-timer. Yes, you get Bonk Choys but you also
get stacks of Bucketheads and Explorers and the Sphinx-inator uses his charge attack WAY too much.
Graves are also a nuisance, due to Tomb Raisers and the Bot’s missile attack spawning them.
Luckily, you have an array of powerful plants to use, especially Repeaters and Choys,
and Bloomerangs are very useful in the last wave to take out Explorers protected by Pharaohs.
Overall coming back to it with levelled plants isn’t too tricky,
but if playing for the first time you might fail on your first try.
In fourth place is the Big Wave Beach boss. While this is one of the easiest levels in
Big Wave Beach (which doesn’t say a lot considering how bonkers the world
is), it’s in the upper band. The easiest part is that Banana Launchers are present,
which you can fire at the Sharktronic Sub to sap his HP, and the boosted Lily Pad is
a helpful assist. The hard parts include his Turbine attack which suck plants in – you can
utilise the unique counter of the Tangle Kelp to remedy this, and this is recommended as while you
can boost offensive plants to stun him, all of the ones here have an activation delay when fed with Plant Food,
so they might be insufficient. The other obstacle is the goddamned Octo Zombies in the final phase,
which can cause mayhem across the lawn, so get the Banana Launchers at the ready.
Into the top 3 is the Frostbite Caves boss. The Tuskmaster 100,00 BC being this high may
be questioned as a lot of people seem to find this one easy, but I always found destroying
the layers of ice troublesome. Once they are down it’s pretty easy to pour damage on the Tuskmaster
as he has the least health, but a lot of it is dictated by how many Pepper-Pults you can get,
and for some reason they’re super rare – literally rarer than the Cherry Bomb in the Pirate Seas
boss, how do you legislate for that? The other things that ease the difficulty are the fact the
Zombot has no lane-clearing attacks – he freezes them instead and the summoned zombies aren’t that
threatening as you get no Weasel Hoarders; just a few Weasels on their own if the blocks stack up enough. The icy
environment means you can use the world-exclusive Power Flame to your advantage, but all
in all, in spite of the relaxed difficulty of the world, this level may require practice.
The runner-up is the Zombot Dark Dragon from Dark Ages. The first non-spider-style Zombot
is tough stuff for various reasons – the zombies in the world are already dangerous, and they are
summoned all over the place instead of one at a time in one lane. The plants given also
aren’t exactly stellar; sure, you get a boosted Magnet Shroom and Fume Shrooms, but you also get
Kernel-Pults for reasons unknown and Puff-Shrooms, which are only really useful as a last resort.
The fact you get both those AND Pea-Nuts in a level which features freaking JESTER Zombies,
Popcap, I hope you have a nice long chat with the person who came up with THAT idea.
You only get Jesters in the first phase, which SOUNDS chill as you don’t have to
deal with these tumours later on, but your ONLY weapon of choice against them is Fume-Shrooms,
and it usually takes two to get the job done, and it takes forever to set them up. And then in the
second stage you get swarms of Gargantuars. Need I say more? Also, his lane-clearing attack is like
the Lost City one, but not only do his take out TWO lanes, but they leave behind burning patches
which you can’t plant on for some time and if an Imp Dragon gets through them, you’re out of luck.
The saving grace of this level is the boosted Magnet-Shrooms,
as it cripples Bucket and Knight zombies and can stun the Zombot briefly, but you can only
have one Magnet-Shroom at a time and of course you are able to utilise Fume-Shroom’s top-tier
boost to get ahead, but if this level has you smashing your phone in anger, I don’t blame you.
And taking the top spot is Satan himself, the goddamn Zombot Multi-Stage Masher,
courtesy of Neon Mixtape Tour. I don’t think a lot of people are gonna disagree
with me on this one. The Multi-Stage Masher has FIVE phases instead of three, has jams
which switch up the gameplay massively and the lane-clearing attack is busted beyond belief.
No need for a charge attack when the speakers can send off shockwaves with NO warning and cannot
be countered at ALL, even with Plant Food. The plants given are pretty good in general,
though the fact you can only have three Cacti present at once is just taking the Mickey.
Also, your closest thing to an instant kill is the Celery Stalker, and none of the plants have
a Plant Food ability that can sub in for an instant kill except the Phat Beet to a very
limited extent – I can’t even stress how many lawn mowers I’ve lost due to trying to boost a
Cactus at the last second. So, if there’s anything with the toughness of at least an Arcade Zombie
in the leftmost lane, there is NOTHING you can do. Cacti are the key to winning this level,
due to their shots piercing through Zombies and reaching Dr. Zomboss. Also, did I mention the
fifth stage? Yeah, the ONLY zombie summoned is the Hair Metal Gargantuar, but you get loads of them and you get NO plant food
at ALL, so you have to rely on stockpiling them from previous phases, and this also means it’s
essentially guaranteed you won’t pass this level the first time because you might blow all your Plant Food in previous stages. Your best bet is to spam Cacti
and plant Phat Beet near the stage to try to take Zomboss out ASAP before the Gargantuars make it to
your house (because, as IF you have all your lawn mowers by that point). Yeah, hardest boss battle
by a landslide. This may be a fan favourite world, but the boss has no doubt led to the most rage-quitters.
Those are my takes on the Zomboss battles in every world.
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