Hey guys, Yannick here for Cinecom.net
and there is no time to chit chat.
You guys asked like crazy for the Godzilla music video from Eminem,
and here we go.
First we are going to remove the mouth of Lorenzo.
In After Effects duplicate your layer, freeze frame the duplicate in the beginning
and paint the mouth away with the clone stamp tool.
Make sure that the duration of your clone stamp is set to constant
so your painting will be visible over the entire length of the clip.
After painting use mocha cc to track the original shot.
In mocha make the tracking mask around the mouth and hit analyze.
After it's done, save and close mocha.
Back in After Effects, go to the effect control panel and create a track data.
Next, duplicate the original Lorenzo.
Now with the puppet tool place 5 points on the removed mouth layer.
Then with alt clicking on the puppet pins,
You can parent every puppet tool point with the tracking point from the duplicate Lorenzo.
Parent every point with the right one.
Left up with left up and so on.
Then select the two duplicates and pre-comp them.
Finally draw a mask around the mouth,
maybe even scale and position the layer a little and feather it all.
And this will leave you with a perfect removed mouth that stretches with every movement.
Boom! One down, four to go.
Next up is fire breathing.
Again duplicate your shot and make an animated mask around your mouth.
Shorten the clip to only the part where the mouth opens.
Add the lumetri effect to the duplicate and make it super orange and bright.
Then also add the cc light burst effect and place the center behind the mount.
Now motion track your original shot.
Take a stock clip and place it over the actor's mouth
and link it to the track null.
Animate the scale of the flame so that it comes in and out
and use the screen blending mode.
As an extra touch, let's give the flames some movement.
Add the wave warp effect to the flame shot,
increase the wave height to around 100,
the wave width to around 8000.
Choose the direction, set the wave speed to 1.5
and set the pinning to right edge.
And if you can you can always add force motion blur to finish it all.
Up to the next one, the big eye effect.
Motion track the eyebrow of your actor,
this way the tracking won't go crazy when he blinks,
but it also gives a problem.
The null object is not on the place we want it to be,
the eye.
So select the position property of the null
and now you can move the null and every keyframe at the same time to the eye.
Look for the bulge effect and drag that to the clip.
Tweak the settings to your likings.
Then alt click on the bulge center stopwatch
and parent the bolt sensor to the position of the null object.
Boom! One big eye effect.
Godzilla challenge, can you spit faster than Eminem?
Well, yes, I can.
I bet you can't
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We are
splitting guys!
Just like Lorenzo in the next practical effect.
For this we need vomit.
We made ours with flour, water and food dye,
and of course Legos.
Then make two shots, one where the actor pretends to vomit
and one green screenshot of the vomit.
In post-production place the actor clip on track number one
and the green screen shot on track number two.
Key out to green and draw a mask around the vomit and the contours of the actor's face.
Of course, animate the mask so that it follows along with the actor
Last one guys.
We're going to make it!
First 3d track your shot.
Set the floor as the origin and create a camera.
Now look for the stock clip of a 3d ground crack.
You can make it yourself, but the internet has enough for everybody.
Make the crack clip 3d, place it on the floor where your foot hits the ground.
Now pre-comp the crack layer and the camera and give that pre-comp the multiply blending.
Of course the foot needs to be on top.
So duplicate the original clip on top of everything and mask out your foot for a few frames.
There are ways to make it easier with keying techniques, but these don't always work.
It depends on your environment.
Now add some smoke and debris stock clips on the impact of the foot to make it look better.
The last thing is to animate the crack so that it comes in.
Create a mask around it and animate the expand property
so the crack opens up when the foot hits the ground.
And that was it for today guys!
Thank you so much for watching.
Thank you Storyblocks video for the support.
And like always...
Stay creative!