- [Narrator] It's pretty hard to define
what an overpowered weapon actually is, right?
All we know is that some weapons are way too good to use
because they're straight up unfair,
and if we do see someone using them,
then we pretty much know that they're
basically just being carried by the gun that they use.
Almost every game has at least one overpowered weapon,
but some are a little stronger than others.
Hey guys, ArcadeCloud here,
and today we're counting down
our Top 10 overpowered weapons in gaming.
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Number 10: The auto shotgun from Left For Dead.
For those of you who aren't really shotgun users
in video games who usually find them too close range
and inaccurate to use, you might change your mind
when you see the auto shotgun
from the Left for Dead series.
The auto shotgun is a Tier 2 main weapon
that can hold 10 shots with a further 128 shots in reserve.
Each shot fires out a total of 11 pellets
which do 26 damage each, meaning each shot
will do a maximum of 286 damage if you were to land
all of the pullets.
With a rate of fire of 200 shots per minute,
this gun has a crazy damage output
of 953.33 damage per second.
This thing is absolutely insane against hordes,
especially in an area like a house or a tight hallway,
because it can take out loads of enemies in just a few hits,
because of its insane bullet penetration.
Basically, you can just straight up clear
an entire hallway of infected.
This gun is the best weapon to take on a witch up close,
and is even effective against a tank despite
the damage penalty for using a shotgun against it.
Obviously Valve thought the gun was pretty strong too,
because it got heavily nerfed in Left For Dead 2.
But still, in the first game,
this gun was just overpowered.
Number Nine: The grenade launcher
from COD: Modern Warfare 2.
We all remember Modern Warfare 2 for a lot of things.
For some of us, it will be
the crazy, nuke kill streaks we got,
for other it will be the insane quickscopes
from the top of Rust.
Most of us will also probably remember the Noob Tubes.
Grenade launchers were already
sort of annoying in Modern Warfare,
but in the second one,
that annoyance was taken up to much further extremes.
For a start, we had Danger Close,
a perk which increased the damage of your explosive weapons
up to, and including, grenade launchers.
This meant people could kill you
from further away with less accuracy
and with much more reliability.
It also canceled out the effects of another perk,
Blast Shield, which served to lessen
the effects of explosions at the time.
The people who wanted to be really annoying though,
made use of a perk called One Man Army.
This perk allowed people to change their class,
without respawning, with the small downside
of removing the user's secondary weapon.
You could basically just switch to the same class,
over and over again,
and just get infinite grenades for your grenade launcher,
and it can be combined with the Danger Close perk,
to be extra annoying.
The perk was designed for tactical play,
allowing players to adapt to their playstyle,
on the fly when they needed to,
but just ended up making grenade launchers even more OP.
Number Eight.
The Hook Shot from The Legend of Zelda : A Link to the Past.
The Hook Shot is a weapon that shows up multiple times
in the Legend of Zelda series,
but I wanna focus on its first appearance,
where it showed up in A Link to the Past.
In this game, the Hook Shot was the main treasure
of the second dungeon in the game's dark world,
also known as the Swamp Palace.
The weapon is incredibly powerful,
because it uses no ammo,
but can still do the same amount of damage as the bow,
and has the added benefit of being able
to stun certain types of enemies.
Possibly the strongest thing about the Hook Shot though,
is the fact that Link can't be damaged,
while he is firing the Hook Shot,
which basically gives you a short window of invulnerability.
Combine this with the stun
that the weapon can also give off,
and you basically have a pretty long window,
where you can't take damage from a certain enemy.
Not only that, while the enemy is stunned,
you can bring out your actual weapon
to finish them off if need be.
This weapon is pretty much broken.
Number 7, the pistol from Halo : Combat Evolved.
The M6D pistol is a bit of a legend in the Halo community,
because it was just so strong back in Halo CE.
On the PC version of the game especially,
it was just straight up the best gun in the game,
killing fully armored players in an easy three shots,
no matter the range.
The weapon was so strong,
because of a developer called Jason Jones,
who was actually the co-founder of Bungie.
Essentially before becoming an overpowered monster,
the M6D was apparently a pretty bad weapon.
The balance just wasn't where the team wanted it to be,
so Jones made some last second changes
to the coding of the weapon,
coding that changed a single number
on the pistol when the map was loaded to make it better.
The only issue was this change made the pistol way too good,
and ended up becoming the absolute monster
that people love and hate today.
Number Six, the Pump Shotgun from Fortnite.
I think one of the most annoying things
in Fortnite Battle Royale,
has to be when you are killed out of nowhere,
by a Pump Action Shotgun.
I mean, after the nerfs,
these things aren't nearly as bad,
as when people could run around with two of them
and get a double Pump Shotgun off
in basically no time at all,
but they're still pretty overpowered,
with a headshot on someone,
you can pretty much remove all of their health and shield,
if you get enough pellets to land.
So if you don't have full health and shield
when you've come up against a good player
with one of these things,
you're pretty much dead.
Sure it fires much slower than a Semi-Automatic Shotgun,
but its damage per shot is so high,
we couldn't avoid putting it on this list.
Number five, the AWP from the Counter Strike series.
The AWP, or Magnum Sniper Rifle,
if you want to go by its classic name,
is described as a high risk, high reward weapon,
but if you know how to get some shots down
with good accuracy,
it becomes a no risk, all reward weapon.
Firing 0.338 rounds with 10 bullets in the mag,
and 30 in reserve,
this bolt-action sniper has the ability
to one-shot enemies if you hit them anywhere
in the body that isn't the legs,
depending on the range of course.
The VIP in the Assassination scenario,
is the only person who can survive a hit from the sniper,
because of his 200 armor,
but even then, a shot to head will take him down in one.
Again, this is the third most accurate in the game,
and has intense stopping power,
and can wallbang enemies with ease,
in the hands of a sharpshooter,
this thing can basically become
an unstoppable killing machine.
Number four, the BFG from the Doom series.
If you don't know what BFG stands for,
then you probably shouldn't
be playing Doom in the first place.
I'll give you a hint, it's not Big Friendly Giant.
While various iterations of the BFG popup in a ton of games,
we'll be focusing on the Doom series.
The first appearance of the weapon,
was in the original press release of Doom,
and after playing it,
journalists were describing the weapon,
as the ultimate weapon,
and that wasn't far from the truth.
The BFG was the strongest gun in the game,
firing giant bolts of green plasma,
it caused massive amounts of damage to enemies,
and could wipe out entire rooms in a single shot.
What's even better is that the player
was completely unharmed by splash damage,
so you could use it with reckless abandon.
In-game, the mechanics of the gun worked
in two different ways.
The projectile dealt massive amounts of damage
to whatever it hit,
but after that, a wave of damage is dealt in a cone,
facing away from the player,
adding to the massive area of effect damage,
it could put out.
It's pretty awesome, but when you really take a look at it,
it's a little bit OP to make the game any fun.
If you got the BFG right of the bat,
Doom would definitely not be as fun.
Number three, the Golden Gun from Goldeneye : 007.
This gun was first seen in the Bond film,
aptly titled, The Man with the Golden Gun,
and was the assassin Francisco Scaramanga's
signature weapon.
The Golden Gun is the classic one-shot weapon,
able to take down most enemies in a single hit.
In multiplayer, this gun will one-shot basically anyone,
unless the character has plus 10 health,
from the health option in the setup menu,
and some body armor,
and is shot in the limbs.
If they have this very specific setup,
then they will survive with their armor destroyed,
and six bars left on their health reticule,
and using this strat,
it's possible to survive six shots from the gun.
If you don't know about that strategy,
well then you're just dead if your opponent has good aim.
Number two, the Thunder Gun from Call of Duty : Zombies.
Originally, we were gonna put the Ray Gun
from COD : Zombies onto this list right here,
I mean who can resist a classic right?
But then we remembered that, while an old-school favorite,
the Ray Gun was far from the strongest weapon in Zombies.
No, it's not the Wunderwaffe either,
it's the Thunder Gun.
The Thunder Gun is a wonder weapon,
found in COD : Black Ops 1 and COD : Black Ops 3.
It's a cannon shaped gun that fires a high powered blast
of compressed air that can kill an entire horde,
in a single shot, no matter what round it's on.
The gun has a relatively small ammo count
of two per magazine and 12 in reserve,
though both of those numbers double
when the weapon is Pack-a-punched.
Most of the time this weapon
is only used as a reserve weapon,
used only to get out of a pinch,
when things are getting tough,
and you get backed into a corner,
but can also be used in the higher waves,
to clear masses of zombies
with basically no effort whatsoever.
Number one, the Blue Shell from the Mario Kart series.
Have you ever been about to win a race
in basically any Mario kart game,
but then suddenly you get taken out by a blue shell?
Don't worry, you're not alone.
In fact, I'd say it probably happens to everyone,
that plays Mario Kart at least once.
Also known as the spiny shell,
or as I like to call it, the destroyer of dreams.
This item can be obtained from basically any item box.
In a way, I guess this item
is the evolution of the red shell,
except now instead of targeting the guy in front of you,
it just zooms straight up into first place,
displacing anyone in its way,
before ultimately nuking whoever is in the lead.
The item is basically unavoidable,
and has a habit of ending races in explosive fashion,
much to the anger of anyone who gets hit by it.
Now while there are some ways to dodge the Blue Shell,
these ways are not apparent
to the average Mario Kart player,
and it can be frustrating as a result.
I say they put something in a tutorial somewhere,
that teaches people how to dodge them.
And there you have it,
our list of the top 10 overpowered weapons in gaming.
Do you agree?
Did we miss something?
Let us know in the comments down below,
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Take care, and game on.