oh hello i didn't see you there welcome to this online educational video for the software HitFilm
today we're going to be showing you how to create a WandaVision styled glitch transition if you
enjoyed that effect please do hit the like button and subscribe if you haven't already but before i
revert back to my old self let's figure out how we can do this this tutorial can be followed in
express for free though for export it does require the add-ons from the Distortion pack, Retro 2 and
Neon Lights there's also a template available to download if you want to take a look at the setup
as seen in our opening example i have two shots that i'm going to be using to transition between
so to start off i'm going to bring them both into my composite shot and align the second shot to the
point i want the transition to take over i'm happy with the timing though if i wanted to change these
shots for another take or perhaps some alternative effects i'd potentially cause myself some problems
to keep things clean and easy create a composite shot for each of your clips naming one plate one
and the other plate two or a and b it just needs to be an indicator of which one is which in the
sequence now we can alter these as much as we like without affecting the transition we're
going to be needing three separate transition mattes for our effect let's get the foundation
of them prep before we do anything else go to the new layer icon and create a plane be sure
to set it to white and name this "matte reveal" and then hit ok we're going to be using mask for
our reveal so with the layer selected head up to the rectangular mask tool and double click this
will create a mask around the whole layer if we head into the controls tab and enter the mask's
transformation settings we can animate its path i want the tear to begin from the center so i'll
switch over to the pen tool and close the mask on the x-axis and place a keyframe i'd like this
animation to be quite slow i'll jump ahead about two seconds on the timeline and open up the mask
with that done now let's duplicate this layer this one will be used for our edges later
so give it a rename for the moment turn off the visibility of these two layers and create another
white plain layer you may have guessed but this is also going to be a matte reveal this time with an
ellipse mask so we'll click and hold over the mask tools to bring up the options and select
ellipse double-click and the mask is set again we'll go into the mask transformation settings
and key the path first closed on the x-axis then this time only 30 frames later open the mask to
reveal the whole screen for the transition to be smoother later on dial up the feathering
with all the foundations set we can turn each of these into separate composite shots right click
and go to make composite shot keep the original name and make sure to move the mask properties
with your layer repeat this with the other two then jump back to your main composite shot
let's connect our matte reveal to our first plate first off let's move all our transition mattes to
align with our second plate and move them under our footage for now as plate 2 is the one that
will reveal itself we're going to be applying the effects onto this layer go to the effects
panel and search for set matte you can find it under the matte enhancements in the keying folder
change the source layer to our matte reveal source to luminance and blend to replace though it should
be already if you play this on the timeline you'll have the plate reveal itself as your mask does
this is okay but we want it to glitch and contain some distortions let's jump into our main matte
reveal and start distorting so to warp these edges we'll be applying various distortion effects which
are all found in the distort folder and the first thing we're going to add is the smoke distortion
and you can see already what this is doing to our edge this is now completely up to you
and your creative freedom as you can scale this increase the distortion and then throw in some
alternative distortions to make it really chaotic after my smoke distortion i applied energy distort
then a block displacement scaling this all the way down in size and displacement values
then to make the blocks longer head into the block settings and bring up the aspect ratio
then why not more displacements this time we can heat things up with a heat distortion
we really want those edges rough this is looking good so let's move on to our edges
now the animation is the same as our other reveal but in appearance we can make this really crazy
first let's create our distortion i'm going to keep this nice and easy with a little smoke
distortion followed by an energy distort really dialing up the distortion but lowering the scale
to have a high frequency ripple going on once you're happy with your effect duplicate the layer
and apply a fill effect from the gradients and fill drop down now we can set the color to black
we want this to be the inner edge of our tear so we can give it a rename then select the layer and
position it back only a few frames in the timeline if we head into our options and switch to the
checkerboard background we can see the white is revealing itself but the center is solid now we're
going to remove this black from the other layer with a d-mold now if you applied it straight onto
the layer it just disappears it's doing what it's meant to do removing the black you need to first
create a grade layer to compact the two then apply d-mold to remove the middle section i want to try
and make these edges a bit thinner now i could just readjust the timing though i don't have much
room to play with in terms of frames per second so as an alternative head into the matte enhancement
folder to apply erode white and now we can just bring in these edges to distort these edges even
more and get them glitchy apply block displacement and like before scale it all down widen the aspect
ratio to get a nice breaking and hey why not throw in another heat distortion on there just
to make it less uniform with all our effects set let's jump into our main composite shot and tie
these together with some effects now the show has a tv signal effect that we can try and replicate
using vghs derez first off let's create a grade layer and place it underneath the second plate
you can find derez in the distort effects now you could use all the features in derez for your own
transitions though all i really want to keep are the wavy lines so i'll switch the view to wavy
lines and then set the matte to our circle reveal this will cause it to activate first followed by
the glitching tear this is where you can customize and play with the settings to get something really
unique we can then enter the color settings and alter this to match the reference i'll take the
midtones and shadows towards deep blue then the highlights into the red happy with the tone switch
the blend mode to either add or screen if it seems a little too intense apply a curves effect and
bring down the mid-tones chromatic aberration is also a great effect to be applied on this
layer if you're working in hitfilm pro finally to match this all to our mat reveals apply a set
matte to the top of the effects listing setting the layer to matte reveal source to luminance
blend to replace with invert enabled you'll now have a tv echo in your transition though
to make this effect stand out let's create a larger displacement when the transition happens
create a new grade layer placed above the wavy lines we've just created search and apply lens
distort we're going to keyframe this over a few seconds as the transition begins to help highlight
the tearing start with the distortion amount at 0 then have a decrease to negative 0.8 we only
need this to be subtle now we can apply another set matte setting the layer to our circle reveal
source to luminance blend to subtract and enable invert all you can see right now is
the area within the mask so set the blend mode to something suitable like screen or lighten
now let's start making that red tear now we've been using our matte layers with visibility off
but we're actually going to be using our edges as an actual layer enable visibility and bring it to
the top of the layers what's one more distortion layer gonna hurt i ended up applying one energy
distortion to break up some of the blocks in order to have the tearing and glitching happen
outside of the area we're gonna be using a pixel sort if you're unfamiliar this effect is a lot
of fun allowing you to take color information from one image and use another to offset and distort it
apply pixel sort from grunge effects and let's begin by setting our order form
this will be plate 1 then setting the grouping from to plate 2. now this is going to depend
on your shot that you're working with but to first see what we're doing rotate the direction
90 degrees now we can head down to the reveal mode and switch to flow over bright and enable
sort transparent and now we have more chaos from here it's a case of altering the settings for
your brightness and threshold and i encourage you to play with the different color tones they can
get some really nice effects in there to finally change this into a red energy this can easily be
done with a light sword ultra glow i even used the red preset and then just lowered the inner
and outer glow settings till we had something that worked soften up all of the diffuse and
setting the layers blend mode to add for more glows and details you can duplicate this layer
head into pixel sort and change the direction to the opposite side for more chaos you can now
alter reality without an infinity stone thank you for watching this tutorial we really do hope that
you enjoyed it and if you have be sure to hit the like button and subscribe if you haven't already
ring the bell if you want to be notified of when we next upload and we will see you next time