in this video I'm gonna show you how I
animated this YouTube intro let's begin
[Music]
I was contacted by Alex to make a new
video intro for his channel he makes
very funny gaming videos covering
minecraft roblox and other adjacent
things that are all thoroughly
entertaining do check him out the brief
was to make something similar to the
diner scene in my intro but with stuff
from his cinematic universe I sketched
this up in procreate
I drew all of the assets in your strata
and then added the grain and texture in
Photoshop I used a custom Photoshop
brush that I made that is available for
download free in the description I
animated this over two days so instead
of making this a 16 hour tutorial I'm
gonna break down the most requested
elements from the teasers that I put up
on my Instagram stories
I'll cover the blobs at the start the
main burst of the objects outwards and
the dogs little pedaling legs for the
blocks at the start they were animated
in ruff animator on the iPad I drew an X
on a new layer where I wanted all of the
blobs to converge at the end and I drew
that as a guide and extended that to
cover eight frames on a new layer
I drew a frame of the blob appearing
from the bottom of the screen created a
new frame and drew it going further in
that direction and another following it
once more this is called animating
straight ahead where one drawing follows
the previous one without much planning
so it feels kind of spontaneous then I
wanted the blob to slow down so in the
next frame it's much shorter and the
front doesn't move as far ahead and then
on the next frame shorter still and less
movement and I did that for two more
frames slowly turning towards the X I
then on the last frame a really long
blob tapering into the center covering a
lot of ground because in the middle
section here we've got lots of frames
close together not moving very far the
motion appears to slow down and then
speed back up at the last moment as it's
sucked into the middle I did another
pass on this blob creating a new layer
and cleaning that up just using a bigger
brush and then I did that a bunch of
times with slight variations to the size
and the path and the speed of each blob
so then we get this chaotic collection
of blobs going in all directions and
then I use the script on the rough
animator website to import that project
into After events I did this main
explosion here using a really neat scale
expression I'll demonstrate it on a
simpler scene here I've got all the
objects that will burst out from the
center
and they're all in their individual pre
comps and I've got a null in the very
center of a comp as well I'm gonna
select all of our orange comps which are
our objects and parent those to our null
center and then I'm gonna animate the
scale of this null if you open up the
scale with us on our keyboard and drag
it up and down you can see our objects
can burst out from the middle but when
they go to the center they get tiny tiny
tiny and it looks like they're going
into the distance rather than bursting
out at the middle we're gonna use this
magical expression to fix that what this
expression does is it takes the position
from the scaling of the parent but not
the scale itself I'll show you what that
means so with the dogger here I'm gonna
open up his scale with s on the keyboard
older option click the stopwatch here
open up the expressions window and then
I'm gonna paste in that expression now
if we go back to our center null and
adjusted scale you can see that that
dog's size maintains consistent and now
if we right click on its scale property
over here and select copy expression
only we can select the other orange pre
comps press control V and it's pasted
onto all of them wonderful and then we
just need to keyframe the scale of that
null adjust the curves in the graph
editor to get the speed we want and
we're golden you can then add individual
rotations to each of these pre comps by
themselves or even position and scale to
get some more parallax and with them all
individually animated inside their own
pre comps the whole thing looks like
this now let's talk about the dog's legs
the ruffs for these were done in ruff
animated too I used this gif of a dog
swimming for reference I tried my best
to apply that same motion to the lake
shapes that I've got on here
I only animated one front in one back
leg because the new and after effects I
could just duplicate them offset them
and then get a right and left version to
clean up these ruffs I used a shape
layer in After Effects which is my new
favorite method so to clean up this
front leg with the pen tool selected I'm
gonna create a new shape by drawing over
the top I'm gonna large transparency so
I can see the ruffs underneath a little
better change its name should we always
label our layers and then I'm gonna open
up its path property keyframe that and
on the next frame make some adjustments
to match the RUS underneath and then
continue that for the rest of the
sequence there's only 10 frames so it
didn't take long at all
I did that same process for both legs
and the tail for the Grange
on everything I used to affect rough and
edges on some shade layers you can get
the full nitty gritty on my method for
that in my latest grade tutorial and I
use the same overlaying textures from my
looping textures tutorial as well I've
made a short playlist or some related
videos that'll think you'll enjoy if
you've made it this far I'll see you in
the next video and please consider
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