Hey, Chief! It’s been just over a month
since we released the massive Clan Capital update.
We hope you’ve been enjoying this brand new facet to Clash of Clans.
Although Clan Capitals add a new dimension to how you clash,
we have an update with some much needed quality of life improvements,
game fixes and balance changes.
In this update, we’ve taken our community’s input,
and we're implementing some changes based on that feedback.
We’ve got quite a few quality of life improvements.
Without further ado, let's dive right in.
DEVELOPER UPDATE JUNE UPDATE WITH DARIAN
The goal of a Clan Capital is to unite and engage the entire clan,
where you help create a thriving, growing city,
where every member contributes to its development.
We’ve got a few Capital-related quality of life improvements
for this June update.
To start, Builder Potions will now work on the Forge,
allowing you to speed up the rate for manufacturing Capital Gold, and...
Who doesn’t want more of these really cool gold & purple coins?
We’ve also added a profile button that will allow you to view
your enemy clan during a Capital Raid.
Additionally, you can now create
District-friendly Challenges, during a Raid Weekend,
for layouts that have not been changed during that weekend.
One thing that we’ve noticed is that not everybody realizes
when an Army Camp in your Capital has finished upgrading.
CLAN CAPITAL HOUSING SPACE NOTIFICATION
When you do an attack during a Capital Raid Weekend,
if you haven’t used the full housing space limit for your army,
it will let you know that you cannot initiate that attack.
When you visit the Trader, if an item is out of stock,
it usually shows up greyed out.
Now, after the update, sold-out items will be clearly labelled
instead of a simple greyed-out icon.
Trying to determine how many Capital Raid attacks you have left
requires you to visit the Clan Capital.
After the update, the number of attacks you have left
will be displayed over the airship.
That way, you don’t need to go to the Capital to see your attacks.
CAPITAL RAID
MEDAL DISTRIBUTION
About Raid Medals. Raid Medals, in the current system,
are rewarded equally amongst everybody in the clan.
After the update, Raid Medals will be distributed
based on the number of attacks, instead of an equal distribution
even if you haven’t used all your attacks.
But what about the Home Village? I’m sure you’re asking.
Don’t worry, we’ve got you covered.
HOME VILLAGE IMPROVEMENTS
To start, we have zero troop training costs.
I hope the editing staff added just the right amount of reverb
to highlight how big this is.
We’re removing all training costs for:
Troops, Spells and Siege Machines.
Yes, you heard that right.
All training costs are now removed.
That means you don’t need to spend
any Elixir or Dark Elixir to train your Army.
Well, worry no longer!
All costs are now removed.
We want you to be able to train any army without worrying about affording it.
Training time and housing space limitations are still in the game.
Now that you have more resources at your disposal,
what can you do with it?
We’ve got a few changes going into effect.
ELIXIR COST CHANGES
In this update, players will be able to begin
upgrading their Walls with Elixir starting at Town Hall 5.
Additionally, Clan Castles will now be upgraded
with Elixir instead of Gold.
These changes are to help balance increased amounts of Elixir
that players will have access to with the removal of training costs,
and to ensure there’s an Elixir sink still available in the game.
Another quality of life improvement that’s been requested is
a Remove All button when training your army.
If you have a bunch of troops already in the training queue,
having to manually remove each Troop, one at a time,
is so time-consuming and tedious.
If you want to remove the queue in one tap, there’s a button for it.
It’ll wipe the queue clean,
allowing you to create a new roster from scratch.
SUPER TROOP QUICK DONATIONS
Speaking of armies,
we’ve got a quality of life change we think you’ll really like:
quick donation of any Super troop.
That’s right!
You can now donate any Super troop with Gems,
even if you don’t have that Super troop activated.
The only requirement is
you must have access to that Super troop yourself.
For example, if you don’t have access to Super Dragons,
you won’t be able to quick donate Super Dragons for Gems.
You can only donate the Super troops you can activate.
And, yes, One-Gem troop donations will work with this,
and you’ll still receive any Season Pass or Clan Perks
associated with troop donating.
Cool, right?
SCENERY RANDOMIZER
Another quality of life change for this game is purely aesthetic:
a Scenery randomizer.
Like the Skin randomizer,
the Scenery randomizer will randomly select any Scenery
you’ve acquired and will apply it whenever your Base is loaded.
And like the Skin randomizer, you’ll see a list of available Sceneries.
Tap the ones you want in the randomizer rotation.
Anytime your Base is loaded, a random Scenery from that selection
will be applied, making your Village feel fresh,
and visually distinct, each time you visit your Village.
Alright, Chief. We need to talk.
We have one last quality of life change that’s been a long time coming,
and one that’s been hotly discussed in the community for a while.
We’re talking about national flags.
NATIONAL FLAGS
In this update, we’ll remove all national flags from the game.
When Clash was first launched ten years ago,
we never expected the game to become
the wildly successful phenomenon that it is today.
Although there are relatable references in Clash of Clans to the real world,
the Clash universe is its own fantasy setting
with its own cast of zany characters,
from Wizards who summon bunnies,
to hammer-wielding, mohawk-sporting Hog Riders,
to magical Spells that summon a gaggle of murderous Skeletons.
When this update is released, any national flags
you may have purchased from the Store will be refunded.
We want to ensure the Clash universe remains separate from the real world,
thus we’re removing all the flags from the game.
Any fictional flags not associated with any nationality
will remain in the game.
One last thing to mention is that we have
some balance changes for this update.
We’ve reduced the hitpoints of Walls,
ranging from Town Hall 9 to Town Hall 13,
to make ground attacks much more viable.
For a full list of balance changes, please make sure to check out
your favorite Clash content creator for the latest news
about what’s changing, how it affects the meta,
and what you can expect to happen to your favorite strategy.
Don’t forget to check out the full patch notes once they’re available.
You’ll find them linked to our social media channels,
and we’ll also add them to the description below.
Please, keep your feedback coming!
Leave your comments below, don’t forget to Like and Subscribe!
Your input helped make so many changes to Clash of Clans,
and that passion over the last ten years tells us
that there are still many great years ahead of us for this incredible game.
We can’t thank you enough for being such an amazing community,
and we can’t wait to show you what the future holds for the game.
Until next time! Clash on!
We’ve really appreciat- Bluh, bluh, bluh.
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Don’t worry! We’ve got you covered.