Graphics the cornerstone of video games
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since the dawn of man we have strived to
achieve good graphics games that were
once considered revolutionary now look
like they were animated by [ __ ] Tim
and Eric with this video I want to
evaluate games that looks [ __ ] stupid
halo 5 is a good example there is so
much [ __ ] on your screen in this game I
don't even know where to begin
what am I supposed to be shooting you
where are the enemies is that a bad guy
or a lens flare there's like 50 sources
of light and enemies just blend right
into the environment it is a cluttered
overload and I look at halo 1 look at
how much visual clarity web the enemies
have these bright contrasting colors
they pop right out of the background
Clare knows exactly what they're looking
at of course you have the readily video
is more powerful than the blue one you
know and then BOOM you turn on the new
graphics and you're instantly at a
disadvantage now a lot of modern games
have this issue just recently law
breakers whose fun game right but
visually it's just hopelessly outmatched
by overwatch again you have the more
complicated looking environments with a
cast of characters that are practically
identical versus the more simplified
maps of overwatch rookies distinct
obvious characters I really hate to do
this but again dota 2 the screen is too
busy too much stuff going on versus pop
leave which looks so much better because
the background is in the background and
the focus is on the characters Arkham
City has the reverse problem a big part
of this game is exploring the town and
finding Riddler's trophies now look at
Zelda another game with a big emphasis
on exploration see how Linc barely takes
up any space on the screen compared to
here where a third of the screen is
dedicated entirely to Batman get out of
the way you [ __ ] Batman and I think
it's a great concept the graphics are
good and you can go to game stock camera
placement is hugely important especially
when you talk to platformers the mario
64 sunshine galaxy Madison notice how
Mario's always at the center of the
screen no matter what crazy [ __ ] happens
you could always rely on Mario being at
the center of the action 3d world now up
oh the camera is locked back here
so when Mario goes inward it really
starts to get uncomfortable that
consistency is no longer there for
whatever reason many games have sucked
to replicate flaws within real
cameras such as film rain and while
putting a [ __ ] film grain filter
over your game is obviously the
stupidest [ __ ] idea ever
nothing really ruins a game's visuals
like motion blur from a purely
technological standpoint I'd say
uncharted 4 is the type of dog right now
graphically I don't even want to know
how much time and money went into making
this game look like this but uh oh
what's this some sick bastard put in
this terrible motion blur effect so that
every time you turn the camera
the graphics transformed from
crystalline perfection into some [ __ ]
I'm melting mush eventually they added
in the option that turned the motion
blur off then the difference is just
night and day look at how much better it
looks with it turned off Jesus Christ
the last thing I want to talk about is
automated animation this stuff has
always and will always look like [ __ ]
you look at a hand animated cutscene and
so alive and expressive versus an
automated cutscene with too stiff robots
not even trying to lip sync the audio I
understand that with these huge 40-hour
games and it's impossible to go in there
and make everything look incredible but
when your game is largely story and
dialogue driven this robotic [ __ ] is a
huge disconnect for the player you look
at an older game like Scarface and
there's just a lot of subtle details
that they used to get wrong that can be
such as you know if you look very
closely you can see that Al Pacino's
head is not actually attached to his
body witches are very unrealistic
then you look at a modern yes you know
like uncharted where everybody's head is
attached to the body just like in real
life and uh oh you with me mend the gun
and then you look back in Scarface right
and you kind of notice how their bodies
weren't actually holding the guns are
walking at all really just kind of
moving on their own
and then you look at the new uncharted
right and is okay
the breath
best you know that's really what this is
all about and
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