.
Hello everyone, and welcome to the first Surviving the aftermath stream.
I am Davide, the community developer for Surviving the aftermath.
Today with me I have Jimmy.
I'm working as a live content producer, but on top of that we also have a guest with us.
Yes we have a guest. Live from Tampere, we have Matti from Ice flake studios.
Hi, Matti!
Hi, hello! I'm Matti from Tampere. I'm the game designer for Aftermath.
The update is as the name suggests about the colony, mostly.
We have a few major features coming.
One of them is directly addressing one of the biggest issues we’ve had.
Which is running out of resources.
So, we have extractors for that.
They are infinitely producing basic resources, allowing you to expand the colony.
This is the metal extractor. It creates metal and scraps infinitely.
Then we have this little fella. This digger, which is for plastic.
Creating plastic for construction and fiber for clothing.
Last is the concrete one. It extracts concrete.
I also know that you guys introduced more tech options.
We now have the battery stacking which unlocks the large battery stack for your colony.
It stores a huge amount of energy,
for when your lights go out or your powerplants stop working.
Then we have a few more in the security tree, which is the reinforced gate.
Which immediately unlocks the second level of the gate.
With it, you can see if survivor groups have conditions on them.
You can see if they are infected or have injuries, and that might affect your decision to let them in or not.
And then, one final thing is the centralized repairs.
This unlocks the maintenance depot, which is our solution for the bigger colonies and their maintenance needs.
Here we have the depot itself. It’s this little shack here.
You can stack it with a maximum of three people.
And then move the work area where you want it to operate.
Now you have all these resources here, and there’s no controlling what goes where.
So you have that for stockpile storages and for the...
So, potentially I could create an industrial area where all the industrial stuff gets stored...
...and then, have a living area where all the food and general population needs are stored, right?
Meteors will now injure everything around their impact area.
It’s both buildings and colonists, as well.
The damage isn’t huge, but it should be more interesting than the previous system of striking just one building.
But on the other hand, you have the repair squad ready to help you...
...in case something hits and damages a lot of vital structures? - Yeah.
The world map is getting revamped...
...you’ll get a preview of the damage that you will inflict on the bandit, and what they will do in retaliation.
Thanks to all the players that are taking part in the early access for Surviving the aftermath.
We are really, really overwhelmed by how many of you are participating, and grateful for your feedback.
We are currently planning to have one content drop every month or so.
From Stockholm and from Finland...
...I guess we’re signing out!
- Bye, everyone! - Bye!