We were left in a hostile environment,
but we survived.
We are long forgotten, but we continue our fight.
For only one can remain.
Steel Hunter is back!
The concept is simple: this is a tank battle royale.
20 solo tanks or 10 Platoons of two players take part in it:
everyone is in for themselves.
Pick up loot to get consumables,
abilities unique to each vehicle, and shells.
Use Radio Detection to search for opponents, destroy them,
and collect Spoils of War.
Crates marked with smoke will bring invaluable experience.
You'll need it to upgrade your vehicles right in battle.
There, you’ll have freedom of choice: the same starting tank
can be turned into several completely different vehicles!
You can view the upgrade tree both in battle and in the Garage.
And, of course, the main rule of Steel Hunter—never stay still!
The battlefield becomes smaller by the minute.
In the red zone, you'll only survive for mere seconds.
You also shouldn't linger in the yellow zone, as it will soon become red.
Most importantly, there's a lot of new content in this season!
For example, the map.
In addition to the already familiar Dreamland and Arzagir 4.04,
Firnulfir was added.
On this map, you'll be conquering the frozen, uninviting tundra.
It's said that the winds here
howl with the voices of those who have fallen prey…
And the voices of the winners echo in thunder.
Study these dangerous lands, use this knowledge in battle,
and it will be your voice that rumbles across them.
Even more important to survival can be your knowledge of the vehicles!
The Varyag, Raven, Arlequin, Walküre, and Harbinger
are ready to show what they're capable of again!
But they’re not the only ones…
Three newcomers have joined their ranks. Each with its own set of abilities.
The Bái Láng scout.
It should find out everything about the deadly zone at any cost
and use it to its advantage.
If anybody gets in its way, the Bái Láng loads an Acid Shell.
It burns through the armor well
and makes its opponent lose in durability until they use a Repair Kit,
or the acid effect wears off.
In critical moments, the Bái Láng can deploy a Battlefield Robot.
It chases the nearest opponent, trying to reach the sides and rear,
and makes short work out of them.
Small, quick, dangerous.
The Huragan is a tireless pursuer
who follows the same order over and over again: to search and destroy.
To catch up with the target,
the Huragan uses Electric Discharge.
It creates an area where the opponents receive damage and slow down.
After leaving the circle, the mobility is restored within a few seconds,
or immediately with the help of the Repair Kit.
The target’s attempts to save itself only encourage the Huragan.
Its Surging Fervor ability
worsens the tank's aiming and stabilization for some time
but increases damage upon each penetration up to five times!
The damage increase resets after a miss or non-penetration.
The Beowulf heavy tank.
Its commander was surviving and hunting in the most dangerous conditions.
Now it’s here… and it intends to stay here last.
Beowulf's Ring of Fire sets the ground around the tank ablaze.
The enemy better roll out of the fire
if they don't want to lose speed and constantly receive damage.
If the opponent dares to shoot back, Adaptive Armor will help.
It restores a few hit points right away
and accumulates all damage received from the enemy
for the ability duration time.
In the end, the Beowulf converts this damage
into hit points for itself and a nearby Platoon member.
Additionally, there are also other changes.
The green crate will now restore hit points, provide experience, ammo,
and, with a certain probability, a Recovery charge.
The yellow crate repairs all modules,
contains less Experience for vehicle upgrades,
and either a Repair Kit or one of the abilities.
The blue crate contains the most Experience, restores durability,
repairs modules, and provides shells and one charge for EACH ability.
But picking it up takes longer than for other crates—7 seconds.
Spoils of War contain half of the destroyed vehicle’s resources.
They also restore all damaged modules and part of the durability.
It now takes only 2 seconds to pick them up,
but they are now also displayed on the minimap.
You will be able to find your new target quicker…
Or it is you who'll be easier to find…
The window upon pressing Tab now shows vehicle types.
And zone closing speed now depends on the number of survivors on the map.
The fewer players, the faster the zone will close.
A new currency appeared—Steel Seals.
They can be earned only in the Steel Hunter battles.
They are required to rent tanks.
By default, three vehicles out of eight are available to you:
the Varyag, the Raven, and the Arlequin.
You can rent others for free for a day, but only once.
You'll need to pay for each following rent.
Platoons also changed their format. Now there are only two-player Platoons.
So it will be easier to gather together with a friend to go for a hunt,
and the battle search will be quicker!
Rules of earning resources changed.
Now everything works just as in Random Battles.
The amount of credits, combat experience, and Steel Seals earned
depends mainly on your final place.
The other factors are damage caused,
enemy vehicles destroyed, and other active actions.
This is especially noticeable if you play with a Premium account,
Personal and Clan Reserves, and use the Platoon bonus.
All these increase the earnings of steel hunters.
Additionally, you'll be able to earn Battle Pass points.
And receive bonds for completing missions.
All combat experience accumulated on the vehicles from the mode
can be converted into Free Experience.
Free Experience itself is not earned in the mode.
There are only two choices for you in Steel Hunter:
become the winner or another prey.
If you're sure you won't be the latter…
look around.
After all, only one can remain.