Hello my YouTube friends.
Today, I want to show you how to create this wave form animation and
the one down there that's being run from some different music that you
can actually hear.
And it's all done with free tools as well.
So you know what?
Let's get right to it.
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First, we need to install a free plugin to make this work.
There's a link in the description so you can download it and follow
along.
Here we are on the webpage.
We're going to go up to the top right and click go to download.
And then we just need to scroll down on this page.
And there are a few different installs.
There is a Linux install, a Mac O S install, and two different
versions of the Windows install.
We are going to select the setup exe and click on that to download it.
Then all we need to do is browse to where that file is saved and
double click it.
It'll bring up this Window is protecting your PC thing.
Since this is not a signed application, we're going to click more
info.
Then we're going to click run anyways.
And after a few moments, we're going to get a screen and we want to
accept the agreement and click next.
Then we want to verify that the proper OBS install location is
selected right here.
If not, we want to browse to it.
Yours is probably C program files, OBS dash studio.
Whereas mine is an E backslash OBS dash studio, but, but just make
sure that this is your OBS location.
If it is, you just click next and then install after a few moments
it's done and you can just click finish.
And now the wave form plugin is installed.
Now, all we have to do is set it up in OBS.
Now we're going to easily add this wave form to my initial start
screen for my live stream.
You guys might be familiar with it.
And all we have to do is click the plus and we'll add the wave form
visualizer, and we don't really need to rename this unless we want to.
So let's just call this intro screen.
There we go.
And we'll go ahead and add an audio source.
In this case, the active audio source is my music.
So we'll select my music and there we go.
And now we have so many options.
It's kind of ridiculous.
We're going to stretch this all the way across the screen.
And then I'm just going to give it 200 here as the height.
And I don't really like curve.
You might like curve.
It's up to you.
Um, we've got bars, stepped bars, which is kind of cool level meter
and a step level meter, which is, you know, fine.
We want the, uh, I think, I think I'm going to go with the step bars
for this and you can adjust the bar size.
So if we went with 100, it makes wider or fatter bars.
And if we went with 10, it makes shorter tinier bars.
We're going to stick with the 24 that we already have.
Bar gap is space in between step with all that sort of stuff.
Kind of self-explanatory.
We can go with a logarithmic frequency scale or uncheck that if we
like you can see kind of get less information when you uncheck it.
And we want to have as much information as we can.
So we're going to keep it up on that.
You can do mono or stereo stereo adds the bar to the other side as
well.
And we're going to go with mono in this case, and then this auto FFT
size, we can change this up right here.
Give you a little bit of an idea of what it does, stretches the bar a
little more when you do that.
So, or you can just go with auto and it will decide.
I like to keep it in the center.
It's pretty much okay that way.
Um, this will adjust the way that this window draws in.
I didn't really notice a whole heck of a lot of different features to
this, but, uh, you can play around with it or go with a non.
You know, if you select gravity, this is how long it takes for the
peaks to fall.
And if you go with fast peaks, it'll give you a little bit more
jitteriness to it, and you can also change your interpolation and the
filter and all that kind of stuff, a gesture cutoff for the sound.
So if there's a specific type of, or area of the sound that you want
it to bump off of specifically, you can change that up right there.
And I think what I'm going to do is I'm going to go up here and we're
going to change this to bars instead, we're going to add rounded caps.
I like that because that extends the dots all the way across.
And I think that looks cool.
So what we're going to do now is come down here.
And right now the render mode is solid.
You can see it's all totally white.
I'm going to change this to gradient, and we're going to add a base
color.
We're going to use the same kind of blue that I always use.
And you can see it's in the objects that are in the scene.
And then what I'm going to do is I'm going to select this red color
here.
And that's going to kind of give us some peaks at the tips.
And I like how that is set.
Cause it's kinda, it only works when the tips are pretty high and you
can adjust that right here.
So it gives it more red or more blue.
And so if we go all the way over here, we just get a little peak of
that at the tips.
If we go over here, we're just going to get blue.
So what we're going to do is we're just going to set it so that the
super high peaks get some red and most of the other stuff doesn't and
I think that's about all, we need to change to have it working the way
we want.
And that looks really good.
So I think I'm going to make this a little smaller.
So I'm going to hold the shift key and adjust this down.
So it kind of truncates it down a little bit.
And I don't know if I like that.
We can also do the same thing.
We can hold the shift key and adjust it up.
Um, but right in there seems good.
And now I'm going to hold the shift key and we're just going to go
like this.
We're going to move this over to the right and then when I'm going to
right click, and I'm going to copy it.
And then I'm going to right click again.
And we're going to paste a duplicate and I'm just going to grab our
duplicate and move it over here real quick.
And I'm going to right click on our duplicate, go to transform, and
we're going to flip it horizontally and you can kind of see what we're
going for here.
I'm going to hold my shift key and drag this more towards the center
and we'll hold the shift key and drag this more towards the center
until we get these to meet and look like that's how they're supposed
to be.
And there we go.
So now we have this looking pretty good, and I think I'm going to hold
the shift key.
And I'm going to shrink this down a little bit.
We're going to do the same with this.
We're going to hold the shift key, shrink it down just a little bit.
And there we go.
Still have a little bit of space in the center here.
So again, hold the shift key, move it.
And there we go.
That looks perfect.
So now we've added a wave form that bounces along with our music at
the intro, and we can move this or have it at the top or the bottom.
We can put it on the left or the right by rotating it.
We could have one at the top and bottom, however we want, but it's
really cool.
So let's add this to a regular scene.
Now what we're going to do is we're going to put a visualizer as part
of our main tutorial scene.
Now, normally when you see this scene on my live stream, I would have
some sort of tutorial going on back here, usually OBS or poly pop or
melon or something like that, where I show you how something works.
But in this case, we want to add an effect to our camera right here.
So in order to do that, we're going to have to go to the nested scene
that this camera is created on.
And so we're going to go over here into our nested scenes and we're
going to find our flare camera and there it is right there.
And we can see that we have a main mic.
Now we're going to add some other wave forms, visualizer to our flare
cam.
So I'm going to click the plus and we're going to go to wave form
visualizer.
And we're going to just call this one cam and click okay.
Cam wave.
Let's do that.
All right.
And we'll click okay.
And there we go.
So our audio source, as we can see right here is the main mic.
So we're going to go here.
We're going to drop it down and select main mic.
There we go.
So now we're getting audio visualizer coming right from there.
Um, what type of visualizer do we want?
This could be interesting.
The first thing we're going to do is come down here and we're going to
make it a radio.
We want this to go around in a circle.
It can be either type this one pushes towards the inside, or we can
push it towards the outside.
I tend to like that better.
So we're going to go ahead and push it towards the outside.
Then I'm going to go ahead and instead of curve, we're going to try
some of these other ones, bars stepped bars, level meter, which, you
know, in step level meter, those are really not something we're going
to use.
So what we're going to do is we're going to go and we're going to use
stepped bars.
We're going to make these very tiny.
So we're going to go with three for our bar width, I like that.
That looks pretty interesting.
And what we're going to do is we want to try to find a way to fill it
out all the way around.
So let's actually go with our bars, cause we know we can fill it out
all the way around.
If we go to our rounded cap right here, or we can also remove our dead
zone.
Now, I don't know if we can do that with just stepped bars.
Let's see.
Can we remove our dead zone?
No, we can't.
So what we're going to do is we're going to go with our bars and we're
going to remove the dead zone from there.
So I think we just do that by going like that.
There we go.
The smaller, we make it more it's like that, you know what we want we
probably want it to be a little bigger.
So that looks pretty cool.
I like how that looks.
We've rounded it out.
Now what sort of colors do we want?
Well, we've got kind of a blue and yellow color going on there.
So let's make, let's match that theme a little bit.
We're going to scroll down here and we're going to go to our, um,
let's see, we've got our ceiling and our floor.
We want to go with more of a gradient color and we're going to select
our yellow color kind of muted and we're going to select a bluish
color.
And that probably works.
That's pretty close.
And there we go.
So now we can see that that's kind of pretty similar to the colors
that we're getting here actually probably could go with the blue
color, maybe go with more of an orange color there.
So let's do that.
Let's select more of an orange-ish color.
Here we go.
I like that.
So that's going to mix in pretty well.
Let's click okay.
And there we have it right here and that looks pretty interesting.
We're going to put this up here and what I'm going to do is I'm
actually going to drop this behind our mask.
So there we go.
Now we see this poking out just from behind our mask.
We're going to go and right click.
We're going to go to properties and we're going to maybe make the bar
width a little bigger.
So we'll go with 10.
There we go.
That looks pretty cool.
That's kind of interesting.
We'll shrink it down a little bit more, move it properly behind us.
So it just kind of pokes out that way.
And you can add this to any circular mask feature that you use.
I'm just using this one because it's already pretty interesting.
And there we go.
So now what I'm going to probably do is I'm going to go ahead and
duplicate this and let's add this right to the center.
Let's go to transform and we're going to fit to screen.
We're going to center to screen.
There we go.
And what I'm going to do is I'm going to take this cam wave and I'm
going to copy it.
And then I'm going to paste the duplicate, just like we did before.
And I'm going to go ahead and right click on this.
And I'm going to go into transform.
We can rotate this if we want to.
What I'm going to do is I think I'm going to flip this horizontal as
well.
And there we go.
So now we have kind of the sound coming through on both sides.
We have to move this below everything.
And there you go.
So now it has like a more dynamic look to it.
And in areas where we're not getting any bump, we're going to be
getting bump and it keeps the bottom pretty, pretty copacetic.
Now one of the problems is we're obviously going to be running off
screen.
So if I switch over here to our tutorial scene, you're going to see
that the way that it's set up it cuts it off, up here at the top.
And we can fix that.
That's not a big problem to fix.
What we have to do is we'll go back into our nested scene.
And the reason why we did this in a nested scene is going to be
apparent in a moment.
But what I'm going to do is I'm going to take my hex mask and I'm
going to shrink that down a little bit.
And then I'm going to take my camera and we're going to shrink that
down a little bit as well.
And then I'm gonna take my hex mask and my camera, and we're going to
move them back over here.
And what I can do is right click on this and we'll go to transform and
we're going to go to center to screen and there we go.
And then we're going to take our cam wave mask one and two and select
both of those and we're just going to shrink them up.
Now, I think no matter how loud we get, we are going to be okay.
And you'll see if I flip over here to my actual tutorial screen.
Now we have the wave mask going right around us.
It looks really pretty cool.
Um, I don't like how it's all at the top and not at the bottom.
So I think what I'm going to do is we're going to go back into our
nested scene.
And I think we're going to be able to fix this as well.
I'm going to take that second wave mask and we're going to go into our
transition, our transform, and we're going to flip this vertically and
there we go.
So now we have one on the top one on the bottom.
It kind of is angular.
Man that looks, that looks really pretty cool now.
So I'm going to flip back over into our tutorial scene and there we
go.
Now we've got a really cool wave mask on top of this.
And the reason why I did it in a nested scene is because now you could
see, I can move it around anywhere we want, and I don't have to worry
about it becoming separate from any of the masks and I can make it as
big or as small as I want as well.
So when I pull up my tutorials in here, it's going to work the way I
expected I can move it when I need to.
So if I'm working on a tutorial on this screen and it happens to be
something right over this camera area that I want to show, I can
easily move the camera and it doesn't come apart into four or five
different pieces.
And we really got a pretty cool camera thing going on here now with
this wave form, I really like it.
I told you it was going to be easy.
This is a really great way to add animation to any scene without
creating complicated overlay.
But if you want to see how to create your own custom overlays for your
live stream, you should check this video out.
Big thanks to the sponsors that support this channel.
You can find their links in the description below, and I couldn't
possibly do this without them or you so thanks.
And if you're always looking for tools, tips, and tricks that can help
make you a better live streamer or Youtuber subscribe to the channel.
My name is Michael Feyrer Jr.
Thank you so much for watching.
Have a great day and I'll see you in the next one.