Hello everyone, welcome back to PJ Chen Design channel. Today we're gonna talk
about this very popular Claddagh ring. and the bead setting on the side as a
bracelet right there with the crown on the top. Are you ready? Let's get started!
There are a few parts of the Ring in this tutorial. First, we have the prong
setting in the middle. You can find my stone setting video in the description (below)
I have different type of stone setting prong set. It's one of them so we
don't have to repeat that in this video. Then we're gonna create a prong and
giving those milgrain looking surface. then is the hand part and after that
We're gonna creating this ring shank to blend it really well, and finally we're
going to adding the bead setting over there. First you can find any of the graphic
image or any of the image you would like to use. Pretty much this is going to be a
reference. It doesn't have to be exactly the same, but we're gonna put it up there
just seeing the reference in the proportion. Then we want to go to the top
view, we already have the setting over there. You can move it up a little bit or
whatever position that you like. I would like to just trace over those line here.
I'm going to come over here, and using the curve tool to simply to do
something look like this. okay and I also have a box there, so that is the ending
point for my line. After that I'm going to simply just making into a closed
curve by joining the curve together. so I have this to be joined, and then I'm
going to mirror that to the other side. So let's go ahead to mirror it. Alright
so it made a hundred percent match that but that is okay because it's just a
reference then after that I'm going to use the second arc tool, starting and end
point on the arc. We are going to do something
like this okay. So I kind of give us a reference for what that crown is going
to be, then I'm simply just going to unlock my picture, and hide it. So this is
the crown that we have. I'm going to offset like 0.5 millimeters, so that
the area in between will be my beads aligned over there.
I would like to have those form extruded first for whatever how high that's going
to be. So I'm going to have the Extruded planar curve straight make sure both side =yes
solid=yes, and we don't want a higher than the stone, so we
want to have something like this. In the middle part, I'm going to move it up
a little bit. Do the same thing with one side only, and so that way we can
Boolean Difference that one out. Let's mirror that piece through the
other side, as well okay. So we simply just going Boolean Difference this one,
out of this one. So they have a little bit
depth over there. With this one, I'm going to creating the curve going down
like this. It can be any as long as the inside of the shape. Okay and let's go
ahead to join them, and make sure I project it to construction plane.
For this one, we want to extrude it as well, but this time, we want to extrude it just
a little bit lower, so we do have a little bit definition there. This will
be what we have. Now I have a straight box inside as well. I want to
make sure this is being extruded as well, and they want to extrude it the same
size. Kind of notice that I have everything lower than my setting, because I
will do the Boolean Difference later. I just want to make sure that everything
has enough to cut for my ring shank. Now we have something like
this. We are going to arrange some beads on the top. What I like to do is I'm
gonna use the same curve. I was using 0.5 millimeter offset.
This time I want to offset one more time just right in the middle. So 0.25 then, I
will have that curve right in the middle. Let's put one bead first. We're gonna have
this bead right here, and I'm just gonna put it something like this, and make sure the
bead is actually on the surface. So it's going to be something like this,
and move it to the center just a little bit. You can make the bead is exactly to the edge,
if that worked better for you, but we want to give it a try. We are going to
the transform, then you have the Array Along Curve, we are going to pick up the
object first, and it will access the curve that we just created. I don't know
how many do I need, but I'm just gonna guess for 30 of them, and see what does
it look like all right if this is too close to you we may want to redo it and
using last bead. Let's try one more time, Array Along Curve. This is the object,
Enter, and this is our curve, and we want to record history, and let's say 20 of
them. What is a good thing about record history, is you can kind of
moving the beads arrange them if they are nowt in the position that you like.
Once we have those beads, I'm just going to mirror to the other side.
So let's go ahead to use the mirror and then holding the SHIFT (key), so you have
the beads on the other side. Now with this one, I'm trying to create another bead,
so I'm just gonna grab one of the beads over here. Let me use the same
command. We're gonna Array Along Curve, so this is the object going to
array, and this is the curve I'm picking up the edge right here. So I'm kind of
guessing it may be only six of them, and let's take a look so it
looks okay to me, and I'm going to make sure that I pick up all of them, and move
it a little bit lower. because the middle one is actually a
little bit lower. We kind of finish the top part, if you don't like it,
you can keep continuing to edit it, and I'm going to move everybody closer a
little bit to the center. So now we finish the top crown part. We are
going to create with the ring. Size diameter for 16, radius for 8, and
then we are going to move everything up somewhere around there. As you can see,
we want to make sure that when the metal is cutting, we have enough for the
setting, and also the crown, so that way it will be flushed for the inside of the ring shank
We'll cut that later, but now we wanted to do is the hands.
Let's bring in the picture one more time. the hand roughly look like this. So I'm
going to use the command for the sphere and kind of creating a sphere roughly
about this size okay. and then kind of bringing in and shape
it, changing the angle, if you like. This is not gonna be a
realistic hand, but it will serve its purpose, and then we want to move this
hand up something like this. Okay so first things we wanted to do is we need
to cut this area open. I'm just gonna draw the line simply looking something
like this. The second line I'm going to
have is I'm going to follow this drawing to come out something like this, and
again you can find this drawing easy online. There are a lot of graphic you can
use for the reference. It doesn't have to make them exactly the
same. It's just for proportion reference. okay Now I have all these line for this one,
specifically I do want them to be a closed curve. So I want to make sure that
it is closed there, and make sure I join them. So for this one, I don't know
if I snap it weird, like I did. To fix this issue let's going to
project to construction plan and we want to delete the input
So very basically, I'm just going to extruded that into the solid form.
Extrude Planar Curve- Straight, something like this, and we're simply just going to
do the Boolean Difference to cut that open. The second one that we have. I'm
going to pick up those curves and project it to this hand. So now I have the curve
on it look like this. I'm simply going to pipe them. So let's go ahead to
giving a small pipe in the diameter about 0.2 mm
so we are going to use Boolean Difference. This will be (difference) out of those
pipes. So kind of give us grooves to work on it. Now we have something like
this, we can just simply to mirror to the other side. If you feel like the contact
right here is too small, you may want to moving the hand a little bit, so you will
have a better contact there. Let's mirror to the other side so now
we have the hand ready. Let's go ahead to making the ring shank.
For the ring shank, I will I no longer need this picture, so let's go ahead to hide
it, and I know you're gonna say this is like kind of weird a big two block over
there, but we're gonna trim them off later. Alright so I'm going to
creating an arc. It's going to be something like this, and join them
together. I also want to have round corners, so it's more comfortable.
Let's try 0.2mm, and it's working okay there. I'm going to have this one to mirror
to the other side, so now we have the ring shank there. Let me go ahead to
use the rotate tool, and copy=yes. We want to copy one on the top.
With this curve right here, I just need to make them a little bit bigger, so we
are going to use 3D scale. We're gonna scale it up a little bit. Now we
have something like this. Let's give it a try. Let's do Sweep 1 Rail. Before we
sweep, we want to record the history. This is the rail, this is the cross-section.
Make sure that you have all the arrows aligned in the inside of ring shank, and
make sure you close the sweep. We want to bring out our design over there.
Apparently this is like way too big. So it's bigger than my hand, so what I'm
going to do is we need to make that pieces smaller. We can scale this down a
little bit, so that will fit better over there. Let me turn on this.
Everything looking pretty good here, but the connection, if we're looking at the
rendering, it's going to be pretty ugly there. So what I like to do is we need to
creating a blending surface over there. Let's go ahead to use the bowling split,
and split this out from this one and this one, and then we don't need anything
in the middle, so we are going to delete these guys here okay. Now we have two
parts right here, we can go ahead to Boolean (union) them, and all we need to do now
is giving a fillet edges. So let me try 0.7mm
So we can get a very smooth looking surface right there. We're gonna
do the same thing on the other side. Now everything is almost set over
there. We wanted to make sure everything is correct, so let's go ahead to using
the ring curve that we have, and let's use the Solid- Extruded Planar Curve- Straight
Make sure you cover everything. We're going to do bunch of Boolean Difference.
Let's go ahead to Boolean Difference the hands, the crown, this setting
and don't forget that little block that we have right in the middle, and then
that's the first set. The second set is the cylinder. Now we have everything
here that will make sure that this is right at the correct position.
So Let's take a look on the render view. Now coming to the front view, I would
like to draw a curve like this, and project this curve to this surface.
Then I will get a curve cross there. This curve is going to help me to
creating the setting. I'm bringing in a stone for 0.8 millimeter, if you want
to know how to make stones you can check out my video in the description below.
and I am also going to creating a curve. It's about this long, and this is
going to be our prongs. So let me go ahead to pipe it, we are going to pipe with
this small prong size approximately like this, and I am having the prong
mirror to the other side, so this is going to be one set of it. Simply, I'm
just gonna group them so I don't have to click so many time. Let's put this one
right there, and we are going to flow over to the other side.
Let's go ahead to break this curve. We don't need the bottom straight one. We're going
to Transform- Array Along Curve, and we're gonna pick up this object, and pick
up this curve. I'm guessing seven of them, and let's see
how it goes. It's pretty good. We have done some adjustment.
Once you like your adjustment, then you can have them mirror to the other
side. Okay so that will be our Claddagh ring today. I hope you enjoy the video
please like and comment, and let me know if you have other things that you would
like to see in the video. Thank you and I'll see you next time!