Welcome to the 5 minute mug tutorial for Modo.
This is what we're going to create today.
We'll first create a cylinder for the body of the mug.
We're going to define the size parameters and the number of sides for the cylinder in the Properties first.
Click apply to drop the cylinder in the workspace.
To taper the base of the cylinder so it becomes more of a mug shape we're going to use Polygons Selection Mode.
Select the base layer polygon and press R to bring up the Scale tool.
Grab the small green circle here and drag until you get something that looks a little bit like a mug.
Now let's create the interior of the mug.
We need to add more polygons to the top of the cylinder so that we can drag down to create a cavity.
Click on the top polygon and select the Bevel tool, then drag the red handle inward.
Shift click in the viewport to add another set of polygons.
Then drag the blue handle down to create the cavity.
Obviously it's too big at the base so press R again for the Scale tool.
Drag the base inward until it looks right.
Back in Polygon Selection Mode, select two adjacent polygons.
Press L, which is a handy shortcut to selecting every polygon in a loop.
Hold shift and select the inner polygon and the outer polygon of the base too.
We only want to affect the edges of these polygons.
So we're going to hold the CTRL key now and see how that changes this tool to Boundary.
Now we're only affecting the edge pixels.
Go into the Edge sub tool and set the Edge Bevel value to 2mm.
Set Round level to 1mm, and now we're ready to create the handle.
Select two adjoining polygons like this and press L again to select the loop.
Go to the Mesh Edit sub tool and select Loop Slice.
We're going to slice the object into 8 segments.
Effectively we're going to 'grow' the handle out of two specific points on the object or Action Centers.
Set the selection mode to Edges again and select these two edges.
Go to the Action Center menu and select Local.
This is basically saying these selected polygon edges are the center from which actions will rotate.
Press R again for the Scale tool and set the Y-axis modifier to 180%.
Go to Polygons and select just these four polygons here.
Go to Polygon Bevel and bevel outward to an inset of 3mm.
Shift and click in the viewport to reset the bevel tool again.
This will now create more polygons that we can use to extend out like this. Make them extend about 5mm.
These buds are a bit tall, so we're going to reshape them slightly.
Click Shift and Up on the keypad to select these surrounding polygons.
Press R again to change the scale and set it to 75% or so.
Sometimes it's nice to use an Orthographic view to get a little more detail.
Right click and drag to use the lasso tool on these outward facing polygons.
Press E for the Rotate tool and angle the bud downwards 20°.
Repeat those steps for the lower bud except angle it upwards 20°.
Select just the outward facing polygons on both of these buds by holding Shift and clicking each one.
Select the Bridge tool, then click in the perspective viewport to activate it.
It's a little too modern and angular.
So we'll go into the properties menu and adjust the number of segments.
Also the tension value needs to be larger, so we'll go with 200%.
Select every polygon on the handle. Make sure to get the ones underneath.
Under the Deform sub tool, select Soft Move.
Resize the fall-off area so that we're only affecting the handle.
We want our fall-off area to look something like this.
Now click and drag the green arrow to lift the Move Control and adjust these parameters until you're happy with the look of the handle.
Press Tab to subdivide the model, which adds more polygons to smooth out the texture.
Press M to open up the Material submenu.
You can give your material a name and add color values.
Now we can change our view to Advanced so we can get a really good look at our 3D mug.