In this Autodesk Fusion 360 tutorial, I'm going to show you how to make this simple drinking glass.
To do it we'll learn how to use the revolve tool as well as the circular pattern tool to
create all the facets that go around the outside of the glass, then we'll make a rendering of the
glass. To get started we want to press ctrl s or command s on our keyboard to save our file.
This is always a good idea. I'll label it drinking glass.
Next, we'll use Fusion 360's rule number one we'll create a component then we'll name the component
glass. The next thing to do is to create a sketch. We want to create the sketch on the front plane
so click the front plane then we'll click two point rectangle click the origin we'll drag up
and type in 115 millimeters for the height press tab and then type 40 millimeters for the width
next we'll use the line tool you can click it at the top left or press l click on the
top corner then click on the bottom line we'll add a dimension from this point to the origin
of 30 millimeters next we'll press l again to get the line tool we'll click over in the center
drag over make sure you're at zero degrees then come straight down
straight over straight back up then come over again now we'll add some dimensions press d the
first dimension will be this one we'll type 20. If your piece gets messed up like this
you can press escape and you can drag these pieces over so you can see what is going on
so you see how each of these pieces gets lined up now we have our original sketch we can add some
constraints. I'm going to use the co-linear constraint to make these two pieces stay together
then I'll press d and I'll add this dimension of 1. I'll add this dimension of 0.5
and I'll add this dimension of 1.
Next we'll add a dimension from this long line to the bottom of the glass of 2.
On this particular cup there's an arc right here so you don't scratch the table when you
set it down to do this we could press shift a to get a three point arc or we can click create
arc three point arc click on this point then go straight across click on the outside of the glass
then click so it's tangent to the bottom next we'll press d click on this point the bottom of
the glass go straight over and click 2. Now we have the bottom shape of the glass let's do the
inside shape to do that we'll press l to get the line tool click at the top of the glass,
then we'll come down and then we'll go straight over.
Now we got to give some dimensions for the bottom we'll click d then this piece right here
then the inside part of the glass and we'll type 3. Next we'll use a constraint to make these two
lines parallel right up here we have the parallel constraint click one line then the next line now
they're parallel let's give them a dimension so from this line to this line we'll give it
a dimension of 3. Next we want to smooth this part of the inside of the glass out we'll use
an arc again click create arc three-point arc click this line then this line then drag down
till one is tangent click the tangent constraint to make the other line tangent
then we'll give it a dimension click d click the arc drag out then type 3. Now let's go fix
the top part of the glass. Up at the top, this glass has a rounded edge to make drinking easy
so we need to create that. To do that I'll select create circle > two tangent circle I'll click this
line then this line and then drag out my circle. Now I need to dimension the circle. I'll click d
and I want to dimension the diameter so I click the outside then I type 3.5. Perfect, now we have
everything we need to be able to revolve this. Click finish sketch, then under the create menu
select revolve. It asks us to select a profile so we'll do that. Select this top piece, this piece,
the side then we'll go down here and we want to make sure we get this inside piece. Now we're
ready to revolve. We need to get the axis so I'll click select and then I want this middle axis.
It automatically defaults to 360 degrees, we press ok. So now we have a pretty nice cup
and if you look at the bottom of the cup you can see how it made that piece just the way we had it.
Next what we want to do is add the faceting that we saw at the beginning of the video.
To do that we need to use a circular pattern and the subtract command but where do we draw
our sketch. To do that we'll make a construction plane and we'll make it tangent to the outside of
the glass. So we'll click construct tangent plane, we'll click the outside and then we'll say okay.
But we don't want to draw our sketch on this plane, we want to draw a little bit away
from the glass so we'll make one more plane we'll click construct offset plane and then we'll offset
from this plane 2 millimeters. Perfect and then so we don't get confused we'll hide the first plane
so now we just have that offset tangent plane. Then we'll create a sketch, we'll click this plane
and then now we're ready to make our sketch but where do we sketch? There's a special command
we can press p to project and we'll select this geometry and then we'll say ok and then
it projects these lines into our sketch so we can see exactly where things are. So what I
want to do is I want to draw a rectangle so I'll press r and then I'll just click along this line
and then I want to make sure that the rectangle is coincident with the origin so now I have this
black line so I know the rectangle's right in the middle. I need to space the rectangle from the
top to do that I'll draw a line from this point to this point and then I'll dimension this line
at 7 millimeters. I'm going to do the same thing at the bottom, I'm going to draw a line from here
to the bottom of the cup and I'll dimension it
1. It's not necessary but if we want to we can click this line hold shift
and click this line and change them to construction lines. This can make your sketch more
clear. Next we're going to draw a line from the top part of our rectangle down to the bottom part.
We'll dimension how far over these lines are at the bottom. We'll click this point and this point
and we'll make it 3.3. At the top we'll use the d command and click this point and this point
and we'll make it 4, but the facets have these rounded edges. So we'll go ahead and get a circle
and we want a two tangent circle so we'll click this point and this point and we'll drag out and
then on the bottom we'll do the same thing we'll click this point and this point and we'll drag out
and then we'll dimension the circle. The easiest way to do this is with the coincident command.
We'll click this point and we'll make it right on the arc there
and then we'll go up to the top and we'll click this point and make it coincident on that center
line. Now we have a fully defined sketch. We can tell it's fully defined if we look at our sketch
and we see this red padlock. It's always a good idea to fully define your sketches. Then we'll
click finish sketch. Once again we're going to use the revolve command so we'll click revolve,
then it says select the profile we need this piece, this piece
and then all the way down here we need this piece. Click axis the center axis
and we don't want to cut this time even though that's what we will eventually do
we want to cut all at the same time so change cut to new body and then say ok. So here you can
see we have this cylinder on the outside of the glass but we need many more cylinders. So to do
that we're going to make a circular pattern. Click create then pattern, circular pattern.
The type of thing we want to pattern is bodies so select the body, then the axis will be the
center axis. Sometimes you can select through but if it doesn't let you do that you can orbit
and then look inside the cup and select the blue axis. By default this will be
something like three objects but for this glass I want it to be 29 so I'll click 29
and then I can see that there are 29 pieces going all the way around and I'll press ok.
Now I want to do a combine command to cut all these pieces out. So that command is right up
here at the top called combine. The target body is what we're going to cut out of so the cup is
the target body then the tool bodies are what we're going to use for cutting and we can select
these all at one time, so I'll just marquee select and then it has all the tool bodies.
Snd this time we want the operation to cut and we don't need to keep the tools, sometimes you need
to keep the tools to do something else but this time we don't. Then I'll press ok and if you look
now we have these great facets. We want to smooth out these edges. To do that
click this face then click fillet and then for the type of curvature we want to click
g2 curvature and then for the fillet we want to type 1.5.
And that will make it nice and close right here and then I'll press ok.
There's a couple other places I want to fix the curvature so if I look down here I want
to fix the curvature on this edge right here so I'll click this face then I'll click fillet.
And for this one I'm just going to type .1
Smooth off that edge right there and press ok. So now our glass is mostly done but we can add some
customization. Let's go ahead and create a sketch on the bottom, click create sketch then click this
interior circle. We want to use the offset command so click it right here next to the scissors click
this line and then we want to drag in this way and we notice that it's negative so we type negative 2
millimeters and press ok. Then under the create menu, we can click text. By default it's just
plain text but we can make text on a path and it says select the path, let's select the one we just
made. Then we can pick our font and for this one I'm going to type What Make Art and then you can
choose whether it's on the outside of the line or the inside of the line, you can fit it to the path
evenly, you can change the font make it bold and change the character spacing. So if I make this 25
it will be spaced much more farther apart, then I'll press ok. Next I want to click finish sketch
and so i have this path here and I want to press e to extrude click it and then you need to see which
direction so I'll pull up just to make sure I'm going the right direction and for this one I want
to go up one millimeter, actually I want to go up 0.5 millimeters. Perfect, and the operation should
be join. Lastly we want to round out the interior edges of this embossing so click this face
and then we'll click fillet and for this I believe we can go .01 and then that will round out,
two decimal points make sure you just have one decimal point. Now I want to round out the bottom
parts of this embossing so click this face then click fillet and then for the tangent click .01
then press ok. And lastly I want to make sure that these
are rounded off too so I can hold shift and click the top of these letters
and then I can click the fillet command and I can type .01 and then press ok. Now we have everything
made of our glass. Let's go ahead and press ctrl s or command s to save and now we want to apply a
material so press a on your keyboard and then in the material menu this will probably be folded up
but click the glass folder and then you can pick color density glass and drag that over or you
can pick in this case clear glass and then close the menu and now I'll go to the render workspace.
In the render workspace we can see this is already looking really nice so I can position this how I
want if I click on the setup scene settings I can decide if I want a solid color or an environment
and then in the environment library I can pick what environment I want. In this particular case
let's pick the dry lake bed, double click and there you can see the glass on the dry lake
bed and we can then click the teapot and do a quick render before we do our final render.
So hopefully this has shown you how to make a drinking glass using the revolve
tool and the circular pattern tool have fun making your own drinking glass designs.