By the old saying of “third time’s the charm,” these teens prove that
they’ll go through just about anything for the chance to win a million dollars.
We join fifteen of the original campers as well as two newcomers on a trip around the world for
this purpose. The twist for this season is that the teens were forced to sing when prompted or
risk immediate elimination. This is your official warning for Total Drama season 3.
Hey, I’m Brad with WickedBinge and this is Total Drama World Tour: Least Gruesome to Most Gruesome.
THE RULES
By adding the element of having to sing every episode, we will be taking into
account how it may impact the challenges in the show. Like previous entries,
a challenge will be considered if it has a set of rules to be followed in order to complete it.
Also, if there are multiple parts, all of them will be ranked together as one.
Finally, we will be excluding any challenges from the Total Drama World Tour Aftermath episodes as
they are considered part of an in-universe show. As the title suggests, we will be starting with
the least gruesome challenges and working up to the more difficult and shocking ones.
The least gruesome challenge is the Newfoundland Challenges.
The first part sees competitors navigate their boats to Chris’ hometown of “Blow-me-down
Highlands” and are encouraged to catch any seafood along the way. The first two teams who arrive move
onto the second part while the losing team has to prep all the seafood caught as well
as shuck clams. The second part of the challenge comes in three sections: drinking a jug of apple
cider vinegar, translating a local phrase spoken by Chris’ cousin Jerd, and then having to kiss a
cod. The challenge is made easier with the fact that the 3 parts of the 2nd challenge are meant
to be done in teams of two within one team. Plus, this challenge ends with a reward for the winners.
Next is the Alberta Challenges.
Competitors are tasked with creating a dinosaur skeleton
using whatever bones they dig up along with any crafting supplies they want from the plane.
After building their fossils, they have to vote for which other contestant’s
dinosaur they like best whilst hooked up to a lie detector electric chair.
After this, Chris tasks the players with uncovering oil barrels that the interns had
mistakenly buried, preventing the plane from taking off. The expanse of the badlands to dig
through and potentially not having something to dig with are the only elements that may make the
challenge any degree of problematic. Following that is the London Challenge.
Chris has the teens attempt to catch Jack the Ripper by following a series of clues to his
whereabouts. Teams retrieve their first clue by removing the clothes from one of the tower guards
in order to find the clue. This then leads them into a torture room where one player has to be
stretched on a rack to open a secret compartment containing the next clue. Throughout this time,
the teams are stalked and nabbed by “Jack” who is actually feral Ezekiel. This is a fairly harmless
scavenger hunt with a potentially dangerous twist using Zeke, but he clearly doesn’t harm
any of the players in this challenge. Coming up next is the Sweden Challenges.
Teams start the first part by using the materials that they’re given to build something,
ideally a boat, but Chris intentionally omits this information. After their sailing vessels
are put together, teams are supposed to either sail down and retrieve a flag from a buoy,
or attempt to sink the opposing team’s ship using Chef’s meatballs. The only risk that
comes with this challenge is potentially getting hit with one of the meatballs.
After that are the Yukon Challenges.
The teens are asked to navigate the semi-frozen river and whoever arrives first gets first
sled pick and is the subsequent sled puller for their team. After that,
teams must make their way up to a steep peak with their entire team.
Falling into the river and developing frostbite seems to be the most dangerous part of challenges
but can be avoided as long as you’re careful. The Greece Challenge follows up next.
This challenge consists of four Olympic-related events and the team who collects the most medals
for their team wins. The first event sees three people from each team take each other
one-on-one in a wrestling match. Whoever pins their opponent first wins a medal. The second
event is retrieving a medal from around the neck of a bear dressed like a bear,
with one player from each team competing. The third event is a one-on-one hurdles race,
fairly standard affair. The final tie-breaker challenge sees one player from each team
don a pair of wings and fly up to a medal that’s suspended approximately 30 feet in
the air. Fighting a bear or the other players can be fairly difficult depending on strength levels,
but the most gruesome part is falling out of the air in the attempts to retrieve
the medal in the tiebreaker challenge. Next up are the Easter Island Challenges.
The final four are tasked with collecting eggs of a specific color from statues of the
previously voted off contestants. After each teen collects 3 eggs of their color, they have to make
their way through a cavern up to the top of the hill. If any eggs are broken, the player has to
go back and retrieve replacements. Traversing the cavern up the hill is potentially dangerous
as Chef rolls large boulders down at the teens. In the second part, the final four compete to
see who can put all 3 of their eggs into the mother condor’s nest. They’re tasked with singing
whilst attempting the climb to the nest in hopes that it may, or may not, soothe the
mother condor from her aggressive nature. After that are the Japan Challenges.
In the beginning part of the episode, Harold calls out Chris for his cultural inaccuracies
about Japan, prompting Chef to slice the plane door open and all the teens be sucked out.
He tasks them with singing about how much they want to live before he decides if he’ll rescue
them or not. Thankfully, the teens land in a giant bowl of rice at the end of the song.
The first part of the challenge has one player from each team get into an over-sized pinball
to score points while the rest of their team manipulates the paddles at the bottom.
In addition, each player has a panda (with the exception of Sierra for Cody)
inside their ball as well to increase the difficulty. In the second part, the
competitors are tasked with creating and directing a commercial for the new candy Chef has created
in order to appeal to Japanese audiences. Following that are the Paris Challenges.
Each team is given a statue to recreate and must find its pieces
hidden throughout the Louvre Museum. During this time, they’re chased by a yeti,
a bear, and an angry seal. Most of the pieces can be found in decently accessible places,
but one is hidden behind a web of lasers. After all the pieces are collected, they have
to be brought to the courtyard and assembled. In order to determine who’s being eliminated,
the two players on the losing team have to choose another player to make up as a model and send down
a runway. Whoever has the worst design will end up going home. The hardest part of this challenge is
definitely the threat posed by the creatures that chase the players through the museum. Otherwise,
it’s just a scavenger hunt and fashion show. Coming after are the Niagara Falls Challenges.
Players wake up to discover that they’re free falling and manage to collect inside swan boats
that were falling alongside them before they hit the water. They then discover that they’re
headed to go over Niagara Falls if they don’t try to paddle away. Through Cody’s promise of a
kiss if they survive, Sierra musters enough energy and force to pull them to safety.
The challenges begin with all the guys being put into a slot machine
and the girls having to pull the lever to see who will be their “groom” for the
challenge. Chris also decides to add in a bear as a potential groom to make things more interesting.
After they’re all paired up, the guys must navigate the blindfolded girls through an obstacle
course to help them reach their wedding dress. After this, grooms must carry their brides
whilst traversing a tightrope that’s stretched across Niagara Falls.
Pairs are insisted to avoid plummeting into the falls as Chris has filled it with sharks. Once
they reach the end of the tightrope, couples must answer trivia questions about Canada in order to
clear customs and win the challenge. If they fail to answer all the questions, they must
navigate back to the starting platform. Next are the German Alps Challenges.
When the players arrive in the Alps, Chris warns them that for their song to sing, they have to
whisper it as they’re in avalanche territory. This goes well without a hitch until Lindsay’s
recognition of Tyler causes him to scream in excitement. The teens then have to trudge up
the mountain to the first part of the challenge. Teams are first tasked with putting meat through
a grinder in order to create a giant sausage to sled on. Due to the size of the giant grinders,
Chris warns the players not to accidentally fall in. After this, teams must navigate their
sausage down a dangerous mountain path with jagged rocks and dangerous mountain goats.
In the second part of the challenge, players are tasked with learning a German slap dance
before moving into the competition. While they compete against the other players, they dance on
top of a board with panels that will shock the player if they perform a move incorrectly. The
shock of the board appears to be fairly painful and depending on the strength of the opponent,
their slap could do some damage as well. The China Challenges are up next.
For the first part of the challenges, competitors have to make it to the end of the Great Wall of
China using one of the transportation methods provided. They have to race one another in order
to get first pick. Some make the task rather easy, such as the donkey, bike, or skateboard. However,
the Chinese wooden sandals and the pogo stick make the challenge more physically taxing. In addition,
Chris planted various explosives along the wall to keep things interesting. The teens have to cross
the finish line before Chris rings the gong in order to progress to the next challenge.
In the second part, the competitors were tasked with eating authentic
Chinese cuisine. They have to open their mouths to prove that they completed their
dishes completely. Some of the meals like the donkey meat and starfish aren’t as disgusting,
but pale to the kung pow larvae and worms with moss. These challenges may exhaust and disgust
you, but they’re not the worst out there. Our next entry is about the challenges in Jamaica.
In the first part of the challenge, the players are tasked with diving in the water to retrieve
pirate treasure, aka Chef’s gold chains. A seemingly simple enough task until
Chris reveals that the water is home to electric eels and sharks. Whoever nabs
the gold first earns an advantage for their team. In the second part, teams must ride on longboards
down a rickety track and into an empty pool in pairs. The winners of the previous challenge
are the only ones who get to wear helmets, which increases the likelihood
of bodily harm for the other teams. Following up are Egypt challenges.
In the very first challenge of the series, Chris has the teens make their way to the other side
of a pyramid by either climbing up and over it, or navigating through it. The teens who
through the pyramid run the risk of setting off various booby traps whereas the teens
who climb risk exhaustion and heat stroke. We discover through Chris’ attempt to have Duncan,
Courtney, and Gwen sing that they’ve been climbing for nearly 3 hours,
which is a long time to be out in the heat. As the teens make their way to the opposite side,
they’re split into three teams and are each given some kind of reward.
Next, the teams are tasked with bringing their reward to the Nile River and crossing it,
but not before Chris has them sing to soothe several scarabs. The song works until Ezekiel
interrupts, angering the beetles and forcing the players to start running. It takes some time for
the teens to traverse the desert to the Nile, but they all eventually make their way there.
Once each team has constructed a vessel to cross the river, Chris has the teens sing a reprise
to calm the crocodiles chasing them. This first challenge set the new standard of how difficult
things were going to be for the season. The safari challenge in Tanzania comes up next.
In order to begin the hunt, the final five have to one by one collect as many plums as possible
whilst the other players kick soccer balls at them. After this,
each player has to use a cricket bat to hit the plums in order to break open gourds which contain
equipment for the next part of the challenge. For the safari, the final five have to hunt
down Ezekiel using the tranquilizer balls they earned in the previous part of the challenge.
At this point, Ezekiel has become even more feral since his London appearance, now walking on all
fours like an animal and posing more of a threat than before. During this safari, the players
run the risk of running into regular dangerous animals as well, like lions and angry baboons.
The New York Challenges are next to follow.
The first part of the challenge sees the teams climb up the Statue of Liberty in order to
retrieve their team’s baby carriage off one of the spires of her crown.
Once the carriage is retrieved, the players must slide down a fireman’s pole to the bottom and make
their way to Central Park. This challenge sets the gruesome bar high as the statue is 305 feet tall,
so a fall from any point would most definitely injure, if not kill, one of the players.
Navigating to Central Park is a challenge as the teams drive boats through the sewers
and are chased by a giant alligator. Once they arrive, one player from each team must retrieve
a giant apple inside Turtle Pond using anything but their hands. After the apple’s obtained,
the teams must race to the end in order to win.
Coming up is the Amazon challenge.
In this challenge, teams must make their way through the Amazon rainforest all the way
to Machu Picchu. Before they enter the forest, they’re warned that the forest is home to many
dangerous creatures and that they will have to camp along the path at dusk to avoid harm.
Chris also warns the players about a native tribe known as the Zing-Zings who have never
made contact with other humans and tells the teens to avoid them at all costs. It’s revealed
through conversation between Chef and Chris that travel through the forest is an 18 hour affair.
At one point through the journey, the teams must cross over a body of water
filled with piranhas using a zipline. The first team to arrive gets to use the T-bar provided,
but all other teams must come up with other solutions to navigate the line across.
Once they arrive in Machu Picchu, the first team to locate the golden treasure
wins immunity. The biggest supposed risk is interaction with the Zing-Zings as we see Team
Amazon get captured by them, but we later learn that they’re just actors and don’t pose an actual
threat. That being said, 18 hours in a dangerous forest is not a feat anyone would gladly take on.
Just outside of the top three are the Australia Challenges.
In the beginning of the challenge, players are tasked with catching an emu
and riding it all the way to Hanging Rock. Being fast and crafty birds,
this is no picnic to start out with. On top of this, the believed 2 hour journey to Hanging Rock
is actually a 2 day affair instead, which proves to be a brutal assault on the players.
Once all members of a team have arrived, they must bungee jump one player at a time
into a herd of sheep. 3 of the sheep are tattooed with each team’s logo and the teens must shear
the sheep in order to find out if the sheep they grabbed is one of the tattooed ones. The bungee
drop is definitely a huge one but we see in the episode that the teens can accidentally grab
things that aren’t sheep, like cacti and dingoes, which adds to the danger of the challenge.
Our bronze medal of gruesome goes to the Hawaii Challenges.
Before the official challenge kicks off, a tiebreaker is held to discover who will be
going into the final two alongside Heather. The challenge consists of
using padded batons to knock the opposing player off the platform and into the water.
Once this tiebreaker finishes, the final challenge can begin.
The main challenge has the final two players choose two previously eliminated players to
be their helpers through the duration of the challenge. The first task is to build a dummy
of the opposing player using pineapple and driftwood and then they must bring it to the
top of the volcano. Whoever finishes first gets a wheelbarrow to help move their dummy,
but the other player has to carry theirs. During the journey to the top of the volcano,
the final two come to a river of lava with stepping stones. Above it is a series of
items that can be cut down to hinder the players. The helpers can either cut down the
items to slow a player’s progress or prevent the opponent’s helpers from cutting anything
down. Scaling a volcano with a human-sized dummy is a dangerous task and is made even
more dangerous when it’s revealed that throwing pineapples into the volcano causes it to erupt.
Our silver medal of gruesome goes to the Transcontinental Challenge.
Following the accidental explosion of the train, Chris tasks the final three
with traveling from Alberta all the way to Tijuana, Mexico by any means necessary.
They then must travel by boat from there to Hawaii courtesy of the GPS devices he gives
the teens. This challenge is one of the most arduous as Chris flies off with Chef
and basically abandons the teens in Alberta, expecting them to travel on their own.
Cody manages to make a hot air balloon out of items in the plane wreckage and Sierra’s
wheelchair, but does end up in a storm that temporarily grounds him. Sierra uses her quick
thinking to rig her wheelchair with fireworks to help propel them to the beach. During this time,
Heather and Alejandro travel primarily by train, but Alejandro manges to coerce Ezekiel to go after
Heather, eventually forcing the two of them to travel by horseback until they reach the boats
on the beach. All three do clearly survive and make their way to Hawaii, but the clear lack of
responsibility on Chris’ part to make sure they’re safe is what makes this challenge so gruesome.
Finally, our gold medal of gruesome goes to the Area 51 Challenge.
Players start off in a safe area called Area 52 and are challenged to break into Area 51’s
black box warehouse and bring back an intact working alien artifact. Team Chris is Really
Really Really Hot contends with having to throw rocks in order to distract the lasers being
shot in order to make it inside. Team Amazon ends up on a minefield and is forced to sing a song
whilst they navigate their way out of it thanks to Cody using his candy to set off the mines.
Once inside the warehouse, the teens must avoid being caught by black ops soldiers or risk having
their minds erased or worse. Some of the artifacts in the warehouse that are still active can be very
dangerous, such as the giant robot that Courtney accidentally activates or various alien pods
with living beings inside them. The lives of the teams are in danger the entire time that
they’re in the vicinity of Area 51 as it’s clear the government would rather eliminate potential
threats than just remove them from the premises, making this challenge the most gruesome.
WRAP UP
And that wraps up the list! Which Season 3 challenge do you think was the most
gruesome? Let us know in the comments down below. And as always, stay Wicked!