Hey guys!
RTO here, bringing you the 4th video in the series 60 things that EVERY top laner should
know, to climb the ranked ladder!
This second video will cover 5 tips on Jungler Impact, and everything that follows this topic.
Now is a perfect time to click that Like, Sub and bell notification button if you haven’t
already!
Number one!
Understanding Jungle Priority
There’s a lot of things that go into knowing how to jungle, and although you, as a toplaner,
don’t need to know the in’s and outs of this, you do need to understand that your
jungler, and the enemy jungler, may have different priorities.
You also have to understand that different junglers also have different priorities.
There’s also which jungler has priority, as there are early jungle champions that have..
Well, strong early game pressure, and there are late game champions that excel at scaling.
The late game champions aren’t going to be prioritizing ganking, such as Shyvana.
She wants to farm and scale, while taking priority over the Dragon objective - the furthest
you can get from toplane.
Early champions, such as Lee Sin, are very good at ganking lanes early game, and if you
get lucky enough with a good jungler, chances are he’s going to be visiting you a lot.
Elise is a perfect example of a jungler who loves to prioritize top lane ganks.
She excels at tower diving, due to her single target CC, high burst damage and the ability
to lose turret aggro.
She’s basically got the perfect toplane diver kit!
If you’re against her, this is where you need to watch out.
You don’t want to give over free kills to her, she can easily snowball a game on her
own.
This isn’t to say that they will prioritize your lane!
Especially if they need to get bot or mid lane ahead first, to secure objectives.
Rift Herald has become increasingly less important in Season 10, although two now spawn, they’re
both less impactful due to their health & damage nerf.
On the other hand, dragons have become more impactful, so expect your jungler to be spending
more time down the bottom side.
Welcome to your own personal island!
Like other lanes, some junglers counter other junglers, and that gives them priority over
the scuttle crab, potentially invading and ganking.
You need to be aware of this, pushing towards the enemy tower while your jungler is in base
or the other side of the map, might give way for the enemy ganking you, even behind your
tower if he’s chosen to invade!
This is where vision comes into play, and you can always benefit from having one ward
up at all times, and one pink ward out, or in your inventory.
Number two!
Being camped, now what?
Unfortunately, such is the life of a toplaner, where the enemy jungler, or midlaner, - or
if we’re super lucky - both!
Decide to camp us.
What do we do?!
The best course of action is to ward, there are numerous places on the map that you can
place your wards, to give you ample vision of an incoming gank.
If you’ve got no vision topside of the map in at least one place, it’s your own fault
if you die!
Listen to pings!
If your midlaner is pinging that the enemy is missing, and you have no idea where they
could be, just back off.
If it’s Talon, or Aurelion Sol, they can easily evade your vision by jumping/flying
over walls - sometimes you just need to play safe.
Watch the minimap!
If your midlaner is mute, or even worse, you’ve had to mute them, you can only rely on your
own knowledge, eyes, and common sense.
This means watching the minimap.
If there’s no midlaner, and you’ve crashed into the enemy tower, what do you think is
going to happen next?!
Now, these are just tips on how to try and prevent being camped, but what happens if
we still miss all of these warnings, and end up with our head on a jungle platter?
The best course of action is to just play safe, play back and leech that experience.
As we spoke about previously, giving up CS is always worth it over giving the enemies
kills.
You can ask your midlaner or jungler for help, pinging your opponents used Summoners so that
they know they have a free kill.
You can always try and counter jungle the opponent, if you have wards in their jungle
- take a gromp, that’s 126g for free, while denying the opponent.
Go and roam, help midlane get ahead in kills, use teleport on a deep ward botlane and secure
yourself or your allies 2 kills, then go take the Dragon!
Number three!
Playing with an allied jungler
How lucky are we?!
Our jungler is camping for us!
How do we keep up this momentum and snowball our winning lane, into a winning game?
For example, let’s say we’re the one with the Elise jungle, as I mentioned before, she
loves top lane ganking - setting up opportunities for her is your main game.
Chunk down your opponent as much as you can, freeze your waves in an opportune position
remember we spoke about freezing?
making sure that you’re pinging the opponents Summoner cooldowns - Communication is always
key, and if you have a toplane ally on your team, then you want to take advantage of it
ASAP, and counterwarding their safe spots.
This gives your jungler ample opportunity to strike unknowingly.
Always be polite, a “good job” or “well played” never goes amiss, and don’t whine
about kill steals.
It’s kill secured!
Now go and take the objectives, such as tower plates, tower first blood, or rift herald.
You should help out your friendly jungler, go 2v1 the enemy in the river trying to take
Scuttle on his own.
Go help out taking rift herald, or countergank midlane.
There’s numerous ways you can play to help out your jungler, and in turn - hopefully
- they will continue to help you.
Number four!
Objectives over kills
We all love kills, getting that quadra kill and relishing in all of the glory?
Nothing like it (except maybe a pentakill).
But, although kills are a staple part of the game, and what makes it so fun, it’s not
the aim of the game.
And, we all know the aim of the game is to take down the enemies Nexus.
Although killing enemies can help us achieve that, securing objectives make this a lot
easier for us.
Rift Herald in Season 10 now spawns twice, that’s twice the opportunity to push lanes,
take plates and secure towers - which open up the map, allowing you to increase in pressure.
One of the main reasons we’re going to talk about this, is that in lower elo (and sometimes
higher elo), way too many people chase kills.
You killed 3 people, and that sneaky Ezreal just keeps E’ing away?!
He has like 10HP!
So stop chasing him!!!
He has 10HP, do you think he’s going to come and contest your 4man Baron take?
Even if he tries, you can easily have 1 of your team zone him away or - even better - kill
him.
Another way to prioritize objectives, especially as a toplaner, is to pressure the map.
If you’re playing an Illaoi, it’s potentially going to take 2 or 3 people to even consider
taking you down.
All you need to do is keep pushing, watch for them to send enemies to stop you, and
ping your team to take the objective on the other side of the map.
You may die, but hopefully it’s not in vain, and you can benefit from the objective that
your team secured.
Number five!
Importance of Dragons
Season 10 has made Dragons even more important than they were previously, with the addition
of the Dragon Soul.
The Dragon Soul is a single buff for the first team who takes 4 dragons.
It changes depending on what Dragon is spawned, and are powerful boons for your team.
INFERNAL - Every 3 seconds, your next damaging attack or ability on an enemy unit triggers
a small explosion, dealing 90 (+0.25 bonus attack damage) (+0.15 ability power) (+0.03
bonus health) damage to the target and nearby enemies.
MOUNTAIN - After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus attack damage)
(+0.15 ability power) (+0.15 bonus health) OCEAN - Dealing damage to enemies heals you
for 180 (+0.4 bonus attack damage) (+0.25 ability power) (+0.1 bonus health) and restores
90 (+0.04 maximum mana) mana over 3 seconds.
Damage to minions or monsters regenerates with 30% effectiveness.
CLOUD - Passively gain 10% increased movement speed.
After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second
cooldown).
One of the biggest changes to the Dragons is the Elder Dragon.
Once a team has gained a dragon soul, only then can the Elder spawn.
Along with the different spawn, it now gives the team who kill it, an execute.
Any time a player, with the buff, deals damage to a target at 20% HP or below, they will
instantly kill them.
This means that team has a very good chance of closing out the game.
Along with all of these buffs, your general Dragon buffs apply after killing the elemental
dragons.
Also, the dragons are not quite as random as previously, meaning only the first three
dragons are random.
All future dragons will be the same element as the 3rd dragon to be killed - they then
keep spawning until one team reaches 4 dragons.
You could get 3 dragon secures in a row, and suddenly an Infernal dragon spawns as the
3rd.
Suddenly, the enemy team awakens and they manage to secure all 4 infernal dragons.
This includes the Dragon Soul!
They’re now stronger than your team, and have an AoE damage every 3 seconds on their
basic attack or ability.
That’s basically an extra item per player!
Teleport has become even more important now, so you can help turn Dragon contests around.
Unfortunately, in lower elo, not a lot of toplaners are clued up on how to utilize teleport,
let alone prioritize dragons.
This is why you’re watching, right?!
You’re now not one of them toplaners (you weren’t before though wink)
Thank you for taking your time to watch this video, and please please leave your feedback
and any tips I may have missed in the comments below!
The next video in the series will be covering wave management, what is it and how to improve,
what is slow pushing, further explanation on freezing, shoving and teleporting..
If it is already released, I have it listed here and if not I have another video here
that I have hand picked for you to watch until it comes out!
Make sure to be subscribed and have the notification bell clicked so you don’t miss the next
one!
Deuces boys!