Now we're going to talk about color based key effects.
I have added this standard color effect, this one, at the top here.
So we have a color scheme to go off to see how a lot of these work.
So again there's the standard key effect color, that we had done before.
It is a override based.
So if we don't have this active, you can see what this looks like before.
And then if we activate it all the sudden, it is active.
If you take the alpha out, which means it's kind of like a blend, that means it takes
away the the override of what this is.
And then of course, you can recolor on top of that.
It's a good example to see how this works once it's on top of something that has color
in it.
We can delete this key and keep make this not active.
The next thing that we have, that's a key effect.
A different type of color one.
This is a contrast type of thing.
If you have a frame that's pre created and it has kind of color that you want to bring
out.
Then you can bring the contrast up and thicken the colors.
Here the colors are a little bit more pastel, and you want to make them thicker.
You want to make them more pronounced.
You can do that.
Or you can do that in the other way.
You can kind of lighten them and make that a little bit less thick.
The same, kind of similar with saturation.
Except saturation is based on color.
And not a straight on color by how much it takes away, instead of kind of how thick it
is.
And then lightness, is almost like a mini brightness.
But it has to do with how color works.
If you have interesting color designs, in a pre-designed frame, you can add this later
on, and play with these two ones.
We change the colors, up to say that wasn't right.
And you don't want to go and edit the frame itself.
And you just want to try and get the colors to match what you're trying to do.
You can do that here.
And then of course works the same way.
You can key it out so it changes along a timeline.
And you can do that with seconds, beats, whatever.
The next one is red level, green level, and blue level.
If you almost want to do a color balance, you can force more color onto it or you can
take away that color.
You can do that for red, green and blue.
And you can basically do kind of a forced color balance from here.
You can add a red level.
So everything gets more red in it.
Or you can take it away.
And I need any little bit less red in that way or you can do that as well.
On the same works for the green level.
You can see how it kind of takes away from the whole thing here.
And then again blue works the same way.
And you can do those with those key effects.
The next one is replace color.
I'll had a frame and you wanted the red to become pink.
There we go.
If we disable it, you see how the red, which you picked here, will turn pink.
When we enable it.
The same can be done like I wanted that green to be pink.
Or I wanted that blue to be pink.
You can replace colors later on.
A kind of specifically pick out colors, that you want to be for off the frame that you
are working on isn't perfect.
Color noise is an effect, that is actually a funny little effect.
It does not necessarily has to do with color, but what it does do is, it kind of replaces
certain points inside of your your frame.
So if we want to have a red color noise, and we add the value up, what it will do is, it
replaces the points inside of your line with that color.
So you can create a noisy environment.
Or it kind of replaces points randomly with the color that you deem, that you'd like.
So it's green.
If you wanted to replace with greens, you can do that.
You want to do it blues.
You can even create your color whatever the noise you want to be.
If you get really creative, you can create a bunch of keys.
A bunch of different colors.
And then you can kind of rainbow through it if you wanted to.
You can do whatever color you'd like.
You can even do it black.
So if you want to have color noise be black, you could do it that way, by having 000.
This is a fun little effect, that you can use for kind of a static noise.I love to use
it in timeline quite a few times.
It's a great effect to have.
And a fun little effect that is not necessarily direct to changing color, but it has a lot
to do with it.
You can kind of create noise inside of your effects which creates a really cool effect
for different sounds that you might have to do.
The next type of effects we have in key effects are, we're going to talk about our modulators
and waves and so on.
And they can be found right here.
So before the oscillation effects, we had kind of waves creators.
And we had here the inward waves, right here.
We have them in key effects.
So it's not just a setup thing.
It's the key effect.
So you can change it over time.
But the attributes are the same as they are in the other areas.
So with modulator, that's fun, we all have four waves.
Let's bring that speed down.
Default it.
With these ones it randomizes the default.
It's kind of fun to play with.
The way this works is, it kind of creates an inward type of wave form.
And you can change the amplitude of how much it actually modifies it.
So we have a small circle.
It'll start to bring that in and force the way is inward.
And then it'll create a star pattern type of thing.
A flowerish type.
Depending on how much amplitude you give it.
If your size is bigger than it has, it's still pushing the waves inward more.
But they don't intersect until later on.
So that's an interesting thing to note.
So when you change the size of the actual shape, it changes the way that it does the
waves.
And then of course I want it to be three waves.
You can do three waves, 4, 5.
A fun thing to do is, if you start it and we'll key at the beginning of 5, and then
key at the end of 5.
And then at fifty percent, we make it zero.
When it does the actual animation, it'll draw in that area.
Then draw that out.
I make that like four seconds.
You can see how it draws it it and then draws it back out.
So that's a fun thing you can do.
And it's kind of an inward type of wave.
The x oscillator, has to do with the waves on the x axis.
Back and forth on the x axis.
If we have a vertical line, and we just make this figure so we can see it, then we all
sudden have waves on that axis.
This very simple.
Works the same way and you could even do it, that if we bring this here, we can bring that
down, so it kind of brings it in.
That's a quick little example of how you can key this out.
And change the amplitude in a space of time.
Unlike when you do it in vertical ways or you do it in an oscillation effect.
So that's the same thing for the y oscillator.
If you have a horizontal line, you can have waves on the y-axis, up and down on the y
axis.
I amplitude waves again.
You can key it out however you like.
And then you have the z oscillator.
So if you're working with depth.
You can do work with them on the depth.
Now if you're looking at a front, nothing looks like it's a changing, but if you're
working in depth, you can do that layer as well.