Update 9.15 brings
improved physics and sounds,
vehicle rebalance,
interface changes,
and many other interesting features.
Physics and Sound
World of Tanks changed drastically
with Update 9.14—
new physics for vehicle movement
opened new opportunities.
We received a lot of feedback from you,
studied it,
and pointed out your key suggestions.
The algorithm for surface traction
was reworked in 9.15.
It is now more difficult
to flip your vehicle over.
But the risk of flipping over
is still there for critical maneuvers.
Damage from falling
or collision with an obstacle in mid-air
is now more predictable.
In the previous version,
any time the tracks left the map surface
could lead to receiving damage.
Now, the revamped system
for damage calculation
turns on after a particular duration
of flight and height of fall.
When falling from a height less than 4 meters,
the higher the height,
the greater the damage taken will be.
The fall from greater heights
will lead to the same consequences as before.
Previously, when a vehicle’s hull
touched an immobile object,
it could stick and vehicle movement was hampered.
This inconvenienced players
and could often lead
to dire consequences
in combat situations.
Now this problem is history.
The sounds of hits on the vehicle
were changed in Update 9.15.
They became clearer
and more emphasized.
Every subsequent hit
sounds louder than the previous one.
The sounds differ depending on the severity
of the damage received.
Low damage sounds like this.
This is the medium damage sound,
and a great loss of durability
sounds like this.
Non-penetration now
sounds more solid.
The sounds for activation
of the Camouflage Net and Binocular Telescope
were added.
And for deeper immersion in the game,
players are now able to choose
their type of audio system—
Audio 2.0/2.1 and Headphones.
Also, support for sound effect
modifications appeared.
Vehicles
The characteristics of 19 vehicles were reviewed,
and 19 more vehicles were reworked in HD.
The Soviet T-22 medium tank
received a number of balance changes.
This vehicle outmatched
its counterparts significantly,
so it was decided to change
some of its characteristics
in order to maintain game balance.
The tank dynamics and accuracy were reduced,
its dispersion and aiming time were increased,
and its turret and hull traverse speed became lower.
But the unique armor of this vehicle remained.
The O-I Experimental and O-I from
a rather young Japanese branch
were quite different from vehicles of the same tier
in other nations.
In order to restore the equilibrium,
it was decided to rebalance
the characteristics of the Japanese heavy tanks.
The firepower of Tier III and Tier IV tanks
was improved due to their poor statistics.
The Waffenträger auf E 100 retires,
and it’s getting replaced
by another interesting vehicle—
the Grille 15.
This German tank destroyer
is a logical development
of the Waffenträger auf Pz.IV and it will become
a worthy crown of the branch.
The Grille 15 stands out
due to its high dynamics,
excellent damage per minute,
and the most accurate gun in the game.
The characteristics of
ten premium vehicles were improved.
The Soviet A-32 received
higher accuracy and armor penetration.
The American M56 Scorpion tank destroyer
had its dispersion on the move
and aiming time reduced.
Terrain crossing capacity, view range,
and convenience of delivering fire were improved
for the T95E2
and T95E6 medium tanks.
The Japanese Heavy Tank No VI
and STA-2 now have better armor penetration.
The view range and firepower
of the Chinese 59-Patton became higher.
The armor penetration for a standard shell
was improved on the Škoda T 40.
You can learn more details
about all the balance changes
on the World of Tanks website.
Interface
A new format for displaying
vehicle parameters—
simplified technical characteristics—
appeared in the game settings.
It shows key groups of
combat vehicle characteristics:
firepower,
survivability, mobility,
concealment, and spotting.
The system of dynamic technical
characteristics was implemented.
They change in real time
depending on the equipped modules,
mounted equipment,
consumables, and crew training.
Thanks to this feature,
you will be able to choose
the most suitable vehicle configuration
and make playing it more accessible.
Now you can preview vehicles
in the Garage before you purchase them.
You can take a detailed look
at the combat vehicle,
learn its characteristics
in different configurations,
and form a general opinion.
A new system of tank carousel
filters with flexible adjustment was implemented.
Vehicles are now sorted
not only by their type, tier, and nation,
but also by their status and availability
of bonuses for the first victory.
This speeds up the selection of the required vehicle
and makes interaction with the interface more pleasant.
The Login screen and Garage
now display information
about ping on the game servers.
You can choose the most suitable
server for your region
to play with maximum convenience.
A notification to warn
that the battle is ending soon
was added to the game.
Two minutes before the battle ends,
a timer appears on the screen.
It’s accompanied by a sound notification
during the last minute of the battle.
Now, there’ll be fewer bitter defeats
caused by a lack of attention.
Changes were also made
to the base capture indicator.
It became more informative.
Besides the capture bar,
the number of capturers
and time until the base capture
is complete are displayed.
A new type of reticle
appeared in the settings.
It’s a solid circle
with a load indicator.
Also, two zoom magnification levels
were added—x16 and x25.
Now everyone can be snipers.
Other Changes
Personal missions are an opportunity
to receive unique combat vehicles.
In the new update, a number of missions
for all vehicle types were adjusted.
It’s now easier to complete them.
For example, a mission for setting
enemy vehicles on fire
with medium tanks was changed.
Now players only need to
set one vehicle of a higher tier
on fire instead of two.
Playing in platoons
will be encouraged in Update 9.15.
When playing in a platoon
with vehicles of the same tier,
players will receive bonuses to experience.
The higher the vehicle tier,
the higher the bonus will be.
Platoons with a difference in vehicle tiers of more than 3
will receive penalties to experience.
A warning about incorrect vehicle selection
will be displayed when players of these platoons
try to join a battle.
This will help avoid imbalance between the teams.
You can learn more about penalties
and bonuses in a special article on the website.
The World of Tanks team
continues to work on game optimization.
In Update 9.15,
a transition to the new platform,
CoreEngine 3.0, was implemented.
This allowed us to significantly
increase performance when playing with
medium graphics settings,
both for improved
and standard graphics.
The FPS boost for clean game clients,
without third-party mods,
will improve significantly.
The system for special effects lighting
was reviewed for the improved graphics.
Smoke and explosions
now look more natural and consistent.
Support for DirectX 11 was added.
It creates a platform
for further graphics improvements.
That’s all for now.
Play and win on the World of Tanks battlefields.
Good luck!