- Hey guys, RTO here.
So in today's video,
I'm actually going over some recent changes
I found out that Riot's implementing into League of Legends.
They've just announced today
that they're gonna be buffing top lane,
which obviously excites any top laner
that's watching this video.
Here, I'll show you guys
the announcement that I saw on Twitter.
So check this out, boys.
From RiotMeddler himself,
if you guys don't know RiotMeddler is,
he's like one of the biggest guys
when it comes down to balance changing
in League of Legends.
All right, so basically he's looking at top lane impact,
because pre-season didn't hit the mark as they hoped.
As you can tell though,
they didn't make a lot of changes in pre-season.
They didn't make a lot of change in pre-season.
And I thought there were some good changes,
I really did, but it's just not enough.
So first things first,
let's go back into Season Nine top lane
and find out the feel
of what top lane was like in Season Nine,
'cause it was horrendous.
It was very, very bad, all right?
So first things first,
going to Season Nine,
they they changed teleport.
They actually made teleport go
from a 310 cool down to 360, I believe.
And they realized that was not enough,
that was a little too much farfetched,
So instead they made
where you can't cancel the teleport
and little things like that.
So they kind of just nerfed teleport all around
considering how you can't cancel it.
So if you make the teleport play
in the top lane and go bottom lane
and it looks like it's gonna go bad,
all of a sudden you can't cancel and you just die.
I know a lot of times in like Season Eight
and previous seasons I would run teleport.
And as I'd run teleport,
I'd go my teleport just as a zoning mechanic.
So I'd start the teleport to get them off an objective
or not targeted on my team,
And then as I realized they walked away
I would cancel that teleport
and keep on pressuring top lane as a zoning mechanic.
Sometimes I'd commit to it
if it looked like a really good play,
but overall you can just zone people off.
And now they made it worse, that doesn't exist anymore.
So that to me is a little rough, how they can't do that.
Second, I'm gonna go over dragons.
All right, so in Season Nine they changed dragons
and they made dragons just incredibly strong.
My gosh.
Dude, infernal gave, I believe,
8% bonus damage, like what?
8% bonus attack damage, AP ratio, whatever.
I think at one point it was like 10%,
and then the next one was 8%.
Next one was 6%.
It was just crazy.
It was absolutely like just insane to me.
And so that was a thing for pretty much
the entirety of Season Nine
which made it to where like,
we don't get that first dragon,
which obviously top line is probably not
going to have impact to get that dragon
at least in the first,
I feel like the first 15 minutes top lane's impact
on getting objectives like that is nonexistent
and at that point, two, almost three drags would be taken.
So just crazy, just absolutely crazy to me.
And that was in Season Nine, which made it extremely hard.
And then the next thing, obviously, the bounty chain.
This is the big one that I want to emphasize on right here
that I think a lot of people don't talk about,
that has impacted my gameplay a lot
from Season Eight onto now obviously Season 10.
Bounty changes, my gosh, they came on bounty changes
and they made it to where now
you get bounties for the littlest things.
Like you can get bounties for just power farming.
Going into and just taking the jungle camps,
taking all these CS top lane or whatever,
and all of a sudden now you've got a bounty
out of nowhere without even getting kills.
Like I would literally be 100 CS zero kills zero deaths,
and all of a sudden I got a 150 gold bounty, I'm like, okay.
Now that is annoying,
but the thing that annoys me the most
about bounties is this right here.
All right, so bounties are based off of,
and they're still in the game today,
how bounties are based off of, but bounties,
basically if your team has a lot of gold,
let's say your team has more gold than the enemy team,
your team is going to get bounties.
So as a top liner who doesn't have impact
on the first 20 minutes of the game,
if we're just like power farming, okay, hypothetic,
we're just power farming, power farming, power farming,
doing our thing or whatever,
and our team is doing, let's say, bad,
let's say really, really bad in the bot side,
but because we have so much gold
in the top lane for just power farming,
all of a sudden they're spawn zero Caitlyn.
And you're over here just chilling,
just farming, farming, farming,
Let's say you're like two minutes in winning top lane,
all of a sudden you've got a 150 gold bounty
and their Caitlyn has no bounty at all
because all of a sudden your gold is higher,
your team golds higher than their gold
so their Caitlyn who's four zero has no bounty,
which only hurts your bot lane even more
because you're doing well top.
Which is a mindblower to me
considering that's how it was in Season Nine.
But it's still in the game in Season 10 though,
it's still literately in the game.
And yeah, it's just literally crazy to me
how that still exists.
All right, but let's look at the change they made
going into pre-season Season 10 and so far into Season 10.
So first things first, they nerfed dragons.
Well, they nerfed it to an extent.
They made it to where top lane
can at least get relevant with the dragon somewhat.
They made it where the initial dragons
are a little bit weaker,
I think now infernal gives about 4% bonus
attack damage in AP damage, not too bad.
Mountain dragons now 6%,
so it's not anything crazy on the numbers,
but obviously that fourth dragon is the most important.
And as top laners,
we're probably not gonna have too much impact
on those first two dragons,
but at least we can make our impact felt
maybe the third, fourth dragon at that point.
You know, hopefully,
at least you have a chance to get involved.
And that's something, I guess.
Still, the top lane not heavily involved
in the first two dragons
which is still is not a good thing,
but regardless, we'll take what we can get.
Next thing is, they buffed rift herald.
They made it to where now you can,
the first rift herald, obviously, they do a lot of damage.
They do a lot of damage, a little bit squishy overall,
tons and tons of damage
and now you can get two rift heralds.
I think that's what Riot Games hope
was going to fix top lane in Season 10.
I don't really think rift herald
means that much to a top laner.
Personally I don't care about rift herald that much,
that's not a primary objective to me.
Maybe that first trip to get some plates could be nice,
but overall I would rather put rift herald mid lane
so all of a sudden that opens up the map across the lands.
I'm just getting that top lane, sorry,
which now as our top lane in a farm,
but really that mid lane turn not going down
is the most important thing in my opinion.
So I don't like rift heralds, a thing that just,
oh my God, it's gonna just make top lane disgusting.
If anything, it's gonna make mid lane stronger.
If anything, it's going to just, you know,
you could put your tie, your top winner to rift herald,
and I'm like, well, the dragon's on the map,
I'd rather get that dragon,
'cause to me that's more important as a top laner.
So those are just some things
and initial thoughts right now in season 10.
So let's go over some possible changes.
All right, so possible changes,
first things first, they can change teleport.
They can revert teleport back to what it was initially
where I think the cool down was 300 seconds
and obviously the teleport itself,
when you started the teleport, you could cancel it.
That's really, really good
and very good for a top liner overall
because it at least allows us
to be able to have some kind of acknowledgement
in the early game to where like
they're trying to dire down my bottling,
Then all of a sudden I start that teleport
to zone them off
or I could just completely go on through with it.
So that's an option as well.
The only down side to it is obviously,
I don't know if y'all remember in Season Nine,
but 80 carriers are abusing that
and it's one of the reasons why they change teleports
'cause 80 carries were doing their teleport
to get back to lane constantly,
pretty much every lane was running teleport because of that,
So they kind of just nerfed it away.
Um, this was when they had ignite really, really weak.
So that's one of the down sides too,
but overall it would help top lane out quite significantly.
All right, the next thing obviously
is you can change dragons.
All right, hear me out.
Dragons right now, they spawn pretty early in the game.
I think it'd be pretty cool
if they maybe delayed the dragons a little bit longer.
You could do something like that,
but I don't know the cross impact
that would make across the map.
You know, maybe some early game junglers like,
well, not really early game
but like power farming junglers like Shyvana, Warwick,
guys who like to cheese that dragon early on,
I don't wanna completely
cut them out of the game
because of doing something like that,
but I do think that would help out top lane a little bit
because at least now we can start
getting involved in dragons much earlier.
Because as a top laner it typically takes us about,
I mean you should really have that lane dominance
where you can actually like,
okay I know I got this guy in the lane good to go.
I can now roll mid bottom knowing
I'm still going to lead top lane.
That doesn't really come into play until at least,
at the very least, 12, 13 minutes, man.
'Cause if you're roaming down bot lane at eight minutes,
you have a small lead to the top laner,
that's great, you just lost three waves top,
now that top laner's ahead of you
because you made that roam.
So, 'cause it's just so far away.
So I feel like if they made dragon spawn a little bit later,
that could help.
That could definitely help.
That could be one of the changes
that Riot's thinking of doing.
Well, last one I think would be
the biggest one is just changing bounties.
Seriously, just change bounties.
Maybe lower the gold impact has much more, I don't know.
But top liners have, we just farm the most.
We literally do.
Right now as of season 10,
we literally farmed the silent
and it'll go in the jungle and try to harass her.
Jungle will take as much farm as we can,
but in the reality of things, by doing that,
yes, it makes us stronger,
but it does lower the enemy's bounties
because we're farming,
which to me just doesn't make sense.
That just makes to where like,
okay, because the top lane is farming,
now their fed 80 carry
is just gonna have less of a bounty,
so if we kill them,
we get less of an impact for our team.
Gosh, that just kind of sucks.
So, again that was a change that got put into Season Nine
and I would love, I would love it if they changed that
and I think it could make a very major impact to top lane
if you just change the bounties.
I think that was the one change that we need,
it could make top lane so incredibly strong.
Now another thing is too, they nerfed jungle.
They nerfed jungle,
I think they thought that nerfing jungle
would make the most impact at top
because obviously, what was happening was junglers
is constantly just, just, just camped up.
They literally just sit there
and top lane could not move a muscle
and if we didn't move,
we would just die
and just give their jungle
power farming lead to just dominate.
They thought nerf jungle then move.
Like I said, that is only one lane.
That's great and all,
but top lane just being so solo
and isolated is what's really hurting top line as a whole.
I don't know, guys.
I know they're buffing jungle really soon
and now they're gonna buff top lane
so I want to hear you guy's thoughts
on what you think they can change to effect top lane
in a positive light and just make top lane better overall.
So comment down below, let me know what y'all think,
And as always guys, make sure y'all like,
subscribe, and I'll see you guys in the next video.
Deuces, boys!