- [RTO] Hey guys.
Welcome back to the second part
of the ultimate Renekton guide.
If you missed the first part,
click the link above to check out the introduction
to Renekton and his abilities.
During this part of the guide,
we will cover Renekton's builds and combos.
Now is the best time to click subscribe
and the notification bell
to make sure you don't miss any future updates.
Builds.
The first build I'm gonna cover in this guide
is currently his highest win-rate build,
which is the Conqueror Build.
You use Conqueror as your main keystone
and what Conqueror does is it grants you two stacks,
stacking up to 10 times
for every basic ability or spell that deals damage
to an enemy champion.
For each stack, you gain two to five adaptive force.
When fully stacked,
you heal for 15% of the damage you deal to champions.
The reason for this rune being good on Renekton specifically
is that it's very good synergy with this play style
along with the sustain built into his kit.
We can take slow, prolonged trades of this rune
while we wait for our cool downs to come back up
and not lose out on our sustain.
It also increases the damage we deal
and you can never have too much damage, right?
You wanna follow up with Triumph.
This rune restores 12% of our missing health on takedowns
and grants an additional 20 gold.
The first part, again, synergized with our sustain.
It helps us potentially make a huge outplay against enemies.
If you kill one, you're going to passively heal back up
a chunk of your health.
This plays right into Conqueror,
giving you three more sustain
along with healing in your kit.
The additional 20 gold is a nice kill bonus
enabling us to pick up our core items
just a little bit faster.
The Legend row brings us with two choices we can take
depending on the match up
and team comp we're gonna be playing into.
First of all, let's go over Legend Tenacity.
Legend Tenacity arrives with an extra 5% Tenacity,
plus an additional 2.5% for every Legend stack,
maximum up to 10 stacks.
To earn these, you wanna get takedowns
on either champions, epic monsters,
large monsters, or minions.
Overall, this provides us
with a whopping 30% extra Tenacity,
which means versus teams of any CC,
be it hard or soft,
no, think Morgana, Xayah, Aphelios, Kennen,
anything like that,
we spend less time in that CC,
enabling us to spend more time killing champions.
Legend Alacrity provides us with 3% increase attack speed
plus an additional 1.5% for every Legend stack.
Now if you're not versus hard CC,
that can completely deny your engage or follow up.
You can take this rune to provide yourself
with an extra first damage
and not only be an AD Caster
but an Auto Attack machine to boot.
Your increased attack speed's
going to stack Conqueror faster,
meaning more damage and more healing for more kills.
The final role provides us with Last Stand.
This is a very strong rune
and especially on Renekton
providing us with five to 11%
increased damage to champions
while you're below 60% HP.
Now, this rune takes a little bit getting used to
because you're going to want to be keeping yourself
healing low enough for you to drop to a minimum of 60% HP,
but make it till you keep yourself
sustained around that percentage.
This is daunting for newer players,
but once you've mastered this,
it's where insane outplays can come from.
Our secondary rune choices,
you're gonna be looking at the Resolve Tree line.
Demolish is one of the strongest choices for us to take,
enabling us to take down towers with insane speed
chunking off the players early game
and netting us increased gold income.
There is literally no downside of taking this rune.
Bone Plating is our final choice,
negating 30 to 60 damage received
for the next three abilities or attacks you receive
from the attacking enemy champion
within the next 1.5 seconds every 45 seconds.
Now this may not seem like a lot,
but it can be a difference maker
of living, dying, going even, or winning a trade.
It also can give you that extra split second needed
to get off a clutch heal or stun
and turn around a losing battle.
Renekton's second favorite build is Press the Attack.
Press the Attack deals 40 to 180 bonus adaptive damage
based on level after three consecutive basic attacks
and makes the enemy vulnerable,
increasing the damage they take by eight to 12%
from all sources.
The reason this is favored by Renekton
is for the momentum and aggression.
If you're against an easy match up
and you're certain you can dominate,
Press the Attack can easily help you kill your opponent
and win the lane.
It's for a fast-paced action
in snowballing a game that you want to end quickly.
Press the Attack also helps our teammates
deal more damage to the vulnerable enemy,
giving a quick burst of damage and an easy takedown.
The most favored runes after the Press the Attack
are the same as the Conqueror build,
so choose wisely.
Combos.
Renekton is a special kind of AD Caster Bruiser.
Many of his damage comes majoritively from his abilities.
We don't tend to rely on Auto Attacks
as much as other bruisers,
such as Irelia or a Passive or a Queen.
This is where combos come into play.
There are basic combos that beginner Renektons
should start with and memorize
into advanced combos that masters of Renekton
should be learning and practicing.
There are two essential combos
that you must learn with Renekton.
The first one is Tiamat Q.
This is what gives Renekton his insane wave clearing.
Get into the middle of the wave
and Tiamat Q,
so the entire wave has been cleared for no mana cost
like other champions.
You also gain health back by doing this
since your Q gives more health per target.
The next essential combo is W Tiamat.
This provides the max amount of damage to a single target.
It's very easy, but puts out a lot more damage
than just using your W.
Obviously, you wanna make sure
that your W is empowered, if you're able,
when trading as well to maximize the damage.
Let's start with the basics.
Combo one,
Slice and Dice, Auto Attack,
Cull the Meek, Slice and Dice.
This is Renekton's level two all lane combo.
It allows him to take a big chunk
out of the enemy's health bar
very early into the laning phase.
Readying their armor with Slice and Dice
while winning a trade by healing
out of Cull the Meek.
Combo two,
Slice and Dice, Auto Attack, Ruthless Predator,
Cull the Meek, Auto Attack, Slice and Dice.
This is Renekton's level three all lane combo,
one level ahead of the combo one.
We add in Ruthless Predator,
which stuns the enemy
after we have shredded down their armor.
The added stun allows us
to include an extra Auto Attack in,
dealing more damage and chunking down
the enemy's HP even more.
Combo three,
Slice and Dice, Cull the Meek,
Auto Attack, Slice and Dice.
This combo is known as the Panther Combo.
This is where you're animation canceling your Q.
I've listed it in the basic combos
because I believe everyone should know how to do this
before continuing with any advanced combos.
When you E then Q at the same time
while clicking to Auto Attack,
your Q animation will be canceled by your Auto Attack.
It's one of the best ways to surprise the enemy
with an unexpected burst
and is invaluable to Renekton's damage kit.
Going into advanced combos,
it's about maximizing your damage
and putting in as many Auto Attacks as possible
between your abilities.
Try to hit both parts of your Slice and Dice
and Auto Attack before using W due to the reset.
Advanced combo one,
Slice and Dice, Auto Attack, Ruthless Predator,
Ignite, Cull the Meek, Auto Attack,
Slice and Dice, Auto Attack.
For this combo to work,
you have to hit both parts of your Slice and Dice
while empowering your W and Q,
not your second E.
You can add the team at active into this combo,
which we place after your W.
This also benefits from animation canceling.
Tiamat's animation can be canceled
using any of your abilities,
so try to use this knowledge to your advantage.
This is known as the God Combo
and requires numerous buttons to be pressed
in a very short period of time.
Advanced combo two,
Ruthless Predator, Dominance, Slice and Dice.
A perfect all lane combo for level six
is the W RE combo.
It is an extremely fast combo
comprised of animation cancels,
chunk out the enemy and give them no time to react.
Dominance cancels your Ruthless Predator animation
and Slice and Dice cancels your Dominance animation,
making it the perfect potential one shot whombo.
Advanced combo three,
Ruthless Predator, Flash.
This does not sound complicated,
but it's hard to pull off for beginners.
You want to W
and flick your mouse as you flash,
so you're not flashing on the spot.
This will stun the enemy,
but you'll be where you flashed to
as this happens.
It looks pretty crazy
and it's a great way to escape from gangs.
Next video,
we'll be going over Renekton's favorite items
and his early pre six laning phase.
Don't forget to hit that subscribe button
and the notification bell
to be alerted to the newest content.
I am RTO and this is my ultimate Renekton guide.
Thanks for watching.
Lose this, boys!