Alright, thanks for staying a while and listening.
“So what is that I really dig about Diablo 3 to praise it so much?”
Well since you asked I’ll tell you.
I think game franchises do best when they find the right balance of keeping or improving
what they did right, getting rid of things no one liked and trying new things.
The last one usually being the trickiest part.
So a lot of what I love about Diablo 3 are things I loved about Diablo and Diablo 2.
Simple and effective gameplay, cooperative modes to play with friends, cool enemies and
sweet abilities to blast them with.
I’ll start with that last one, sweet abilities.
This is probably one of the things I like most about Diablo 3.
D3 has done away with ability and skill points, adopting a leveling system more like Warcraft
where every level you gain a new skill on a set progression list.
Personally I kind of like this style better.
Now there’s no, “damn I put 10 points in sword specialization and just found a legendary
two-handed axe...” or not using points until you’ve unlocked the ones you want to use
at level 30.
There is a still a bit of customization though since you choose up to six skills to use at
once and the addition of runes, that augment your abilities.
This is something I really like, but what puts it over the top for me but may sound
dumb and it is just a little thing, but that’s what can make a really amazing game, when
you take the time to make all the little things stand out and be cool.
Every rune will change your skills, not just in stats or power, but what it actually looks
like too.
Now they didn’t have to do that, but It’s that kind of attention to detail that makes
this game really enjoyable for me.
Four new classes are introduced in D3 with one old favorite making a comeback.
All the classes bring something different to the table and there’s little overlap
so while not every class will appeal to everyone there would be something for everybody.
Damage has been overhauled now in an attempt to level the field for getting gear, I assume.
Everything is just damage, so an axe with high DPS is actually useful to a Wizard or
Witch Doctor.
At first I wasn’t sure about this, but so far it seems to be working fine.
A few other new features.
A more traditional form of crafting has been added, no horadric cube required either.
This feature is neat.
But other than upgrading gems, I’m not super crazy about it.
Seems to me like just a gold sink and something else to do with loot besides selling all the
stuff you don't want.
Also paying to train seems silly since actually making the stuff doesn’t raise skill.
But other than that it works well for what the feature intends to do.
Achievements have been added.
One of my favorite things to do in World of Warcraft is get achievements.
Even the stupid ones like running around and /love critters.
So I was excited to see this in Diablo 3.
A common complaint of Diablo 2 is that it’s just a boring gear grind game.
Achievements and things like random encounters change up the action a bit for people grinding
gear, levels, or playing through the game again with alts.
An auction house was added as well.
Blizzard is not shy about spreading its ideas around to multiple games.
This is kind of cool too, but personally I like the thrill of killing bosses and getting
loot yourself.
So the big hubbub about Diablo 3 is error 37 and the like.
Amazing games are not so amazing if you cannot play them right?
Thumbs up??
Personally I didn’t have a lot of trouble with this.
Wait wait, don’t flame me yet.
I think this was because I.... have a job..
two actually and a life and went outside!!
So I wasn’t trying to log on 24/7 the first week!!
HAHAHA...
OK Flame away!
Diablo 3 for PC!!!