De_seaside is not a new map. It has already been featured in Global Offensive in 3 different
operations- but progress doesn’t stop and the Counter-Strike community has been quick
to find all sorts of new problems with it in just a few short days of it being added
back in for 2019. The big one is the bomb getting lost in the
water. There was a time when this was a thing. People would toss it off the side of Vertigo
for lols and it was only after Valve added a new feature to teleport it back up to the
last spot it was held that this kind of thing started being patched up. It goes without
saying that I expect this to be easily fixable to prevent trolls from ruining scrims.
DudetheNinja was on a roll! In under a day he discovered numerous bombstuck spots across
the map- which can be fixed in the same way as the water bug I just mentioned. He says
‘Hello and please fix’. And Eluvix also spotted one down the back
of this sofa- which could be fixed by clipping the whole thing up so that nothing can slip
down there ever again. Wish I could do that in real life.
Speaking of clipping, some needs to be added just outside of B- thanks to Harrison for
discovering this one. A lot of people pointed out this boost at
T spawn, letting you look right on over into bombsite B, but Ferb’s was dated back on
the day the map was added back into the game! Voot’s video also deserves mention- it was
a day later, but led to a rather cheeky 3-man. His video also covers a pixelwalk around the
far side of B above this doorframe. Punch also has an excellent video covering
all kinds of sneaky ledges and exploits that he found- and he even explains why each of
them can be useful. I’ll link to it in the description- some of them I’ve covered in
this video elsewhere, but he finds many of his own and I think it’s only fair he shows
them all to you himself in his own video. Check it out.
Jonteeeee pretty much escapes from the map with a tricky 4-man boost that he discovered-
it also lets him look into bombsite B. And last… Oyun_Clash pointed out that decals
on the door near A are bugged, though I don’t know if this is such an easy fix since this
is because Seaside is powered by SAUCE. Proof that we desperately need Source 2.
So, poor seaside needs a few fixes to protect it from 2019’s degree of scrutiny. But it’s
not alone! Next up: Breach. Turns out the slide isn’t so innocent after
all! If you activate it and the round ends, it messes up your HUD for the following one.
Thank you to Gabe Follower for notifying me of this one, but it’s from a Russian youtube
channel called ‘DepoSit’(?), who made a video about it with lens flare in the thumbnail
and everything. And it is game-breaking- you do appear to
be in the floor! Your gun model refuses to show up and your bullets fire off into the
nether. I had to reload the whole map to fix this.
And how about this one, found by FAT POTATO POTATO- drop a bomb while you’re sliding
and it’ll get stuck in the door for some strange reason. Perhaps a teleport area inside
the door will stop this from happening, similar to how you could stop the bombstuck spots
on Seaside. Again, DudetheNinja is doing the lord’s
work with a fine selection of weapon-stuck spots, just a day after the map’s inclusion.
A lot of these were thin surfaces that he could cram his AWP through so it would pop
through to the other side, becoming irretrievable. This isn’t something specific to this map-
I’ve managed the same on many others before- the AWP seems particularly susceptible to
this. Pretty much any displacement wall will suck an AWP through, though apparently models
and glass will let you do it as well. Some rather exciting glitches were discovered
by Emil Tu and Hh, who found see-through ‘anomalies’ on 2 different bits of the map. I suspected
that these were misplaced occluders, which are invisible blocks that tell the game not
to draw what’s behind them. BUT THEY’RE NOT! In fact, I think they’re 2 different
things. I couldn’t get them to work on my computer,
so if you do then please let me know, along with anything special you did to get it to…
not work properly. I think the one in the forum is from a prop that’s changed shape
a few times over the course of its lifetime, and these visibility artefacts are remnants
of an older version. And I’m going to hazard a guess and say
that the one at CT spawn is something to do with the transparent textures in the background.
I couldn’t repeat this bug but it could be a rare and exotic variant on the bug that
causes stuff like THIS to happen. But I’m not 100% sure. Good luck to Puddy
and Yanzl in fixing this! AaayJaayy pointed out a beautiful void on
Breach just here. Who needs landfill when you’ve got a hedge like this.
And Asra found this clip brush that shouldn’t be there- probably left over from an earlier
version where this was a broken bit of railing, and not just one that stops short.
It’s to be expected that bugs are found on new maps- it’s pretty much impossible
to predict all of the strange things that hundreds of thousands of gamers will do until
you let them loose inside your creation. Bugs are still being found even on ancient
Valve-official maps! In the last few days, Ver-it-i-us found this
stinker near the T spawn on Nuke. Voots (Mentioned earlier) sent me this cryptic
picture of a weapon-stuck spot, which is in the cart at the top of middle on Mirage.
Pjaytw suggested that Valve need not tease us with holes in beams if they are to remain
solid over on Vertigo. Valve please fix. Surfing Jesus discovered that all of the paint
cans on the map are made of glass! Valve please fix this as well.
And on a completely unrelated and morbid note, CoheeBeans sent me a disturbing video of hostages
with hitboxes extending far beyond their head. He used this to bounce grenades off, and also
to hide from the flash effect. Ban this sick filth.
Be sure to thank these guys for finding these bugs, which I wouldn’t have covered in this
one otherwise. And don’t forget to smash that SUBSCRIBE button! Haohoohho
Oh and on my channel as well