hello ladies and gentlemen spirit of the
law here and welcome to another
civilization overview today's
civilization is the Slavs
I know some of you are thinking I don't
remember that civilization Age of
Empires well actually it's a forgotten
Empire's expansion civilization so the
slabs are characterized as an infantry
and siege civilization however strangely
enough they have a cavalry unique unit
and we'll take a look at that it's
pretty awesome because the slabs have a
cavalry unique unit some people get them
confused with another forgotten Empire
civilization the Magyars maegor's though
are more of a hussar sort of light
cavalry civilization whereas a Slavs as
will see our more of a heavy everything
civilization if I had to compare them
with one of the more traditional
civilizations I certainly see some
similarities with the Celts because of
the infantry and siege or maybe the
Teutons as well which they share a lot
of tech tree with probably the biggest
similarity with the Tetons is the Slavs
unique unit which is basically a
Teutonic knight on a horse let's check
it out
you
so as I said the Slavs are forgotten
Empire civilization and one thing that
they as well as some of the other
Forgotten Empire expansion ships have
been criticized for is being a bit of a
mixed bag and having no real particular
strategy still let's go through their
civilization bonuses first of all we see
that farmers work 15% faster that sounds
completely overpowered but it's actually
not that 15% is probably more like 7 or
8% once you factor into walking around
time in the rebuilding of the farms and
when you're playing as them you won't
notice that you have an absurd amount of
food during the game another bonus they
get is free tracking which and those
games where I don't even get tracking
it's not a very important technology to
me anyway and it just seems it was
thrown in there as a free token
technology now we get to one of their
really cool bonuses seed units are 15
percent cheaper considering how
expensive siege is that's a really big
difference one thing though is I don't
know if that's quite enough to entice me
into going all in with siege but would
certainly say it's better than the Celt
siege boost the way you would take
advantage of these cheaper siege units
is by making lots of ramps and lots of
onager to support your army
you could also even try a scorpion army
those are pretty awesome if you can pull
them off the unique unit for this labs
is the Bowyer which is an incredible
unit like I said it's like a Teutonic
knight on horses the melee armor is just
insane on these
let's talk a little bit more about the
unique unit a little bit later we can
that unique text first of all they have
Orthodoxy which gives a boost to their
monks I see it as a pretty pointless
tech to be honest if you're monks are
getting attacked either way they're
going to die they shouldn't be in the
front anyway so I don't know I guess
it's kind of situational maybe it's good
maybe some people like it there other
unique tech I'm probably saying this
wrong just seeing that is an awesome
technology it takes the idea of the
splash damage of the cataphract
and puts it on all of your infantry
meaning your halberdiers arguably become
the best in the game my only problem is
that I feel like it comes a little bit
too late and it's very expensive it's
one of those things that if you're
really going for a post-imperial kind of
battle it's awesome to have but in a lot
of games you won't actually be able to
get to this and make full use of it the
team bonus with the military buildings
adding to your population is a cool idea
although I wouldn't say it's as powerful
as obviously the Huns or even the Incas
house bonus my assessment would be that
a lot of these bonuses I give you a
benefit and a long-drawn-out
post-imperial game where you have a lot
of trade and you don't have to worry
about gold they pretty much have good
everything late game from cavalry to
infantry to siege except as we'll see
their archers are a little bit weaker
which does make them a little bit weak
against your line units and archers I
think the intention is for the player to
go more siege heavy and use siege as a
replacement for what the archer normally
is in an army so now let's take a look
at their tech tree and I'm going to go
through the different types units that
they have and we'll talk about what they
have available and what kind of
strategies might make sense for the
supplies
first of all let's look at archers right
away we'll notice they have a large lack
of technologies when it comes to archers
including bracer which is pretty big
they also don't have the our ballast and
the hand cannon air overall it ranked
it's a very weak archery range probably
a 4 out of 10 if I had to give the
number it's hardly passable in game this
automatically gives them a weakness or
at least a lack of flexibility at
dealing with infantry and it takes away
the option of using archers basically at
all in imperial age I'll take a look at
the cavalry they do actually have DC
cavalry but there's no glaring
weaknesses here they seem to have a
pretty full tech tree there's no bonuses
that seem to help the cavalry except
arguably the farm bonus I would argue
their best cavalry unit is not from the
stable though it's from the castle the
elite Bowyer starts with 6 melee armor
that can be upgraded fully that gives
them for less melee armor than a fully
upgraded elite Teutonic Knight and they
have 50 more health points the biggest
weakness of Teutonic Knights is how slow
they are and susceptible they are to
archers the bow air completely makes up
for this by the fact that it's on a
horse considering its high melee armor
as well
it can even be difficult to counter with
pikes that's how strong it is there's no
obvious weaknesses for this unit that is
assuming you can build it in the first
place with an 80 gold cost don'ts take a
look at their infantry right away we
have to talk about how insanely good
their unique technology is does an extra
5 damage to all the units around at
every attack bear in mind that in order
to work properly you have to be in a
certain kind of fight where all the
units are all on top of each other and
they're all doing damage to all the
units beside them the infantry also get
all upgrades the blacksmith and when
they're massive together they're maybe
the best in the game except for it you
know I have to say it probably the
Japanese
I would take the guaranteed 33% faster
attack every time rather than this five
damage all-around I just think it makes
the Japanese units stronger even when
it's on its own which Slav again you
need that critical mass in order for
that to work
still as a slab player you're probably
going to be using infantry as the main
backbone to your attack with siege and
Bowyer's being back up to that infantry
in this respect I really like the Slavs
historically European battles were
largely based around infantry armies I
think it's cool that there's so many
incentives within this civilization for
you to actually recreate that aspect of
it
now let's take a look at the Navy now
the slabs are okay on water maps ship
right is probably the most important
technology that they're missing which
does limit their ability and those long
drawn-out water games to be honest so
most players have what they need
you have the cannon galleon and you have
everything you need early on in the game
one thing that does hold them back
though is that they don't have bracer
which means ultimately their galleons
are going to be defeated by a lot of
other civilizations taking a look now at
the monastery if you're a big fan of
using monks you're probably going to
like the slabs not only do they have all
of the monk upgrades but they also get
their special unique technology which
also makes them stronger for me is
somebody that uses the monastery
primarily for the unit upgrades though
I'm not too impressed they're missing
heresy and faith which are the only two
technologies that I usually ever
research at the monastery
anyway the monks themselves are strong
though so if that's your thing all the
power to you now let's take a look at
their siege the tech tree gives you
everything you need except for the
bombard cannon unfortunately bombard
cannon is a really good counter to siege
so they lack a little bit there the
unique unit is a good counter versus
siege and they're cheaper siege does
mean that they can probably out produce
anybody that they're planning against
procedure I put them right up there with
the Celts is one of the top
civilizations
I probably wouldn't be brave enough to
make a siege only army but I just really
like how many different things you can
do and upgrade all the different siege
and it's quite cheap so there's a lot of
supportive roles that you can use with
the siege now let's take a look at the
University and defenses my impression of
these is that they're good but not great
again missing bracer and missing hand
kenny are missing bombard cannon really
hurt their defenses missing architecture
isn't a huge deal for me I usually don't
research that one anyway although heated
shot is really nice to have especially
because it also has this weird bonus
against camels as the slabs I think the
proper meta game would be to be very
aggressive as them though and not try to
wall up and play a defensive game that
being said they have fortified walls in
masonry if you want it in terms of their
economy they have a great economy tree
stone shaft mining is let's just say it
pretty useless and I'm not sure I've
ever researched guilds playing online so
the fact that the slabs don't have
either of those doesn't bother me too
much they have all of the wood cutting
upgrades in all of the farming upgrades
and combined with their faster farming
it's just going to lead to a solid
economy so to recap the civilization
overall I'd say there are pretty good
civilization there very strong imperial
power with great infantry and great
siege the unique unit is super cool as
long as they can keep the gold coming in
they can keep the awesome units going
out I finally have good synergy with
civilizations like the Britons or the
Chinese that have very good archers a
civilization I don't think they have
very good synergy with is the Huns first
of all because the Huns can't make use
of the Slavs housing bonus and second
because a lot of the things that
counteract the Huns and cavalry in
general aren't easily beaten by infantry
which is what the Slavs bring to the
table
I just don't see the two civilizations
working well together in terms of
general strategies for the civilization
it's a little bit harder to say with
this one
your main goal is to make it to the
Imperial age and to have a really big
economy that being said probably the
best way to do that is to be putting
fuel pressure and Castle age pressure on
your opponent especially considering the
Slavs lack of defensive bonuses they
just can't wall themselves in and wait
90 minutes in game to get to their full
potential it's definitely one
civilization though where Mangan ELLs
are going to be your friend in the
castle age another recommendation I have
is not to go overboard with the bull
years you might be surprised with how
quickly an army of Bowyer's dies and how
expensive it can be a group of 40
Bowyer's cost over 3,000 gold and to be
honest from my perspective 40 doesn't
accomplish too much that 20 couldn't
have most of the time they're weak to
castles in the air Oh fire like infantry
as well so you're going to be wanting to
use siege through most of the
destruction and you're going to want to
have the strong infantry and the
Bowyer's around to keep the siege
protected that really is the backbone of
a successful army for the Slavs so
that's all for the civilization overview
hopefully you learned something
hopefully I made you think leave a
comment if you have some other
civilisations you want me to talk about
or anything that you want to add to this
overview I'll be coming back with one of
the more mainstream civilizations in the
next video I just thought I'd do
something a little bit different today
so thanks again for watching and
supporting the video I'm spirit of the
law and we'll see you next time