Once more it's time to ask the eternal question huh?
Welcome to WatchMojo.com and today will be counting down our picks for another top ten pieces of video game logic that don't make sense
For this list were examining more tropes and cliches of gaming that seem to exist without reasonable expectation.
Contradicting convectional logic and raising eyebrows in some fashion.
From simple matters of gravity to mechanics that never seem to go out of style,
these recurring trends have certainly got our attention if only because they puzzle and confound us.
Ok you just jump count to five and pull the cord. How hard can that be?
# 10: Didn't I just kill you?
As far back as gaming's earliest days, the threats of enemy's responding the second you leave the room have been a constant.
Sometimes players are merely faced with a finite but overwhelming number of foes attacking in waves.
Other times its an unending barrage that only ceases when the player dies
Everyone whose played Castlevania will know that sometimes you gets just to close to the edge and all of a sudden your in the other room and all those enemy's you just spent all that time killing are back.
No matter the exact form though its hard to justify why were doing battle with unyielding borderline supernatural adversaries in a great deal of games.
( Loud non-lethal sleep bullets)
# 9:Rich Wild life
Don't fret about finances the great outdoors got you covered.
Know as the money spider trope this entails animals and monster somehow carrying money or other treasures for players to claim in combat.
(Death By spinning hat)
As far back as s the earlsiet roleplaying games
gold and other riches could be looted from the corpses of deadly beast. Perhaps they think that some of these creatures consumed wealthy humans
and thus are accidental inheritors of that wealth but that's quite a stretch or a lot of reason.
the body having slain the random wolf found that it digested not only the
contents of a small Treasury but also various household goods
# 8 What's with all the lit torches?
"Oh God no no no"
Maybe Ancient locals have regularly cleaning staff thousands of years after the fall of their creators.
"Hey be careful this places is crawling with dark force users"
Games such as Tomb raider for all their merit tend to avoid answering the question
of why long abandoned tombs are still lit with candles and torches.
bh in certain cases it can be chalked up to implying her inhabitants but more
often than not this is an unexplained circumstance that wouldn't be that hard
to contextualize magically imbued fire, a secret tribe, a sign of other travelers
passing through there are a lot of possibilities to consider but so little
time
number seven the double jump ah gravity thou art too fickle and malleable entity
at least that's the impression that gaming gives off when it grants players
the power to make an additional jump while they're airborne while certainly
versatile and engaging
it also has the consequence of calling into doubt any game supposed adherence
to the laws of reality games featuring midair dashing or trajectory changing
abilities such as star wars the force unleashed only exasperate the matter by
implicitly relying on magic or vaguely defined energy sources
science can help you here
number 6 Fix fire with fire
when in doubt apply flames or smack with a heavy tool those tuned into
multiplayer oriented games may have noticed that when vehicles are set
ablaze
they can be restored to normal with the use of a blowtorch or similar device
then there's the case where players can fix gravely damaged objects by hitting
them enough with the wrench
what's even more bizarre though is that some of these tools can double as
weapons with little if any change in the animation
number five smoke inhalation
what's that?
reloading
video games can be fantastical and stretch reality to its limits there's
definitely no question of that yet it's always a bit unusual win games certain
characters must flee from burning structures
they're not impeded or even negatively affected by smoke dialogue and scripted
sequences may make reference to their predicament throwing in a coffer gasp
but in regards to gameplay
no effort is made to simulate the experience
"Haha you'll move
Jacob my dear" here's a golden opportunity to grasp that mantle of
realism but you have tried their hand at it
number four magic magazines
we'd never guessed that the military forces in gaming had a mastery of such
wizardry and Wonder
in all seriousness this wasteful habit of tossing aside partially used
magazines while reloading is weird enough before one realizes that they
don't lose any bullet throughout this process and yet it's accepted as the
norm by virtually every single first person shooter
regardless of overall quality of attention to detail
whether games for sudo realism or more stylized action
it's almost guaranteed to be sure waste-free gun reloading without raising
a single eyebrow "You killed many men today huh?
yes haha we all did "
number three time heals all wounds
popularized in the 2000's by series such as Halo and Call of Duty regenerating
health has become an industry trend that has long since transcended specific
franchises or even genres.
from a design standpoint it makes a certain amount of sense developers want
their games to be tightly paste and backtracking for healing items might
impede progress but making game heroes and heroines regain health over time has
the effect of threatening suspension of disbelief
how can one buy into a game purporting to be realistic or reality adjacent when
characters magically recover from brutal injury by simply waiting five seconds
"come on Frank come on we're getting out" number two bikini armor
I think missing a few pieces here now this one is strange you got to admit
more than a few games feature character customization and player chose an
argument with a strange correlation forming between the amount of skin
covered and potential defense against attack "citizens I used to be an
adventurer like you ..."
however with regards to female characters there was a trend of skimpier
costumes equaling greater resistance to damage or access to useful attributes
setting aside that this devised the entire purpose of armor
it also plays into a greater phenomenon of fan service being the primary are only
reason for a given characters design
it's not to say that all these characters are bad or just there for
boobs but you know this has caused some heated arguments
"I will be grateful when I have something that keeps swords from going
through my vital organs" before we unveil our top pick
here are a few honorable mentions number one
one man army syndrome'
whoever said chivalry was dead it's no secret that grand scale games where
massive armies clash can be taxing on whatever Hardware their habit
hence why so many couples choose to keep battles kind of close and personal "I
said An intruder two an one
one guy" "One guy has been killing you all by the "
however such restrictions can get ridiculous at times for example in
Assassin's Creed it's fairly common for a crowd of guards to attack the player
at one time
conventional wisdom suggests that an army can and should overwhelm singular
foes yet enemies and gaming choose to instead divide up and wait for their
turn to fight will never quite understand this one
"I have heard reports that you useless morons have been attacking one at a time
why just everybody get him at once"
do you agree with our list "This is so not cool" what logic video games doesn't
make sense to you
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watchmojo.com like those types of areas fun easy and a prize at the end