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a common test for update nine-point 17.1
has started a new branch of heavy tanks
appeared in the German tech tree top
japanese heavy tanks received howitzers
british medium tanks and american tank
destroyers became faster some premium
vehicles were bussed the game interface
was improved significant changes were
made to strongholds will tell you more
right now how did the german tanks
change and it's going to considering
german heavy tank we had the following
problems among these tanks were made
many years ago and they're not relevant
anymore yeah this is a large pool of
problems that should be addressed
integrally you can't just rebalance one
vehicle in this case stop it so we
decided to add two new vehicles to the
mouse branch on curate and tier 9 1
playing them is like playing the mouse
but at the tears below which you see if
they're very durable armored vehicles
but they're very slow well all players
know what the mouse is like in the BK
4502 branch we decided to make the
following changes since many players
like the tier 9 tank so much we decided
to add a similar tank to tier 10 well
it's a different vehicle but with the
same gameplay this is the panther comes
login 7 this vehicle is very similar to
the global maps BK 72 or one tank but
has a different gun he thought gets or
not for another great change made to the
e100 branch we improved the armor
penetration of the top 150 millimeter
gun
that's what the players have wanted for
a while yet we decided to revamp German
medium tanks a bit because they didn't
really fit their battle task not much
you know sorry we're too long ago and
since the environments have changed and
the tanks have become out of date we
decided to bust them why were the grill
15 and t110e5 changed be nothing the
grill 15 is a very toxic vehicle at the
moment with very high characteristics
and there are a lot of them in battles
then you so based on the statistics and
player feedback we decided to decrease
the battle efficiency of this vehicle a
bit there's nothing too drastic there
find the law but we believe that our
changes will be enough for this vehicle
to stop creating this many problems at a
t110e5 although it's not as toxic as a
grill it is very difficult to fight
against this vehicle in certain
situations criminal economic model even
if you use premium shells there's no
guarantee you can penetrate so we
decided to do two things reduce the
armor behind the front wheels so that
the vehicle track can now be knocked off
and slightly reduce the armor of the
commander's cupola at its center no me
an opinion on line and only now if you
managed to hit it directly you will have
a good chance of penetrating it when
playing the same to your vehicle but
this isn't a guarantee and the cupola
will still be difficult to hit if the
tank maneuvers well how did it type for
heavy and tight five heavy change you
once get at the moment Japanese heavy
tanks have a very nice feature which
their howitzers is with a for us not all
players love these guns but in the
initial concept mr. howitzer guns
disappeared after tier eight tanks until
the players didn't really want to
research these vehicles since they'd be
without the weapon they've grown
accustomed to in a sense that's why we
decided to add howitzers to the tier 9
and 10 tanks as well
we also improved the armor of the tier
10 pipe five heavy because it was deemed
insufficient we believe that these new
howitzer gonna will increase player
interest in them and those who like the
tier 6 bowl i tank or tier 7 and tier
eight tanks will research top tier
vehicles more actively whatever what
changes were made to the American tank
destroyers and British medium tank
anacostia put the flat merican tank
destroyers the t28 t28 prototype and t95
or the vehicles built on one base with
specific differences I mean they are the
slowest vehicles in our game they are
very difficult to play at the moment due
to their extremely low speed wait if we
decided to fix that all these vehicles
will now be able to travel 20 kilometers
per hour and higher but it's not a
problem of the British medium tanks is
there low maximum speed it's been the
final quarter and if players don't
really like medium tanks without armor
that can roll that only 40 km/h so we
decided to increase the average maximum
speed 250 km/h to make these tanks more
competitive we also made their guns more
convenient to fire object we also
decided to buff several problematic
premium tanks and update nine-point 17.1
they are the Panther m10 my hands are
for small term Japanese tiger Soviet
t-34 85 m and the British tier 8 FV 4202
medium tank why did stronghold need to
be changed well there are two main
problems with strongholds the first is
the so-called cover attacks when a whole
bunch of clients conduct fake attacks at
each other thus reducing all combat
activity to nothing so they don't battle
themselves and they don't let other
clans attack each other meaning there's
no real combat activity between
strongholds
the reason for this is that clans can
choose their opponents an attack each
other the second problem is that the
ability to pillage the opponent's
stronghold and destroy its structures
scares off week or clan and sometimes
even average clans from participating in
battles for stronghold this means they
can't upgrade their stronghold higher
than level 4 because due to pillage is
by the enemies with all their efforts
towards developing their strongholds go
up and smoke what will new strongholds
look like the most important change
awaiting players in the new strongholds
is the complete withdrawal of the
battles for stronghold mode it will be
replaced by the advances mode this mode
is somewhat similar to the old one or
the two clients conduct a series of
battles against each other with the
shift of the front line along the
so-called route already familiar to the
players the similarities end there in
everything else love the new mode is
completely different first of all clans
are unable to choose their opponents in
the advanced you note the opponent is
chosen by a matchmaker and diss epona
with a very high probability will have a
skill level that is almost the same as a
fill level of the clan that's searching
for an opponent or with a name to
creating the fairest possible evaluator
appointment secondly a clan that loses
the battle or moves anything at all for
the victorious plan will still receive
industrial resource and the size of the
earned industrial resource will depend
on both how far this clan event along
the route and the level of their own
stronghold since we remove the battles
for stronghold mode another thing many
clans found unpleasant the obligatory
defense period will also go away now
plans can choose whether or not they
want to play the advances mode it's
entirely optional but beneficial
currently both skirmishes and advances
are the open moments so plans can invite
Legionnaires
and what's important tomorrow's
Legionnaires can be clan or non clan
players we aim to make it easy for
players to find battles when they want
to fight them perhaps to the regret of
some clans we abandon the War Department
there will be no such structure in the
new strongholds however clans will
receive certain compensation for it
little work also plans will still have
the opportunity to earn gold by playing
skirmishes and advances they can do so
in the war games moment this is a
competitive mode for the clans that take
part in the wars between strongholds but
this isn't everything the battle
interface was also changed and improved
now players can adjust the width of
damage indicators the panel of received
damage will let you know who has shot at
you and with what type of shell these
changes will help players reacts faster
when it matters most simplified vehicle
characteristics and the garage became
more informative now you can clearly see
how specific equipment affects the
vehicle characteristics the tank
carousel was also improved now it
displays information about victory
percentage mastery badges and marks of
excellence on a gun we continue to give
more vehicles HD visuals and update
nine-point 17.1 more than 20 vehicles
received their new models that's all for
now take part in the testing leave your
comments and feedback together we can
make the game better
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