hey what's up ladies and gentlemen in today's video i'm going to show you
how to create the particles from the disintegration effect in the atom project
that was awesome it's an amazing movie and in today's video we're going to focus on
creating the particles this video is going to be continued with another tutorial on how to
integrate those particles and make it look like a really cool disintegration effect i just found
that splitting up these two videos was the best um to keep everything structured and organized so
enjoy alright so for this video we are going to be using particle illusion standalone software
which is free to download with the link in the description below and it's also from today's video
sponsor boris effects boris effects is really known for their industry leading plugins in the
visual effects industry and yeah they are being used on blockbuster movies all the time so they
are definitely the go-to if you are looking for tools to improve your work and yeah to make it
easier before we start with this tutorial i do want to give a special thanks to ellen
over at boris effects he is the particle illusion expert over at boris effects and he was so kind to
record a private tutorial for me really explaining everything i needed to know about this software so
yeah great team over at boris effects and let's get started all right so the first thing that
i will do is open up particle illusion and that gives me this interface right here you can see my
build date right here so this is essentially what we will see and what you see here is the preview
of all these folders right here so this is going to be the preview space right here we see all the
presets that come with particle illusion they also offer a bunch more that you can download
on their website but they have a ton of presets for particle systems so whatever you want to
create uh they will have a base model that you can get started with and then modify that in something
that you want exactly and they have really cool stuff and just like you can see right here
a lot of options so i'm going to start out with the sparkles smoke um just a preset
that i'm going to start with so if you double click on this it will add it to the scene in
the center of your scene and now you can see this timeline right here and display button will play
your timeline and see uh the particles in action so now it's just spawning and nothing is happening
and right here you will see all your properties where you can change and modify all the settings
regarding your particle system so for now you will see right here a node based system for your
particle system it might look complex but it's not really it's actually going to be easier once you
have the hang of it so what i will do is delete these smoke nodes we just need the particles
and so right here we have a layer it's creating a particle system and that particle system
adds these particles which are going to be sparkles colored blue at the point so um that
gives us something like that so we want to click on the particle system and we want to go into the
properties and we want to change our shape instead of point to be a sphere so i'm going to click on
that and then go all the way till the beginning and i'm going to create a keyframe for the radius
so currently it's set at 10 and we can see it's rather small and it's actually what i want so
in order to create a keyframe at the beginning of your timeline make sure you're at the first frame
and then right here we're going to click and click on linear mode and linear is automatically going
to generate a keyframe right here and you can also create a keyframe by pressing add keyframe
so right here we have our first keyframe let's move 20 frames forward or actually
let's go 60 frames forward why not and just increase the radius quite a bit
and so now we have something like that it's expanding boom we have these particles
we definitely want to decrease the size of the particles to something like 50.
we also want to increase maybe the numbers to something like 500 and maybe the
size to even smaller 35 for the life i'm going for something like 50 and so like that we can
start uh adjusting our particle system to our needs and if you want to make sure that
you're working in a 3d environment you can also swap here between 2d and 3d so if you're in 3d
you will have now the options to also add forces and fields and fluid dynamics there are two ways
with working with particle illusion so either we are going to build an entire particle system from
scratch and then we import it in the plugin in adobe after effects so we can just import it there
and add it to our scene we can even track our footage and place it in there
with the plugin and make it follow our track but do note that the plugin for after effects
is from the paid version so if you want to follow along with this tutorial i'm just going to stick
with the free standalone version for now and we're going to be working on a static shot
to create this really cool result all right so now that we have this i want to start adding our field
and then we can start manipulating our particles even more but i'm going to start off by adding a
force so i'm going to click here and i'm going to make that force as big as my canvas something like
that and i'm also going to increase the height maybe reposition it perfectly in the center
and make sure that we have a similar depth now we want to just check enable fluid dynamics and
if we are now going to play this we should get a different type of look so let's see what that does
and so that's not doing too much yet so what we want to do is close this and stop it
and change the simulation detail to something like 32 which is going to oppress it and just
get more detail to the swirls and then for the noise we're going to set it to something like 35
to add a little bit of um yeah just imperfections in there and maybe for the strength we can go for
something like 500 so we have an exaggerated look of the fluids and let's play that again
so now we can already see um some turbulence going on so we are going to stop it once more
and so obviously um everything is coming at a cost if you increase um the simulation detail
the render is going to become slower but you're going to always get like a lot more detail
in there i think 32 is a perfect number but yeah it's just interesting to experiment with these
two so i'm going to revert it back to 32 so that's looking great if we go back now to the beginning
or maybe to a position where we can see the turbulence affected a little bit we can now also
go back to our particles and look a little bit more about um at the settings here so we also have
position turbulence if we're going to increase this between a range of 0 to 3 000 so let's go
for like 500 let's see if that's exaggerated yeah that's that's a little bit too much maybe
like 200 we're going to start seeing uh even more deformations in here and that's just going to make
it look more organic and not like a perfect sphere which i think is exactly what we need
and so now you have a lot of options either you just do it like this where yeah it comes to a slow
stop and actually we can do this with a radius and select this and make sure that we're going
for bezier and so now we can like okay there we go so we pulled this one out and now it's
going to come to a slower stop and we're going to get that smooth scale up to its bigger size
and so that's pretty cool i'm just going to make it a little bit smaller and i'm also going to
increase a little bit of a size turbulence and then i'm going into the particles here and now
we're going to take a look at the color so we're going into the sparkles going to the property
and right here we have the option to choose which particle we want which behaviors they have and
also which color they have so if we jump into the color right here we have this gradient that we can
start manipulating so if we click somewhere here and here we can change and add color so i'm going
to click on the color and add definitely a red color then i'm also going to add a purple color
somewhere so something like this and then i'm also going to add a orange somewhat like that and apply
that and we can clearly see that we now get a bunch more colors that looks great that's exactly
like in the preview and maybe we do want to make this a little bit more like different i'm not sure
i want you to play with all these settings and just see what works for you uh essentially
what's going on is just it's expanding and slowly stopping and having a little bit of a swirl to it
that's all there is to it maybe some gravity as well so we have the weight here
maybe we can go for a negative of 100 and see what that does it will just rise my particles slightly
and i think that will give us the look that we want and around at 60 seconds i'm going to
click on the position and i'm going to set it to linear and then around 120 i'm going to just move
this down and that's just going to animate my particles down and if we're going to play this
they start coming up with the shot like
we have this first initial flash and then it should start like disintegrating down
okay and so two other settings that you can play around with is the effect fluids if you're going
to set this to zero you're also going to get very different results then there the particles
themselves are not going to be affecting the fluid dynamics because you have a fluid field
and then particles get stewed around it and they also interact with that um with that field so
now you can see it's a lot cleaner so that's not exactly what you would want so what you can do is
then increase this for example to something like instead of 100 to 250 and now you're going to
get a lot more deformation in your particle emitter and get more organic looks i guess
so i'm going to set it to something like 80 in the end and i'm first going to focus on the turbulence
field right here so we have the frequency which is 100 which should be okay we have the octaves which
i'm going to set to four we have the frequency scale uh which i think is okay maybe i'm going
for like 150 and see what that will do or like 300 i'm digging this and for the scale
let's go 100 that's a little bit too much let's go 60. and so another fun thing that i found is this
auto evolve speed if we set this to something like 10 we're going to get a subtle animation
in our turbulence field which is going to make it look like it's animating in slow motion and
that's a little bit of a feeling that i'm getting when i'm looking at the atom project that the
fluid dynamics are moving into some kind of slow motion so that's pretty cool i'm going to position
turbulence it even more to something like 500 so you see it's a lot of back and forth
all right and that is looking really really cool so i'm really liking uh
this part here and so essentially you can create some variations of this or you can just build
this out even more you can click on these particles copy and paste them
so you build another particle emitter you can go into the color and then maybe play with the with
the colors and change them or you could just make new projects each time and then composite
composite everything together later on in post so let's say that we would have here blue particles
and we would get into them would also change the random seed and there we go so now we start
seeing these double colors here and that's really making an entire particle system way more complex
so once you're satisfied with the basic look of your particles you can either save this and
open it up with the plugin in adobe after effects or we are going to the render button right here
choose an output file or location and then for the presets we have prores 422
in a quicktime format and we're going to export it in 4k because i want a high resolution
we want to focus on some motion blur and i think we're good to go so if you want you can also
increase this to 60 fps to get a little bit more out of that and maybe the end frame shouldn't be
that long uh maybe we just want like 160 frames to be rendered i think that should be enough uh
and we're going to start our renderer so maybe i'm going for 200 200 frames start my render
all right so this is the complete effect of the final form so as said we are going
to continue on this in the next video i'll link it up here once it's live and
apart from that i hope to see you in the next one until then create epic videos