In today’s video,
we’ll take a look at adding
and animating a combination of Mask effects
to recreate this scene,
with a title placed between the sky and the mountain,
and a hot air balloon floating by in front of the title.
Hey guys, hows it going?
My name is Serge, and welcome back
to my channel for another tutorial.
In my last two videos,
we looked at the basics of masking in Final Cut Pro.
We learned how to add a basic shape mask,
and a more complex draw mask,
and how to make all the necessary adjustments.
Today we’ll put all that together,
alongside with come basic keyframing
to recreate the clip from this videos intro.
If you’d like to learn more about masking
or keyframing in Final Cut Pro,
I’ve put together a short playlist
that I’ll link up top and in the description.
Check it out for a more in depth
look at both these effects.
Now, lets take a look at making the clip
used at the start of this video.
We’ll start out with a simple clip,
and a title placed over it.
First, to place the title behind the mountain,
lets duplicate our clip and place it in the top layer.
Next, from the effects browser,
add a draw mask to the top clip,
and add control points to trace the mountain.
Since out title only overlaps the top part,
we only need to mask off that area.
Zoom in in the viewer for more precision.
Click on the first control point to close the mask.
Next, we need to add a
draw mask to the hot air balloon,
and animate it to track the balloon as it moves.
Once again, duplicate the original clip,
and set it as the top layer in your timeline.
From the effects browser,
add a Draw Mask again,
but this time, before adding any control points,
in the inspector, select the shape type as B-Spline.
B-Spline curves are used to mask
softer and rounder shapes.
When adding control points using B-Spline curves,
rather than placing control points on the shape itself,
a curve is formed between the points,
and is magnetically pulled towards the control point.
By combining the influence of multiple B-Spline points,
you can create different kind of curves.
By default,
B-Spline curves create very smooth shapes,
with no corners,
although you can create sharper curves if necessary.
To adjust the point curvature,
hold down the Command Key,
and drag the control point.
T
o make the curve sharper, drag away from the point.
To make it looser, command drag towards the point.
You can also switch between three
progressively sharper degrees of curvature
by either command clicking the control point,
or Control clicking and selecting between
Linear, Smooth, or Very Smooth curvature.
So, back in our clip,
with the playhead on the first frame of the clip,
zoom in
and add and adjust control points
to create a shape around the hot air balloon.
Next, in the inspector,
with the playhead on the first frame of the clip,
add a keyframe to Control Points
and the Transform Parameters.
Next, move your playhead to where the balloon
just moves behind the mountain,
and click and drag the shape over the balloon.
Next, skim your clip,
and adjust the mask position as necessary
to trace the subject.
Since we’ve set an initial keyframe,
every time you move the mask
an additional keyframe will be added.
Lets take a look at the finished result.
This is just a few examples
of what can be accomplished
by using masks in Final Cut Pro.
In my opinion,
masks are one of the best tools in video editing,
and alone are worth the price of upgrading from iMovie.
If you found this video helpful,
please let me know by hitting the like button below.
Ask any questions you have about this video,
or any other topic related to Final Cut Pro
in the comments below,
and somebody will surely help you out.
So, thanks for watching,
and I’ll see you back here next week
for another Final Cut Pro tutorial.