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CHRIS WATTERS: The Division Resurgence
is taking you back to New York City to see where it all began.
It's a free-to-play, third person shooter,
and it's coming to iOS and Android.
We've got the details on a new enemy
faction, new specializations, the new storyline.
And it's all here in our interview
with executive producer Fabrice Navrez.
This is a new story in the Division canon.
And it takes place--
you are the first wave arriving in New York City.
Is that correct?
FABRICE NAVREZ: The overall objective
was to make sure that we give a unique story for Division fans
to enjoy, to-- to give more details about the Division
universe.
But also for newcomers, people that
are not familiar with the Division I and the Division II,
to have a good start.
And so you will start with the first wave
before the Division I event.
And then a big chunk of the game is actually
after the Division I and before the Division II.
And from there, we will expand those stories.
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CHRIS WATTERS: Now, that first wave gave rise to rogue agents.
Rogue agents, of course, some of the--
not just toughest enemies, but also
most sort of developed characters in the Division
franchise.
Are we going to be meeting some new characters, some new faces
that are really part of how this whole thing unfolded?
FABRICE NAVREZ: We are doing two things actually.
It's first to meet with people that
are known from the Division I or the Division II, which
is interesting to meet them before what happened actually
in the Division I, especially.
And we're also introducing new villains.
Will we be seeing familiar factions, new factions?
Who are going to be fighting out there in the streets?
As a player, you will meet with the factions from
the previous game.
But we also created dedicated factions.
One of them is the freemen, for example.
So it starts with--
OK what-- what a bunch of engineers,
civil workers, people that are-- know how to build stuff
will behave in a collapsing New York City.
Well, they will do their own arsenal.
They will build their own weapons.
And we'll also introduce a brand new gameplay to have
new challenges for the player.
That plays very differently from the-- from the former factions.
Specializations, big part of the Division II,
not just in terms of special weapons
that can change the tide of battle,
but also a whole complement of abilities, mods, and buffs.
Are there new specializations coming
for the Division Resurgence?
FABRICE NAVREZ: Absolutely.
You will find a specialization you
used to have in the Division II, but we also added new ones.
We wanted to allow the player to change specialization
when he wants.
To make sure that when you're playing in cooperation
with your friends, for example, that actually you can--
you can kind of adapt your playstyle
to find the right synergy in your team.
So-- so the key here is really flexibility and bringing
new-- new, cool stuff in your arsenal.
If you want to play 5 minutes, 10 minutes, you can.
If you want to go into a more intense, focused game
session of two or three hours, it's possible as well.
You can basically play the game a bit, fitting it with your--
your time.
The second thing we're looking at also
is to give you a lot of options for the player
to customize the-- the controls, for example, to make
sure they are very comfortable with the playstyle.
So-- so that's-- that's really the-- the key there,
and it's also how we take advantage of putting
the Division on the mobile phone.
It's a faithful Division game.
So we had a lot of great inspiration to take from.
Of course, it's adapted for a small screen.
It had to be easy to read, but you will feel at home basically
with the overall UI style.
CHRIS WATTERS: Playing with friends, playing solo,
these are both different ways you've
been able to play the Division in the past.
How has that kind of translated to the mobile platform,
being able to jump into solo, being able to jump into co-op?
How have you sort of tuned that for mobile experience?
I would say it's quite similar to what you would
expect from the Division II.
So basically, you can either plan to play with your friends.
From there, you can do all type of activity in the open world--
go to play the campaigns, et cetera.
The game is-- is-- is a multiplayer also.
So if you want-- if you meet some strangers that
looks helpful, well, you can play
with them and-- and-- and-- and explore the city.
And where we're pushing a bit more
the boundaries is on the clan system,
where basically what we want to have
is to have a group of players that are gathering together
and try to improve the situation in New York City.
And basically, all the tasks that
is being made by-- by the clan members
is basically improving the overall situation.
So it's-- you're not alone.
CHRIS WATTERS: We talked about specializations.
But of course, that's only one part of your arsenal.
As a Division agent, the gear you're wearing,
the weapons you're wielding, the mods you have on them,
and the way you acquire them-- either by looting them from
your enemies, from a--
from a cache, or by crafting them--
talk to me about how that kind of depth of customization
has translated to the Division Resurgence.
FABRICE NAVREZ: So that's something
we wanted to keep-- the complexity, the terrrain
crafting, the min-maxing.
The Division Resurgence is RPG.
And that means that actually players
will be able to really look on how to optimize everything
to get the best build in a specific situation.
So we kept most of the system you
would expect from the Division.
Of course, it's adapted.
You start with the specializations
that is kind of increasing the number of options.
It means also different synergy with the guns.
But-- but you will have a quite, quite complete mix actually
to--
to find the best playstyle.
CHRIS WATTERS: Excellent.
Can get really into it there.
Now, folks, before we go, the Division Resurgence
wants you to play the game early in upcoming tests.
So go to the divisionresurgence.com
to sign up for a chance to get into the closed alpha
this July.
Fabrice, can you give us an idea of what the team is hoping
to learn from these tests?
If you have the chance to play it,
it's very important that we get your feedback.
And the-- the key there for us is to really understand how you
play the game, how do you like what we've done with
the control, with the overall pacing,
the overall level design, and how we--
we-- we put New York City.
So it's really focused on the gameplay experience
and the immersion of the open world.
CHRIS WATTERS: Sounds good, Fabrice.
Thanks for taking the time to tell us more about the Division
Resurgence.
Sign up for a chance to join upcoming tests
at the divisionresurgence.com.
Subscribe to this channel, and keep up with the latest
Ubisoft News at news.ubisoft.com.
It's a goddamn grenade!
[EXPLOSION]
Cargo secured.
JTF notified for pickup.
Our guys have arrived.
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